Mindplayers

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Mindplayers
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Mindplayers are tomorrow’s psychoanalysts, linked directly to their patients using sophisticated machinery attached to the optic nerve. In one-to-one Mindplay contact, you can be inside someone else’s head, wandering the landscapes of their consciousness. Allie is a sensation-seeking young woman, obtaining illicit thrills from her shady friend Jerry Wirerammer.

But Allie goes badly astray when Jerry supplies her with a “madcap” – a device that lets you temporarily and harmlessly experience psychosis. There’s something wrong with Jerry’s madcap, and the psychosis doesn’t go away when it’s disconnected.

Allie ends up undergoing treatment at a “dry-cleaner”, and she is faced with a stark choice – jail, for her illegal use of the madcap; or training to become a Mindplayer herself.

During training Allie becomes familiar with the Pool – a cohesive, though shifting mental landscape jointly constructed by a number of minds; and more disturbingly encounters McFlor, who has been mind-wiped, so that his adult body is inhabited by a mind only two hours old.

And as a fully-fledged Mindplayer Allie has to choose between the many specialist options open to her – Reality Affixing or Pathosfinding; Thrillseeking or Dreamfeeding.

A Spell for Chameleon (Xanth)

A Spell for Chameleon (Xanth)
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BEST NOVEL OF THE YEAR, BRITISH FANTASY SOCIETY • Discover the magical beginning of Piers Anthony’s enthralling Xanth series

Xanth was the enchanted land where magic ruled—where every citizen had a special spell only he could cast. It was a land of centaurs and dragons and basilisks.

For Bink of North Village, however, Xanth was no fairy tale. He alone had no magic. And unless he got some—and got some fast!—he would be exiled. Forever. But the Good Magician Humfrey was convinced that Bink did indeed have magic. In fact, both Beauregard the genie and the magic wall chart insisted that Bink had magic. Magic as powerful as any possessed by the King or by Good Magician Humfrey—or even by the Evil Magician Trent.

Be that as it may, no one could fathom the nature of Bink’s very special magic. Bink was in despair. This was even worse than having no magic at all . . . and he would still be exiled!

Thus begins Piers Anthony’s enthralling Xanth series. . . .

Stars and Bones

Stars and Bones
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Seventy-five years from today, the human race has been cast from a dying Earth to wander the stars in a vast fleet of arks—each shaped by its inhabitants into a diverse and fascinating new environment, with its own rules and eccentricities.

When her sister disappears while responding to a mysterious alien distress call, Eryn insists on being part of the crew sent to look for her. What she discovers on Candidate-623 is both terrifying and deadly. When the threat follows her back to the fleet and people start dying, she is tasked with seeking out a legendary recluse who may just hold the key to humanity’s survival.

Ack-Ack Macaque

In 1944, as waves of German ninjas parachute into Kent, Britain’s best hopes for victory lie with a Spitfire pilot codenamed ‘Ack-Ack Macaque.’ The trouble is, Ack-Ack Macaque is a cynical, one-eyed, cigar-chomping monkey, and he’s starting to doubt everything, including his own existence.

A century later, in a world where France and Great Britain merged in the late 1950s and nuclear-powered Zeppelins circle the globe, ex-journalist Victoria Valois finds herself drawn into a deadly game of cat and mouse with the man who butchered her husband and stole her electronic soul.

Meanwhile, in Paris, after taking part in an illegal break-in at a research laboratory, the heir to the British throne goes on the run. And all the while, the doomsday clock ticks towards Armageddon.

The Fall of Gondolin

The Fall of Gondolin
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“An essential historical reference for Middle-earth fans” (Entertainment Weekly), The Fall Of Gondolin is the final work of J.R.R. Tolkien’s Middle-earth fiction, completing Christopher Tolkien’s life-long achievement as the editor and curator of his father’s manuscripts.

