Vainqueur the Dragon

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Genesis: Legends Online

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Vainqueur the Dragon
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Vainqueur Knightsbane is your average dragon: a giant, fire-breathing lizard who loves to take naps on his golden hoard, kidnap princesses for fun, and make the life of adventurers miserable. Vainqueur’s only pleasure in life is to watch his treasure get bigger, one coin at a time. So when a would-be thief turned unwilling minion tells him about “classes,” “levels,” and “quests,” Vainqueur wonders if maybe, just maybe, he should consider a career change. After all, why bother hunting monsters for free when you can get paid for it?

Ready Player One

Ready Player One
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Published: 2012-06-05
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#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS,…

The Hedge Wizard: A LitRPG/GameLit Adventure

The Hedge Wizard: A LitRPG/GameLit Adventure
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Legends speak of wizards with the power to rival Gods….

To Hump, it’s just a story. Apprenticed to a wandering wizard, he grew up on the road, following the coin on whatever quest it took them. He always believed his master was just an ordinary hedge wizard, until the old man suddenly died, and his book of spells bound to Hump’s soul.

Knowing no other life, Hump takes up his master’s staff and heads out alone into a world of dungeons and monsters. Scorned by the gods, wizards can trust only their own wit and skill to survive.

Lacking the godly gifts and grand ideals of the Chosen few, Hump fights for something else. If he wants to eat, he needs to work. And with a new Dungeon opening in Bledsbury, where better for a young hedge wizard to earn some coin?

So begins the path of The Wanderer. The White Flame. The Hedge Wizard.

Experience the start of a Progression Fantasy LitRPG Series about a working-class wizard out to forge his own path and prove that one does not have to be Chosen to do great deeds.

About the Series: Multiple magic systems, spells stolen from the gods, and an undefined path of progression, The Hedge Wizard brings a realism-focused spin to GameLit/LitRPG. Explore a world of long forgotten legends, where the Gods now reign and monsters roam.

Tales of a Northblood: Winter’s Breath: A LitRPG Saga

Tales of a Northblood: Winter's Breath: A LitRPG Saga
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Jace, a backcountry ranger assigned to patrol the wilderness of North America, was hiking when abruptly he was somewhere…else. Wind battered his thinly clothed body, and the salt air from crashing waves immediately soaked him to the bone. Nothing looked familiar. And then the strange game messages started appearing in his vision.

With no explanation for how he arrived here, Jace must nonetheless learn to survive in a merciless environment, crafting everything with his own hands. He must learn the art of combat and how to control the powerful abilities that surface in his body. Northblood, they’ll call him. A blessing and a curse.

On the bright side, he’s totally buff. And there’s this hot redheaded game tester who was pulled from her old life and shoved into his.

Things could definitely be worse.

Temple of Sorrow: Stonehaven League, Book 1

Temple of Sorrow: Stonehaven League, Book 1
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Notes : the author was programmer on everquest and vanguard mmorpg franchises she’s the only  litrpg  writer having experience in the industry that i know of. Another serie by  same author here

Devon Walker has one chance to turn her life around. A half-wit ogre, a legion of overgrown jungle beasts, and a power-tripping AI are trying to stop her.

Relic Online is the hottest new game out there, and it’s Devon Walker’s best hope for escaping her hard-knock life. Thanks to her rocking achievements in other games, she’s been hired as a salaried player. Even better, her new position comes with cutting-edge implants that turn RO’s virtual reality into a full-sensory explosion. Her only task? Drive the game’s creator AI to the outermost limits of its creativity.

Sounds easy, right?

But when Devon logs in, her expectations shatter like an ice golem hit with a sonic blast. Wearing nothing but a cloth tunic and ragged pants, she spawns inside a ruined city overgrown by steamy jungle. With zero skills and nothing in her inventory but pocket lint, she immediately runs afoul of the city’s guardian, a stone golem the size of an apartment building. The encounter does not go well.

And Relic Online is just getting started with her.

Soundbooth Theater brings you another instant GameLit classic, narrated by Annie Ellicott. Paired with our troupe’s vocal chameleon, Annie delivers yet another wonderful performance that brings Carrie Summers’s world of Relic Online to life and will keep you hooked into this story filled with fast-paced action and methodically crunchy crafting and town building.

Origin A.R.S.

The life of a soldier can be a harsh and lonely existence. When a soldier leaves the service to be with the woman who he loves only to find out that she is pregnant with the child of another man, his story will usually end on a sad note. However, sometimes events occur that will send that man down an unexpected path in life…

Scott Jacobs, mentally and emotionally exhausted by a lifetime of people simply changing their minds in regards to how much they care about him, accepts an offer to play a game. However, that game turns out to be a true existence where people can become as strong as they desire if they are willing to work toward their dreams.

In this new world of opportunities he will gain levels, fight humorous monsters, and listen to interesting background music! It is the adventure of a lifetime, and he is ready to get that party started.

