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Chevalier: War Horses

Embark on an interstellar adventure with the award winning War Horses series Life as a mechanic won't make you famous, but at least no one shoots at you. That’s what Vandal, a young veteran maintainer of the Autumn Chevaliers, thought Read more

Dogs of War classic stories of men and machines at arms

Military authors have entered the mainstream science fiction genre and continue to leave their mark. David Drake pays homage to his own sub-genre by collecting ten classic stories of men-at-arms by top writers including himself.

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An unstoppable scourge lays siege to Earth.

Can humanity survive a world-destroying force that has never known defeat?

The Ynzu Siege nears its third bloody decade. Battered to the breaking point, the United Commonwealth-Protectorate recalls its combat frame carrier fleet for a last stand at Earth.

Lt. Dex Trapper must battle for his life when the Ynzu strike his remote extrasolar colony.

Cut off from the UCP, Dex and his CF tech Thatch make a desperate break for help in a century-old XSeed.

Fans of J.N. Chaney’s Messenger series and Cole and Anspach’s Galaxy’s Edge will thrill to this new series in Dragon Award winner Brian Niemeier’s XSeed saga! Buy it now!

A Murmuration of Opas

Mankind is spreading through the Solar System but, as yet, is still alone in the vastness of space.

That is all about to change.

A small team of intrepid scientists and engineers have made the long trip through the dark to Jupiter’s moon, Europa, and set up camp on an icy plain under the looming watch of Jupiter above them.

Initial samples show that the planet is host to primitive, unicellular life.

A submersible makes its first dive under the moon’s icy surface and finds signs that the life forms may not be quite so primitive after all. They uncover an indigenous species that shows signs of being capable of swarming together to achieve goals impossible for a single cell, a colonial organism that they nickname Opa. These Opas swarm in several different configurations in the cold dark ocean beneath.

The teams A.I. is set the task of deciphering the science behind the Opa’s dances, a swirling, and swooping that looks very similar to the movements of great flocks of birds back on Earth. Science is done, samples are taken back to the lab on the surface… and that’s when the trouble begins.
The Opas have been given a chance to roam in a new environment. A human environment.

Mankind is not the only species hungry for exploration. The Opas escape into the expedition’s living quarters.

They are curious, and hungry.

They are voracious for food…

And they will kill every living organism in the space station!

Ark of Ascension: A Space Opera Adventure (Huntress for Hire Book 1)

Ark of Ascension: A Space Opera Adventure (Huntress for Hire Book 1)
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A planet of zealots…
An alien danger…
Can she save her sister?

Bounty huntress Evalla Taryu never wanted to return to her home-world, where religious zealots preside over brooding alien ruins and flickering holo-ghosts…

But when Evalla learns her sister has fallen under the sway of a firebrand cult leader and plans to merge with a dangerous ancient alien artifact, she has to make an exception.

Battling fanatics, assassins, her sister’s intransigence, and her own doubts, Evalla faces a terrible conundrum: can she stop her sister from sacrificing herself?

Ancient alien powers, religious zealots, espionage, and family loyalties collide in Ark of Ascension, Mission 1 of Huntress for Hire. Get it now.

Alien Horrors

In the deepest, darkest depths of space, the stars are cold, malevolent eyes looking across a vast graveyard of the unknown, the unnameable, and the undead. Here the planets are tombs and the moons haunted catacombs. And here are extraterrestrial nightmares beyond imagining. There is no benevolent first contact. No utopian worlds. Only alien horrors.

Some of the stories included in Alien Horrors:

Flypaper – An expeditionary team is trapped inside an alien machine that offers them anything they want at a terrible price.
City of Frozen Shadows – The last living man on Earth hides in a gutted city, hunted by alien exterminators.
The Black Ocean – Astronauts adrift in a misty alien ocean are attacked by a gigantic predator.
Charnel World – Mercenaries track the most lethal life form in the galaxy in the green hell of the planet Xenos.
Migration – A mining camp is directly in the path of a migrating alien hive.
Stowaway -The crew of a starship is stalked by a shapeshifting alien bloodsucker.

The Dream God

The Dream God
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Classical Rome never ended, but expanded into a solar Empire. This pagan commonwealth rules from Mercury to Pluto, and each planet’s orbit is now a classical kingdom – under the federation of Caesar Automedon.

A new metaphysical innovation is discovered by the ruler of Neptune: the Godstream. But does this innovation bring humanity closer to the divine? Or does it manufacture new, stranger gods from men?

Hunters & Hijinks: A Salvage Title Universe Novel (Salvage Treasure Book 1)

Hunters & Hijinks: A Salvage Title Universe Novel (Salvage Treasure Book 1)
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Have you ever wanted to quit your soul-sucking hell of a day job, tell your supervisors exactly what you think of them, set the office on fire, jump in your slightly used spaceship and scour the galaxy for lost treasures? Of course, you have. And Reggie, Maddy, Ed, and Harold are no different.

Joongee aren’t supposed to like adventure. Quite the opposite, in fact. They’re supposed to like safe, quiet office jobs, become engineers, programmers, or whatever keeps them away from a battlefield or anything remotely dangerous. But after one disappointment too many, Reggie decides that maybe, just maybe, there’s something to Harold’s crazy obsession with the mystery of the Lost Weapons of Koroth. There must be more to life than dying by slow inches in a cubicle. Right? He knows he’s got to do something soon, because if he doesn’t get his small clan away from Galactic Solutions, Maddy really will set the office on fire.

