The Tritonian Ring by L. Sprague de Camp

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The Tritonian Ring by L. Sprague de Camp
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“Pure swashbuckling fun with a touch of bawdiness.”—P. Schuyler Miller, reviewer for Astounding Science Fiction and Analog.

Celebrated author L. Sprague de Camp recaptures our imaginations with this accounting of the relationship between of God and Man in a tale that critic Groff Conklin says is “…in the Conan tradition in every sense of the word, though better written.”

When the Gods of the West assemble to talk about the fate of the bronze age lands of Poseidonis, Drax, the Tritonian god of war declares that a danger to their kind hails from the kingdom of Lorsk, and more particularly, from the royal family. Entigta, sea-god to the Gorgons, appears before King Zeluud, ordering him to make war upon those who threaten them the most.

In the kingdom of Lorsk King Zhabutir’s twin sons, Vakar and Kuros, are at odds. Vakar, being the younger by a quarter-hour, is heir according to their old system of ultimogeniture, which Kuros finds unjust. But when the threat to their kingdom becomes known, Vakar is sent on a quest to obtain the thing that the Gods fear most—The Tritonian Ring—for he is the one man whose actions the Gods cannot divine, the one man for whom the gods do not appear in dreams.

Granting its bearer the ability to repel magic or interference from the gods, The Tritonian Ring could turn the tide of any battle. But as Vakar traverses the many kingdoms for the ring made out of metal fallen from the stars, many obstacles—distractions—will stand in his way….

Kyrik: Warlock Warrior (Kyrik Sword & Sorcery) by Gardner Francis Fox

Kyrik: Warlock Warrior (Kyrik Sword & Sorcery) by Gardner Francis Fox
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Fox is known as the co-creator of DC Comics heroes Barbara Gordon, the original Flash, Hawkman, Doctor Fate, Zatanna and the original Sandman, and was the writer who first teamed several of those and other heroes as the Justice Society of America, and later recreated the team as the Justice League of America

Aside from that he also wrote 2 Sword & Sorcery series of novels : Kothar the Barbarian and later Kyrik: Warlock Warrior

4 books not linked on amazon :

Kyrik: Warlock Warrior

Kyrik Fights the Demon World

Kyrik and the Wizard’s Sword

Kyrik and the Lost Queen

Kothar: Barbarian Swordsman (Kothar Sword & Sorcery) by Gardner Francis Fox

Kothar: Barbarian Swordsman (Kothar Sword & Sorcery) by Gardner Francis Fox
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Fox is known as the co-creator of DC Comics heroes Barbara Gordon, the original Flash, Hawkman, Doctor Fate, Zatanna and the original Sandman, and was the writer who first teamed several of those and other heroes as the Justice Society of America, and later recreated the team as the Justice League of America

Aside from that he also wrote 2 Sword & Sorcery series of novels : Kothar the Barbarian and later Kyrik: Warlock Warrior

 

This is Gardner F Fox’s first paperback attempt at writing a Sword & Sorcery story. There are 5 books in this series. Mr. Fox’s was heavily inspired by Robert E. Howard’s Sword & Sorcery stories: Conan, Kull & Bran Mak Mor. From the world beyond–or past–time Kothar comes. His Sword & Sorcery books read like Dungeons & Dragons campaigns. All they need is a great Game Master to orchestrate the adventure.
From out of the deepest, most violent recesses of mankind’s collective memory, Kothar the gigantic barbarian strides, the enchanted sword Frostfire glittering in his mighty hand. Lusty, hot-blooded, masterful, unafraid of things real or unreal, Kothar dominates the misty, bloody world before recorded time. Yet, though Kothar’s world existed in another age–perhaps another dimension–it springs vividly to life. Mapped, charted, chronicled, Kothar’s fantastic world suddenly becomes real–the sorcerers, dragons, witches, evil potions, unspeakable monsters. And Kothar, an epic hero for any age, overshadows everything.

Callus & Crow: The Wayward World Chronicles, Volume 1

Callus & Crow: The Wayward World Chronicles, Volume 1
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A genre hybrid of weird west meets Grimdark fantasy

Can a path of blood lead to redemption?

Is redemption enough to amend a wayward world?

Morality and reality have shifted from their natural axis. Technology and ideology derive from the remnants of a world long dead and segregated by the monsters that now rule the seas.
Crow, a young ranch hand, is swept into an odyssey of redemption and revenge as he strives to hold back the ravages of fate and the urges born of a curse shared with his new mentor.
Callus, an exile struggling to find redemption whilst keeping his vampiric curse from tainting his new ward, pursues his prey across the sea.
The new world they discover reveals a tyrannical society fixated on their council’s ascension to godhood.

The Chronicles of Caylen-Tor

The Chronicles of Caylen-Tor
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All hail Caylen-Tor, the Wolf of the North!

An ancient fortress besieged by a vast and unrelenting empire…
A mighty legion intent upon the conquest of the antediluvian world…
A tyrannical Serpent King ruling from his sinister black pyramid…

These are the chronicles of Caylen-Tor, the indomitable barbarian warrior whose cold steel carves a searing, bloody swath through the time-lost kingdoms of legend. A mercenary, a reaver, a king by his own hand… the saga of Caylen-Tor is one of pitiless carnage, dark sorcery, and epic battle!