Danger and love await him around every corner, but what is the truth of this strange and interesting reality that works so much like an old school role playing game? In time, he may find out, but until then he will have to find a new place and a new purpose.

This story is slightly related to the story series known as Freelance Saga.The connection is a minor thing, but it is part of a related concept that will include several different world settings with a similarly named main character.

Consider these stories to be ‘alternative universe settings’ with a similar main lead. They are a collection of “What if” stories with a main character that has a lot in common with the other similarly named main characters, but each is their own existence with their own unique back story.

The Legend of Randidly Ghosthound: A LitRPG Adventure

The Legend of Randidly Ghosthound: A LitRPG Adventure
Randidly Ghosthound felt lost and alone even before the System transformed the Earth. Before every person had to deal with the sudden presence of levels, skills, monsters, and the very real possibility of death.... Due to unusual circumstances, Randidly starts in an isolated dungeon far beyond his level, forced to rely on the mysterious Traveler Shal in order to learn and survive with the dangerous new status quo for his world. But survive he does,…

Randidly Ghosthound felt lost and alone even before the System transformed the Earth. Before every person had to deal with the sudden presence of levels, skills, monsters, and the very real possibility of death….

Due to unusual circumstances, Randidly starts in an isolated dungeon far beyond his level, forced to rely on the mysterious Traveler Shal in order to learn and survive with the dangerous new status quo for his world.

But survive he does, only to leave the dungeon and discover that while he experienced several hellish months in the dungeon, only half a day passed on Earth. Randidly’s capabilities are now more than enough to help build a small enclave of survivors, but that doesn’t mean balancing his sense of responsibility against the plots of an unfriendly town will be easy.

And although he doesn’t know it, he needs to prepare. Because the System has sent down a tribulation, which waits in the shadows and monitors his every move….

Experience the start of this hit LitRPG fantasy series with more than 50 million views on Royal Road.

The Daily Grind: A Slice-of-Life LitRPG

The Daily Grind: A Slice-of-Life LitRPG
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An IT worker explores an alternate dimension in his office in the first book of a fun and fast-paced series blending cubical life and dungeon fantasy.

Working as overnight tech support, James Lyle has long said he’d do anything to escape the boredom. But his commitment to excitement is tested when a slight coincidence one shift sends him to a different part of his office building . . . and he discovers a stairwell that contains not stairs but rather a landscape of seemingly infinite cubicles against a distant horizon.

Unwilling (and unable) to stay away, James and a few of his trusted friends begin to explore this endless maze of supernatural business ennui, a few minutes in the real world turning into eight hours of encounters with strange creatures and even stranger interior design choices. But in a realm that allows them to level up in fax machine repair and provides them with enough cash to pay the rent, there are also adversaries that are quickly becoming dangerous—and potentially lethal.

As James, along with his companions, delves ever deeper into this extraordinary place, he starts to realize that animate staplers and time dilation might not be the biggest challenges they face, and those challenges might not stop at the entrance . . .

The Daily Grind is the epic beginning to a slice-of-life urban fantasy that effortlessly blends wry commentary on office life with intricate character- and world-building.

The first volume of the hit LitRPG fantasy series—with more than four million views on Royal Road—now available on Kindle, Kindle Unlimited, and Audible!

Dungeon Walkers 1

Dungeon Walkers 1
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Dungeon Walkers brave the depths of the dungeons for personal gain – clearing a dungeon means dungeon points to purchase gear with, but more importantly, perks. Perks are the main reason Walkers put their lives on the line. Every time a dungeon is cleared the first time, a Walker gets a choice of three perks that could change their lives.

Not every Walker makes it out alive. When someone dies in the dungeon, their soul is fragmented into four shards, which can be purchased for dungeon points. Collecting all four shards and taking them to a temple of the Goddess means the dead can live again. There is a sub-sect of Walkers that makes it their goal to bring the dead back from the dungeons – they’re called the Rescue Squad.

Stern is intent on joining the ranks of Rescue Squad. Finally done with his six months at the academy, he is about to make his first run through a dungeon. It will not be easy – he doesn’t have a crew, or a team, to run it with. Stern is an irregular – someone born with unusual perks – and unfortunately, looking like the blighted. Being seen as blighted has made Stern’s life hell, but he keeps pushing on, intent on making his goal real.

Despite his hardships, he’s been blessed with the unusual perk of his life-long friend, Pawly. Pawly is a polydactyl Maine Coon, who is protective of her friend and eager to help him reach his goal. With his friend beside him, Stern is ready to start his adventure.

Gamer for Life: Alpha World, Book 1

(has a lesser known follow up : see here)

 

Seamus is facing life in prison without parole. While doing his time, he’s given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown – Alpha World. All he has to do is sign away his legal rights and sign an NDA.

He’s the first gamer to be sentenced to life imprisonment in a virtual world. What could go wrong?