Mighty-thewed barbarians… vengeful lords of chaos… desolate devil-haunted ruins… carnage-soaked battlefields… forbidden spells of great power… All these you will find in the works of authors of heroic fantasy as well as heavy metal musicians. But modern fantasy has been Read more
spinoff from the Forgotten Ruin series One Ranger Leads the Way A U.S. Army Ranger sniper finds himself on his own and on the move far downrange and beyond the wire in an epic fantasy world filled with deadly monsters Read more

From the Burning Isle to the hellish depths of Zanzara, beyond the demon-haunted planets circling the Black Rim, only Maxus the Meddler may walk on worlds…and woe to any other who tries.
Kings and generals are but pawns for the immortal sorcerer, as are the vengeful creatures from the stars. The machinations of Maxus require many cogs, and only one among them has ever risen beyond his station.
Lachmannon the Kael, a man born from the stony bones of the earth, becomes the meddler’s most useful asset. But the Kaelish mercenary’s head is as hard as his fists. When Maxus’ monomaniacal goal–to master the sorceries of every world and every age–becomes clear to him, will he remain an expendable tool?
Not bloody likely.
John’s tales of swords, sorcery, and subversion have previously appeared in the pages of Weirdbook, Whetstone, and Tales From the Magician’s Skull. To Walk on Worlds collects nearly a decade’s worth of sardonic dark fantasy, as well as a fistful of new stories printed here for the first time.









