Path of Exile Vol. 1: Origins

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Path of Exile Vol. 1: Origins
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“You’ve played the award-winning, free-to-play roleplaying game, Path of Exile. Now find out how the nightmare began through Victario’s eyes in the graphic novel that serves as prequel to the action-packed game!
Before the Cataclysm, before the first exile set foot upon the corrupted shores of Wraeclast… there stood the Eternal Empire. There raged the Purity Rebellion. And there was Victario Nevalius, the People’s Poet. Finding himself among the fearsome Karui, Victario negotiates an alliance with their king, Kaom, to oppose the tyranny of Eternal Emperor Chitus. Can Victario swell the Purity Rebellion’s ranks with the greatest warriors in the empire? Can King Kaom defeat the finest archer in the empire, Marceus Lioneye? How will Victario survive to pen the tale? And how does this far-flung rebellion connect to the apocalyptic visions that plague Victario’s every waking hour?”

The Color Out Of Time by Michael Shea

Set in a beautiful New England vacation spot, a lake surrounded by wooded farmlands, the narrator and his professorial colleague discover eerie and sinister features about this area. The lake shimmers with a disturbing, unnatural color; tourists disappear; an evil presence sickens or twists the thoughts of the park rangers and vacationers alike. Seeking to discover the nature of this horror and prevent further deaths, the narrator and his friend suspect that the lake hosts an alien monstrosity. Together with a long-time resident and sister of one of the area’s past victims, they muster all their strengths and skills to combat a terrifying opponent. Shea’s literary skills and insight into character and group behavior are as skillful as his ability to create fantastic and nightmarish scenarios.

An homage to H.P. Lovecraft’s story “The Colour Out of Space”, Shea’s haunting, fast-paced novel continues that narrative. A new Introduction by the author is included.

“Michael Shea may not be the only writer hybridizing science fiction and horror, but he is certainly among the best.”
– Publishers Weekly

“Michael Shea puts his people in the damnedest nightmares.”
– Stuart Gordon, writer/director of Re-Animator

“Michael Shea has long been one of the most vital writers of horror, fantasy, and science fiction. The imaginative scope of his work is exceeded only by the gripping and evocative vibrancy of his prose.”
– S. T. Joshi, award-winning author of H.P. Lovecraft: A Life

“Michael Shea has graced the field of the fantastic for more than thirty years… His prose is as rich and inventive as his considerable imagination…”
– Ramsey Campbell, multiple World Fantasy Award-winning author.

The Thief Who Couldn’t Sleep (Evan Tanner Book 1)

The Thief Who Couldn't Sleep (Evan Tanner Book 1)
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A “rousing, often comic” series debut featuring a globe-trotting spy with nothing to lose—even sleep—from the New York Times–bestselling author (Library Journal).

Evan Michael Tanner hasn’t slept in more than a decade—not since a small piece of battlefield shrapnel invaded his skull and obliterated his brain’s sleep center. Still, he’s managed to find numerous inventive ways to occupy his waking hours.

Tanner is a card-carrying member of hundreds of international organizations, from the Internal Macedonian Revolutionary Order to the Flat Earth Society—not because he believes in their myriad lost causes, he’s simply a joiner by nature. Besides, it gives him something to do.

The Russians think Tanner is a CIA operative on a covert mission. The CIA is certain he’s a Soviet agent. Actually, he’s in Turkey pursuing a fortune in hidden Armenian gold. But Tanner’s up for anything, including a little spycraft, if it helps him reach his big payday. And if need be, he’ll even start a small revolution . . .

 

Trans Galactic Insurance: Adventures of a Jump Space Accountant

Trans Galactic Insurance: Adventures of a Jump Space Accountant
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The Galactic Empire disappeared a lifetime ago. Jake Stewart doesn't care, he needs to earn a living.He fled his station in the outer Belt, enrolled in the merchant academy, and snagged a scholarship. The future looks bright. But a crooked boss, some paperwork shenanigans, and a freeloading best friend put him in a bind. When he's accused of a murder he didn't commit he goes on the run from the Planetary Militia. There's only his…

Rogue Agent: A Science Fiction Tale of Assassins, Spies, and Betrayals

Rogue Agent: A Science Fiction Tale of Assassins, Spies, and Betrayals
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When everyone else dies trying…they call her.

