From Book 1: Five years after undergoing the Test of Manhood, young Wrathgar has come of age and is tasked with bringing back the head of the murderer Muddenklaw who sought vengeance against his own people and murdered innocents. But Read more
There have been countless legends and with that, countless heroes destined to be the “chosen one”. Dan is not that person. Sucked into an exotic, barbarous world, Dan meets a jovial warrior and finds himself on an adventure he could’ve never imagined Read more

From the Burning Isle to the hellish depths of Zanzara, beyond the demon-haunted planets circling the Black Rim, only Maxus the Meddler may walk on worlds…and woe to any other who tries.
Kings and generals are but pawns for the immortal sorcerer, as are the vengeful creatures from the stars. The machinations of Maxus require many cogs, and only one among them has ever risen beyond his station.
Lachmannon the Kael, a man born from the stony bones of the earth, becomes the meddler’s most useful asset. But the Kaelish mercenary’s head is as hard as his fists. When Maxus’ monomaniacal goal–to master the sorceries of every world and every age–becomes clear to him, will he remain an expendable tool?
Not bloody likely.
John’s tales of swords, sorcery, and subversion have previously appeared in the pages of Weirdbook, Whetstone, and Tales From the Magician’s Skull. To Walk on Worlds collects nearly a decade’s worth of sardonic dark fantasy, as well as a fistful of new stories printed here for the first time.
