Quench your thirst for savage sword and sorcery action-adventure! The masters of sword and sorcery fiction might be dead, but just because Robert E. Howard is no longer penning Conan tales doesn't mean you have to go without your fix Read more
Not satisfied with the austere life offered by her barbaric homeland, Sigyn wanders southward to tread the dust of such exotic lands as Greece, Egypt, Persia, and still more wondrous locales, all the while contending with warriors, wizards, and the Read more
![To Walk on Worlds To Walk on Worlds](https://m.media-amazon.com/images/I/71qtJ38GBvL._SY522_.jpg)
From the Burning Isle to the hellish depths of Zanzara, beyond the demon-haunted planets circling the Black Rim, only Maxus the Meddler may walk on worlds…and woe to any other who tries.
Kings and generals are but pawns for the immortal sorcerer, as are the vengeful creatures from the stars. The machinations of Maxus require many cogs, and only one among them has ever risen beyond his station.
Lachmannon the Kael, a man born from the stony bones of the earth, becomes the meddler’s most useful asset. But the Kaelish mercenary’s head is as hard as his fists. When Maxus’ monomaniacal goal–to master the sorceries of every world and every age–becomes clear to him, will he remain an expendable tool?
Not bloody likely.
John’s tales of swords, sorcery, and subversion have previously appeared in the pages of Weirdbook, Whetstone, and Tales From the Magician’s Skull. To Walk on Worlds collects nearly a decade’s worth of sardonic dark fantasy, as well as a fistful of new stories printed here for the first time.