Chaos Terrain

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Chaos Terrain
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NASA and the United States Space Force collaborated to send a crew of intrepid American scientists and astronauts to brave the dangers of extended space travel on the USS Proteus, the first United States Ship in space. Their mission is to establish a research station on the chaotic terrain of the Jovian moon, Europa, to answer the question once and for
all. Is there life on celestial bodies other than earth?

The possibility of instant death from the dangers of space travel, lingering death by radiation exposure, or a myriad of mysterious phenomena occurring in the ocean depths below the lunar surface are the least of their problems when a foreign government is actively working to sabotage their success.

Blackthorne

Framed for a crime he didn’t commit. Haunted by the ghosts of his past. Incarcerated in the most notorious prison in the Freeholds. Fate has mauled Mattias Temple, a failed cadre necromancer, leaving him with little hope.

Until a rogue military squad kidnaps the governor and threatens the city with a magical plague, giving him a shot to redeem a lifetime of mistakes and be the one thing he never thought possible: A hero.

As the body count rises Mattias finds himself neck-deep in trouble and drowning in ghosts. Outnumbered and outgunned, he has one choice left: Cut a bloody swathe through his enemies or die trying.

“A manic blend of insectile cyberpunk, necromancy, and vicious humor, Blackthorne crushes.” -Michael R Fletcher, author of The Obsidian Path

“A grim and gutsy mash-up of military SF and gore spattered noir fantasy. Highly recommended and fingers crossed for a sequel.”
-Anthony Ryan, author of The Martyr

“Truly a mesmerizing read that I recommend to anyone who loves sf and fantasy with guts, heart, and feeling.”
-Nick Borrelli, Out of this World SFF

The Obsidian Psalm

The Obsidian Psalm
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Betrayed by those he trusted. Resurrected by a man he should loathe. A head full of memories he didn’t make. Rook is forced into a bargain that might kill him if he refuses, and if he accepts, could mean the end of existence.

Trapped in a shadow war between necromancers, his choices are dwindling to one: Cut a bloody swathe of revenge across humanity’s last remaining city.

Cold West

Cold West
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Bastard. Killer. Husband. Father. His wife cold in the ground, and two young boys to feed, Wil Cutter turns to what he knows: Violence.

But a bounty is never just a bounty, and blood is never spilled in drops. Forced to ever more violent acts, he’ll have to ask himself: Is Hell too far to ride?

The Star Kings [The Two Thousand Centuries] Enhanced, Improved, Pulp Edition – original illustrations

The Star Kings [The Two Thousand Centuries] Enhanced, Improved, Pulp Edition - original illustrations
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romance and Thrilling Space Opera!

“… roistering adventure, two beautiful heroines, one of the most likable villains you could ask for … color and imagery … a final world-smashing slug-fest …good fun.” Analog/Astounding.

She was Lianna, ruler of the Kingdom of Fomalhaut. He was Zarth Arn, prince of the Mid-Galactic Empire, scion of the ruling house of Star Kings. Only these two stood between peace and a war of galactic conquest. And one of them was an impostor.
“Epic … lyrical … conceived on the grand scale.” New York Herald Tribune.
The Star Kings is the supreme work by the master of romantic space opera, Edmond Hamilton. John Gordon, a war vet restless in the humdrum of an office job, is offered a chance for adventure when he is contacted via dreams by Zarth Arn, a scientist-prince living two hundred thousand years in the future, and asked to exchange bodies for a week.

Zarth will research the present, while Gordon experiences the galaxy-spanning future of the star-kingdoms–200,000 years from now. There is only one stipulation: Gordon must give his word that under no circumstances will he reveal his true identity to anyone of Zarth’s time.

Moments later, John Gordon is hurtled through time to the Earth of two thousand centuries hence–into Zarth Arn’s laboratory and body. But, before the week is over, Gordon is summoned to the throne world of Throon by Zarth Arn’s father, ruler of the Mid-Galactic Kingdom. Unable to reveal his identity without breaking his pledge to Zarth Arn, Gordon is forced to play the role of the young star prince, and finda himself i caught in a strange triangle between two women: the intelligent, dynamic Lianna, ruler of the Star-Kingdom of Fomalhaut, whom Zarth’s father has ordered him to wed (and with whom Gordon swiftly falls in love), and warm, tender Murn (who Zarth Arn loves). G

alactic civilization is facing it’s greatest crisis, a war of conquest by Shorr Kan, tyrant of the League of Dark Worlds, and before John Gordon can even orient himself to this far future universe, Zarth Arn’s father is assassinated, with Zarth himself framed for the killing. Saved by Lianna, the pair flee on a galaxy spanning quest for the secret of the Disruptor, the one weapon that can defeat the Dark Worlds an preserve the freedom of the stars. And if they succeed, Gordon knows he must return to his own time, losing Lianna, the woman he loves, forever–or deliberately marooning Zarth Arn 200,000 years in the past, separating him from Murn, the woman he loves, forever.

