Dungeon Walkers 1

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Dungeon Walkers 1
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Dungeon Walkers brave the depths of the dungeons for personal gain – clearing a dungeon means dungeon points to purchase gear with, but more importantly, perks. Perks are the main reason Walkers put their lives on the line. Every time a dungeon is cleared the first time, a Walker gets a choice of three perks that could change their lives.

Not every Walker makes it out alive. When someone dies in the dungeon, their soul is fragmented into four shards, which can be purchased for dungeon points. Collecting all four shards and taking them to a temple of the Goddess means the dead can live again. There is a sub-sect of Walkers that makes it their goal to bring the dead back from the dungeons – they’re called the Rescue Squad.

Stern is intent on joining the ranks of Rescue Squad. Finally done with his six months at the academy, he is about to make his first run through a dungeon. It will not be easy – he doesn’t have a crew, or a team, to run it with. Stern is an irregular – someone born with unusual perks – and unfortunately, looking like the blighted. Being seen as blighted has made Stern’s life hell, but he keeps pushing on, intent on making his goal real.

Despite his hardships, he’s been blessed with the unusual perk of his life-long friend, Pawly. Pawly is a polydactyl Maine Coon, who is protective of her friend and eager to help him reach his goal. With his friend beside him, Stern is ready to start his adventure.

Gamer for Life: Alpha World, Book 1

(has a lesser known follow up : see here)

 

Seamus is facing life in prison without parole. While doing his time, he’s given an option by the Department of Justice and the biggest virtual game maker around, Mindblown Entertainment. If he will help them test long-term immersion, he will get the chance to play the latest game from Mindblown – Alpha World. All he has to do is sign away his legal rights and sign an NDA.

He’s the first gamer to be sentenced to life imprisonment in a virtual world. What could go wrong?

Morrigan’s Bidding: Binding Words, Book 1

Sean was just waiting for his best friend to show up at the bar so they could play some pool. It came as a shock when the tall blonde man accosted Sean and demanded that he change seats. His refusal would change his life.

When the fight ended, Sean found himself in the strangest meeting of his life. Odin, Archangel Michael, Lucifer, and Morrigan all vied for his soul, each offering different deals. Sean had to choose, so he chose to go with the goddess of Fate, Death, and Battle.

Placed on a new world, gifted with a new body crafted by the gods, and more gifts from other deities of the Tuatha De Danann, Sean now has the chance to live out a new life on a new world. Not everything will be sunshine and roses, however, in this world ruled by the Summer and Winter Queens. He learns quickly that words have power in this world, and that Agreements are binding.

Sean has his work cut out for finding his place in this new world.

Suited for Luck: Luck’s Voice, Book 1

Suited for Luck: Luck's Voice, Book 1
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John Doc Henry had been on the shortest, crappiest end of the stick since the first day of his life; no parents, bad foster parents, and abysmal luck at every turn.

The day his life changed started out exactly like he had come to expect. His car died on a rarely traveled road, and he broke his toe shortly after dodging the one other car on the road. When it stopped and backed up to him, the license plate read “LADYLUK”, adding insult to injury.

Now, he has a new name, a new life, and a purpose. The odds are still stacked against him, but the newly-named Doc Holyday has Luck herself on his side. With newfound confidence, he’s ready to face the strange new world he has been sent to; a world similar to the “Wild West”, but with magic and supernatural creatures.