But the galaxy is a dangerous, unforgiving place. It’s full of pirates, overly enthusiastic and sparkly Ahkal-Tiki, and savvy business Krugeri whose minds are as sharp as their claws. It takes cunning, heart, and a whole lot of luck to survive.
Can our office workers-turned-adventurers navigate the treacherous galactic currents, follow the clues, and discover the treasure? Or will they find themselves begging to return to the old 9-to-5?

One thing is certain—there are bound to be hijinks along the way.

“A rollicking good time. Steverson and Olthoff have delivered a comedy adventure series as funny as it is fast-paced.”

—Christopher Ruocchio, Award-Winning Author of the Sun Eater Series

After Moses

After Moses
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His gruff exterior hides a man who wants to do the right thing. But running from trouble won’t work when the planets need a hero.

Arizona Colony, Mars. Matthew Cole doesn’t want anyone else aboard his ship. But the notorious solo freelancer is persuaded against his better judgment to guard a dangerous prison transport along with an exo-suit-clad former rival. Outmaneuvered when the crook’s cronies spring the inmate with heavy firepower, the poncho-wearing captain vows to scour the solar system to restore his rep and claim his paycheck

Reluctantly banding together with his seven-foot partner in her powered armor, Matthew has his hands full leading an unwanted ragtag crew. But the headache of dealing with people again is nothing next to the prickling between his shoulders as he continues to run afoul of greedy politicians and criminal syndicates.

Is this space cowboy’s moral compass sending him to a fatal crash landing?

I’m probably going to take some heat for this, but I’ll say it anyway: After Moses is better than Firefly, better than Star Trek, and if you question if that’s even possible, this is for you.
Trevor Denning, Upstream Reviews

Scott Oden Presents The Lost Empire of Sol: A Shared World Anthology of Sword & Planet Tales

An exciting repository of the tales of an empire that pre-dates the solar system’s recorded history. A spectacular homage of ten ‘romantic tales of high adventure’ written in the American pulp imagination style of breathless bravado. A return to an era when the exploration of time and the mystery of space travel held the attention of the reading world with heroes/heroines that faced dangerous unknowns with hopes and fists raised high!

20,000 years ago, the first Emperor of Sol ascended the Iridium Throne of Earth. A sorcerer who learned to extend his life through elixirs and potent demonic bargains, he ruled a thousand years, until deposed by a conspiracy among his wives. His youngest wife, the most cunning, became the first Empress of Sol and began the Imperial practice of tracing lineage through the female.

This anthology’s “present” is 10,000 years after the Ruin of the Empire of Sol, an event immortalized by a cabal of poets who wove history with myth. Civil war erupted inside the Empire when warlords of another planet sought to seize the Iridium Throne of Earth. War rent the system, until finally a doomsday weapon was deployed. This weapon caused the Ruin; it shattered worlds and threw the citizens of the Empire into such a state of savagery that it has taken 10,000 years to make it to a current Dark Age. The worlds of the solar system have slowly emerged to reclaim only the most slender portion of the ancient splendor of the Empire. Through the combined efforts of sorcery and science, mankind and alienkind have returned to the stars in Aether ships, though even these are considered crude by the ancient Imperial standards.

Above them all looms a mysterious THREAT on the horizon. Augurs see bad omens, demon familiars speak of a coming cataclysm; a few ships have gone missing along the fringes of the system, only to be spotted and boarded later . . . ghost ships with missing crews. One had a cryptic note scrawled in blood: “They’re coming!”

Beyond Enemies

An assignment on a backwater world turns deadly for a combat vet and her AI tank. Military SF with heart and humor from up-and-coming author Marisa Wolf.

Sometimes the only way forward is to burn it all down.

Talinn Reaze and Bee serve as “Breezy,” part of the United Colonial Force’s elite Artificial Intelligence Troops. Trained for full integration since before Talinn’s birth, they exceeded expectations and became one of the premier heavy tanks, leading assaults on several fronts of the long war against the Interstellar Defense Corps.

When they’re thrown to a backwater base without cause, boredom becomes their main enemy—until the world falls out from under their treads and they begin to question everything they’ve ever known.

As they orient to their new reality, they have a decision to make: Uphold the status quo, or risk burning civilization to the ground?

Talinn and Bee always did have a fondness for fire.

At the publisher’s request, this title is sold without DRM (Digital Rights Management).

Strange Company

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Stack bodies, get paid, get to the ship.

“If you can survive Reaper Platoon in the Strange, then Ghost or Dog Platoons will get you for their own. Best to steer clear of the freaks in Voodoo, kid.”

Surrounded and outgunned, a group of private military contractors known as “Strange Company” find themselves on a remote planet at the edge of known space, and on the losing end of a bad contract. Orbital D-beam strikes, dropships bristling with auto-guns, missiles, and troops – even Monarch space marines in state-of-the-art advanced battle rattle – will try to prevent the company from reaching the exfil LZ and getting off-world.

For Strange, that means it’s time to hang tough and get it on with as much hyper-kinetic violence as they can muster to get clear of the whole mess. And what the Strange can’t get done by violent assault and crazy firefights, they’ll get done by the freaks of Voodoo Platoon – operators who have been changed by the Dark Labs into powerful and unnervingly unnatural asymmetrical weapons.

This is the Strange Company. Because in the Strange, it’s always really Strange. Join them – and get ready for full auto combat at the furthest limits of human exploration.