Bleed for the gods of war!

Blood on the Blade: Ten Tales of Slashing Swords and Sinister Sorcery

Cold Steel Meets Dark Magic

They are mercenaries, wanderers, soldiers, and oftentimes barbarians. They are usually for hire, though some simply seek justice for its own sake. They wield swords, axes and other weapons forged from cold steel and honed to a deadly edge that will inevitably bear the stain of their enemies, some earthly and others beyond mortal ken.

And above all, they loathe sorcery.

BLOOD ON THE BLADE chronicles the adventures of these savage yet noble warriors as they stand against conjurers and spellcasters who practice dark magic in their pursuit of power, their lust for fortune, and their demonic desire to watch the world burn. And when it all unfolds, you have a front-row seat for the mayhem and carnage.

Herein you will find stories by ten luminaries of fantasy fiction: Cliff Biggers, Adrian Cole, Anne Marie Lutz, Paul R. McNamee, James A. Moore, D.M. Ritzlin, Charles R. Rutledge, Frank Schildiner, Steven L. Shrewsbury, and James R. Tuck. Each of these scribes reaches back to long-ago times and distant lands to weave visceral tales of epic adventure.

Join them on their quest to bring you the very best in sword and sorcery.

Savage Realms Monthly Dark Fantasy Sword and Sorcery Adventure Magazine

Quench your thirst for savage sword and sorcery action-adventure!

The masters of sword and sorcery fiction might be dead, but just because Robert E. Howard is no longer penning Conan tales doesn’t mean you have to go without your fix of axe-wielding barbarians, lusty wenches, and evil wizards! Literary Rebel is proud to bring you a whole new crop of monthly fantasy fiction by talented new authors. In this first issue: savages kidnap virgins for sacrifice, a slave escapes his bonds only to fall victim to royal machinations, treasure seekers find more than they bargained for, and a sword-wielding maiden does battle with a serpent lord.

Fans of Robert E. Howard, Lin Carter, Clark Ashton Smith, and Karl Edward Wagner will love this new fantasy fiction adventure magazine.

Sanctuary: An Epic Novel of Thieves’ World

Set in the Thieves’ World 

From the Bestselling Fantasy Adventure Series, Thieves’ World (tm)
Created by Robert Lynn Asprin & Lynn Abbey

Return To The City That Would Not Die!
Return To Thieves’ World!
Return To Sanctuary!

Thieves’ World was the bestselling and first of the shared world phenomenon, selling well over a million copies of anthologies detailing the exploits and intrigues of the high-born and low-born denizens of Sanctuary, a city that has seen many masters.

The Age of Ranke and the reign of Kadakithis, the occupation of the Beysib, the war of the gods and indeed the erstwhile Renaissance are now all in the past. Memories of heroes and villains, glory and savagery have all been relegated to the shadows of yesteryear as present-day residents once again apply themselves to the task at hand: survival.

Only Molin Torchholder, architect of Sanctuary’s glory and master of her secrets. knows the whole truth, but he is dying . . . He must hold on until he can pass along the city’s hidden history of empires come and gone and blood shed for reason and naught. Aiding him are a lowly laborer named Cauvin, himself a survivor of one of the city’s darkest moments, and a young boy named Bec.

So many secrets and so little time. And as Molin’s chronicles of the past unfold, even darker forces return, an evil that jeopardizes the very survival of a city that until now has always refused to die.

Sanctuary – An Epic Novel of Thieves’ World ushers in a whole new age of tales, a whole new age of Thieves’ World.

Thieves’ World

Game of Thrones has come to an end. . . . [Here’s] a fantasy series to fill the void. . . . You’ll be pulled into political intrigues, watch new gods replace old, and witness fortunes rise and fall and rise again.” — Book Riot

Experience “a bold and daring experiment in fantasy storytelling” with the first three books in the bestselling Thieves’ World® series (Fantasy-Faction).

Created by the New York Times–bestselling author of the Myth series, as well as the Phule’s Company series, Thieves’ World® brings together classic fantasy’s finest authors to flesh out the shared world with their own unforgettable characters and epic worldbuilding.

The first three books include stories by Lynn Abbey, Poul Anderson, Robert Lynn Asprin, Marion Zimmer Bradley, C. J. Cherryh, David Drake, Philip José Farmer, Joe Haldeman, Janet Morris, Andrew J. Offutt, and others. They introduce you to the nefarious citizens of the city of Sanctuary, including One-Thumb, the proprietor of the Vulgar Unicorn tavern; Regli, a nobleman; Illyra, the seer; Hanes, the thief; Jubal, the crime lord; and Tempus Thales, the immortal mercenary.

in the same universe : Sanctuary: An Epic Novel of Thieves’ World

“Sanctuary was the city where anything could happen, where characters created by some of the best fantasy writers of the generation crossed paths and shared adventures.” —Black Gate