Part of Edmond Hamlton’s breathtaking future history series, “The Two Thousand Centuries.” (New, improved edition with spelling errors corrected, a long introduction about the author, space opera, and the book; plus all the original magazine illustrations.) Cover design: J.L. “Frankie” Hill.

Mulgara: The Necromancer’s Will

Mulgara: The Necromancer’s Will
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How three fingers belong to one gnarled hand, so here do the tales to be told:

When Maecidion dies, the reading of the will is an outrage. Irion, the dead necromancer’s kin, watches as coveted heirlooms are given to his enemies. Himself no stranger to black magic, Irion soon embarks on a bitter skirmish to retrieve what should rightfully be his.

A composite novel: Tinged with traces of horror and humor, erotica and satire, the world of Mulgara plays host to an ensemble of dark characters. Not only necromancers, but grave robbers, thieves, and a bubbly witch, all caught in a web of friend or foe, and through their tales, Maecidion’s plan is ultimately revealed.

Lovecraft’s Iraq

 

The year is 2005. Blood from the Second Battle of Fallujah still dries on the farmlands of the Zaidon. But for Stygian 2-3, a young team of Recon Marines, the war is anything but over.

Plaguing their battlespace is an ancient evil. Those who volunteered to ensure “Iraqi Freedom” must fight not only anti-Coalition forces, but powers older than the United States, democracy… the world itself.

———————————————————————————————————————————————————-

“Military hell from a veteran who’s lived it, Rose’s Lovecraft’s Iraq is slick, cinematic, and surreal. An action adventure of the heroes who give their all, even when there is no winning.”

– Lee Murray, two-time Bram Stoker Award®-winner, and author of Into the Mist

“Rose effortlessly captures the nuance of an Iraq deployment while conjuring something far more sinister.”

– Leo Jenkins, author of Lest We Forget

“Brought me back to the gritty details of the very real and intense moment-to-moment experiences of combat, woven together with the altogether unreal.”

– Brock Hileman, former Recon Marine and David Rose’s team leader in Iraq

A Murmuration of Opas

Mankind is spreading through the Solar System but, as yet, is still alone in the vastness of space.

That is all about to change.

A small team of intrepid scientists and engineers have made the long trip through the dark to Jupiter’s moon, Europa, and set up camp on an icy plain under the looming watch of Jupiter above them.

Initial samples show that the planet is host to primitive, unicellular life.

A submersible makes its first dive under the moon’s icy surface and finds signs that the life forms may not be quite so primitive after all. They uncover an indigenous species that shows signs of being capable of swarming together to achieve goals impossible for a single cell, a colonial organism that they nickname Opa. These Opas swarm in several different configurations in the cold dark ocean beneath.

The teams A.I. is set the task of deciphering the science behind the Opa’s dances, a swirling, and swooping that looks very similar to the movements of great flocks of birds back on Earth. Science is done, samples are taken back to the lab on the surface… and that’s when the trouble begins.
The Opas have been given a chance to roam in a new environment. A human environment.

Mankind is not the only species hungry for exploration. The Opas escape into the expedition’s living quarters.

They are curious, and hungry.

They are voracious for food…

And they will kill every living organism in the space station!

The Dream God

The Dream God
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Classical Rome never ended, but expanded into a solar Empire. This pagan commonwealth rules from Mercury to Pluto, and each planet’s orbit is now a classical kingdom – under the federation of Caesar Automedon.

A new metaphysical innovation is discovered by the ruler of Neptune: the Godstream. But does this innovation bring humanity closer to the divine? Or does it manufacture new, stranger gods from men?

Agent of Byzantium

From the New York Times–bestselling “standard-bearer for alternate history”: A spy takes on the enemies of the Byzantine Empire (USA Today).

In another, very different timeline—one in which Mohammed embraced Christianity and Islam never came to be—the Byzantine Empire still flourishes in the fourteenth century, and wondrous technologies are emerging earlier than they did in our own.

Having lost his family to the ravages of smallpox, Basil Argyros has decided to dedicate his life to Byzantium. A stalwart soldier and able secret agent, Basil serves his emperor courageously, going undercover to unearth Persia’s dastardly plots and disrupting the dark machinations of his beautiful archenemy, the Persian spy Mirrane, while defusing dire threats emerging from the Western realm of the Franco-Saxons.

But the world Basil so staunchly defends is changing rapidly, and he must remain ever vigilant, for in this great game of empires, the player who controls the most advanced tools and weaponry—tools like gunpowder, printing, vaccines, and telescopes—must certainly emerge victorious.

A collection of interlocking stories that showcase the courage, ingenuity, and breathtaking derring-do of superspy Basil Argyros, Agent of Byzantium presents the great Harry Turtledove at his alternate-world-building best. At once intricate, exciting, witty, and wildly inventive, this is a many-faceted gem from a master of the genre.