
Faceless: BASTION/Blackstone I



If you had enough capacity for violence to seize a billion dollars from a powerful drug cartel, would you do it?
The Professor has problems, and not just what decades of soldiering did to his back and his knees. His boss just died, leaving him as CEO of the extremely discreet intelligence contractor Athenaeum, Incorporated. His old buddy the Operations Director is a highly skilled Army Ranger veteran but his finance chief is slightly unhinged and spends her money on highly inappropriate work outfits. The surviving old men on the Board of Directors are stuck in the 1970s. Running Athenaeum out of an old Cold War bunker and keeping their roster of experts together is expensive, but the government contracts are drying up or going to bigger, flashier corporate players.
Then an intercepted phone call puts them on the trail of a drug cartel’s shipping container of “maybe” a billion dollars in cash, so its command decision time.

What’s a soldier to do when the war is over? When he’s only known conflict his whole life? Since time immemorial the solution has been to find another war, this time for pay. Whoever has the credits and wins the high bid gets the experienced fighter. Sometimes, though, the money isn’t enough to cover the price. In the tradition of Hammer’s Slammers and Falkenberg’s Legion, a new universe of mercenaries and warfare takes place in the ruins of an alien empire.
The fighting is done for now and the alien Grausians who ruled over the Terran worlds have withdrawn from known space after a devastating civil war. In their wake the formerly subject races have fought themselves to a standstill and a negotiated armistice, leaving tens of thousands of veterans out of work and hundreds of planets in the lawless DMZ.
Captain Iona Keely ended the war as a veteran soldier with an Honorable Discharge from the Terran Union Marine Corps, a useless degree in 20th Century Old Earth Culture and no job. When her old boss, Colonel Meagher, catches up to her at a job fair he makes her an offer she can’t refuse and soon finds herself the Commander of Bravo Company, The Irish Brigade, Hibernia Arms LLC. Her first mission drops her on Holcomb IV, up to her neck in intrigue, sweat and blood. Along the way she picks up a new recruit, an alien Grausian who is trying to understand being nobility in an empire that doesn’t exist anymore.
An exciting new storyline and shared universe from two time Dragon finalist and author of the best selling “Irregular Scout Team One” series.


In July of 2016 a plague swept the world, and the civilization collapsed and fell. For a lone National Guard sergeant, a veteran of the wars overseas who had settled down to a new life, the nightmare began on a hot summer evening at the barricades. Orders and chaos, gunfire and being overrun, his unit dwindles away in the face of the infected.
Months later, living in the ruins, the thud of helicopter rotors followed by a crash and the rescue of a downed pilot leads Nick Agostine back into the arms of the US military. From his experience comes the idea of teams, military and civilians experienced in dealing with the undead and barbarism of the wilds. The first Irregular Scout Team leads the way for Task Force Liberty to advance down the Mohawk Valley in Upstate NY, making contact with survivors and clearing out the infected with stealth and firepower.
This is a remastering of the best selling Zombie Killers series, combining the 2017 Dragon Awards finalist “Falling” with book 11, “Patient Zero”, placing the story in proper chronological order and connecting the stories together.




A gorgeous illustrated edition of a classic novella from the #1 bestselling author of A Game of Thrones—a chilling mystery set on a seemingly haunted spaceship, now an original series on SYFY. Featuring fifteen original illustrations, this is the definitive edition of an electrifying tale that combines the deep-space thrills of Alien, the psychological horror of The Shining, and, of course, the inimitable vision of George R. R. Martin.
When a scientific expedition is launched to study a mysterious alien race, the only ship available is the Nightflyer, a fully autonomous vessel manned by a single human.
But Captain Royd Eris remains locked away, interacting with his passengers only as a disembodied voice—or a projected hologram no more substantial than a ghost. Yet that’s not the only reason the ship seems haunted. The team’s telepath, Thale Lasamer, senses another presence aboard the Nightflyer—something dangerous, volatile, and alien.
Captain Eris claims to know nothing about the elusive intruder, and when someone, or something, begins killing off the expedition’s members, he’s unable—or unwilling—to stem the bloody tide. Only Melantha Jhirl, a genetically enhanced outcast with greater strength, stamina, and intelligence than other humans, has a chance of solving the mystery—and stopping the malevolent being that’s wiping out her shipmates. But first she has to keep herself alive.

This one is special but there’s not that much good vampire book set in victorian age strangely
It’s set in VTM world of darkness universe but if i remember correctly you can read it without prior knowledge of the rpg
Its hard to find however so for once no amazon links, you can find the first here the second here and the third here .
Young regina is gradually initiated into the world of darkness
Warning! : despite the description this is not a chicklit/bit-lit novel i dont remember if this go much into the darker aspects of the mascarade world but this universe can be quite f***ed up

All paths lead to war… Marcus’ hero days are behind him. He knows too well that even the smallest war still means somebody’s death. When his men are impressed into a doomed army, staying out of a battle he wants no part of requires some unorthodox steps. Cithrin is an orphan, ward of a banking house. Her job is to smuggle a nation’s wealth across a war zone, hiding the gold from both sides. She knows the secret life of commerce like a second language, but the strategies of trade will not defend her from swords. Geder, sole scion of a noble house, has more interest in philosophy than in swordplay.
A poor excuse for a soldier, he is a pawn in these games. No one can predict what he will become. Falling pebbles can start a landslide. A spat between the Free Cities and the Severed Throne is spiraling out of control.
A new player rises from the depths of history, fanning the flames that will sweep the entire region onto The Dragon’s Path — the path to war.
