Come back to those mist-shrouded days of yesteryear when the land shook under the tread of barbarians, wizards and monsters! Join such legends as Lin Carter's legendary Thongor in a new tale of mighty deeds and fearless swords. Thrill to Read more
In a desperate attempt to save the world from the conquering force of Black Frost, Grey Cloak must use his mysterious powers and join forces with a dangerous company of mercenaries called Talon. Embarking on a seemingly impossible mission, they Read more

From the Burning Isle to the hellish depths of Zanzara, beyond the demon-haunted planets circling the Black Rim, only Maxus the Meddler may walk on worlds…and woe to any other who tries.
Kings and generals are but pawns for the immortal sorcerer, as are the vengeful creatures from the stars. The machinations of Maxus require many cogs, and only one among them has ever risen beyond his station.
Lachmannon the Kael, a man born from the stony bones of the earth, becomes the meddler’s most useful asset. But the Kaelish mercenary’s head is as hard as his fists. When Maxus’ monomaniacal goal–to master the sorceries of every world and every age–becomes clear to him, will he remain an expendable tool?
Not bloody likely.
John’s tales of swords, sorcery, and subversion have previously appeared in the pages of Weirdbook, Whetstone, and Tales From the Magician’s Skull. To Walk on Worlds collects nearly a decade’s worth of sardonic dark fantasy, as well as a fistful of new stories printed here for the first time.