For four centuries, the Order of the King’s Cross has worked in the shadows to protect Promethean society. Known only to the King and his closest advisors, the agents of the Order carry out their monarch’s will throughout the Federated Planets and their neighboring star nations, cleaning up messes, investigating heinous crimes, and most often, eliminating threats.

Heather Kilgore is one of the deadliest agents the Order has ever trained. Young, focused, and coldly efficient, the King sends her in when all else has failed. But when a man she once called her love, a traitor to his star nation, turns up dead under mysterious circumstances, Kilgore may have finally met the mission she can’t complete.

Partnered with an old mentor turned rival and operating behind enemy lines, Heather Kilgore must discover who and what killed Commander Connor Monroe before everyone else around her turns up dead. What she’ll find is a shocking truth, a dastardly betrayal, and a trail of bodies leading to a secret that will threaten the very existence of her star nation.

Spy thriller meets science fiction action adventure and space opera in this exciting new complementary series in the universe of The Worst Ship in the Fleet and Dumb Luck and Dead Heroes. You won’t be able to put this book down as you work with Heather Kilgore to try to discover what killed the only man she’s ever loved, and what she’ll need to do to save her kingdom from ruin.

Path of the Necromancer (A Gamelit / LitRPG Series)

Path of the Necromancer (A Gamelit / LitRPG Series)
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Just another overpowered necromancer, fresh out of the academy.

Jakub just graduated from the academy as a necromancer – a powerful mage who raises things from the dead. His instructors doubt he has what he takes to become overpowered, but he vows to prove them wrong.

On his first real assignment, everything goes wrong. Cut off from the protection of the academy and trapped in a hostile land, he’ll have to improvise to survive. Luckily, he lives in an RPG-like world, where his skills and magic are measured in numbers.

To survive, he needs to level up, learn new spells, and use them in creative ways. But can he succeed when he finds himself pitted against a hostile clan of mages, murderous monsters, and a rogue necromancer villain?

Some people say necromancers are overpowered. Well…his life depends on it.

With LitRPG/Gamelit/ western cultivation themes, The Necromancer series are 3 fun books about an academy necromancer trying to become overpowered while making sure he doesn’t go too far and slip into the underworld

Nagash: The Undying King (Warhammer Age of Sigmar)

Nagash: The Undying King (Warhammer Age of Sigmar)
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In the Realm of Death, the Rictus clans face their most relentless enemy ever, and even the intervention of two of the Great Necromancer’s Mortarchs might not be enough to turn back the lumbering minions of the Plague God. Where is Nagash, the Undying King, when the people of Shyish need him most?

Read it Because
It’s a look at day to day life in the Realm of Death – and even there, the winds of Chaos sweep across the lands and bring ruin. And Josh Reynolds writing Nagash’s servants is never less than entertaining…

The Ravening Deep: An Arkham Horror Novel

A nightmarish power unleashed from the depths infiltrates Arkham in this nautical-horror pulp adventure from the acclaimed Arkham Horror game world

When dissolute fisherman Abel Davenport discovers an ancient temple in the deep ocean, he under the influence of a long dead god. In his attempts to restore the god’s cult, Abel unleashes a plague of twisted doppelgangers on Arkham. Horrified by the consequences, Davenport realizes that he alone cannot stop the monsters from resurrecting the Ancient One. Sometimes the only way to end one cult is to start another . . . Teaming up with redeemed cultist Diana Stanley and notorious thief Ruby Standish is the first step. The second is convincing Carl Sanford, the powerful leader of Arkham’s Silver Twilight Lodge, to join their cause. Together they might be the only hope of averting a cataclysmic eldritch invasion.