In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of the uttermost evil, unseen in this story but ruling over a vast military power from his fortress of Angband. Deeply opposed to Morgoth is Ulmo, second in might only to Manwë, chief of the Valar.

Central to this enmity of the gods is the city of Gondolin, beautiful but undiscoverable. It was built and peopled by Noldorin Elves who, when they dwelt in Valinor, the land of the gods, rebelled against their rule and fled to Middle-earth. Turgon King of Gondolin is hated and feared above all his enemies by Morgoth, who seeks in vain to discover the marvellously hidden city, while the gods in Valinor in heated debate largely refuse to intervene in support of Ulmo’s desires and designs.

Into this world comes Tuor, cousin of Túrin, the instrument of Ulmo’s designs. Guided unseen by him Tuor sets out from the land of his birth on the fearful journey to Gondolin, and in one of the most arresting moments in the history of Middle-earth the sea-god himself appears to him, rising out of the ocean in the midst of a storm. In Gondolin he becomes great; he is wedded to Idril, Turgon’s daughter, and their son is Eärendel, whose birth and profound importance in days to come is foreseen by Ulmo.

At last comes the terrible ending. Morgoth learns through an act of supreme treachery all that he needs to mount a devastating attack on the city, with Balrogs and dragons and numberless Orcs. After a minutely observed account of the fall of Gondolin, the tale ends with the escape of Túrin and Idril, with the child Eärendel, looking back from a cleft in the mountains as they flee southward, at the blazing wreckage of their city. They were journeying into a new story, the Tale of Eärendel, which Tolkien never wrote, but which is sketched out in this book from other sources.

Following his presentation of Beren and Lúthien Christopher Tolkien has used the same ‘history in sequence’ mode in the writing of this edition of The Fall of Gondolin. In the words of J.R.R. Tolkien, it was ‘the first real story of this imaginary world’ and, together with Beren and Lúthien and The Children of Húrin, he regarded it as one of the three ‘Great Tales’ of the Elder Days.

The Children Of Húrin by J.R.R. Tolkien

The Children Of Húrin by J.R.R. Tolkien
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One of the three ‘Great Tales’ of the Elder Days, J.R.R. Tolkien’s The Children of Húrin takes place in Middle-earth thousands of years before the events of The Hobbit and The Lord of the Rings.

The Children of Húrin is the first complete book by Tolkien since the 1977 publication of The Silmarillion. Six thousand years before the One Ring is destroyed, Middle-earth lies under the shadow of the Dark Lord Morgoth.

The greatest warriors among elves and men have perished, and all is in darkness and despair. But a deadly new leader rises, Túrin, son of Húrin, and with his grim band of outlaws begins to turn the tide in the war for Middle-earth—awaiting the day he confronts his destiny and the deadly curse laid upon him.

Beyond Night

An Epic Fantasy tale of action, adventure, heroism, horror and sorcery…

Beyond Night is a Dark Fantasy Horror novel that pulls back the veil of nearly two thousand years of jaded history. Come tread in the bloody footprints left by monsters, soldiers and wizards and behold what lies hidden Beyond Night itself.

It’s Bigfoot War mixed with Lovecraftian horror on the edge of the Roman Empire.

How could Rome lose a Legion? What could’ve happened to blot out the existence of over five thousand men not only from history but the Earth itself?

As the Legion moves north to engage the forces of Pictdom, a dark horror emerges from the bowels of the Earth. Thought to be random attacks by hulking monsters, Decurion August soon learns a dire truth, that these bloody events are directed by opposing the wizards of the Picts. While one side assembles all tribes in a confederated army to battle the Legion, the other pulls these Greyman beasts from the depths of the Earth.

August fights not only these creatures and workers of magicks, but internal passions in the Legion itself.

Can he discover a way to survive the enormous bloodletting about to take place that will only serve to satisfy the wizards of Pictdom?

“Fans of David Gemmell will lap up this earthy, brutal fantasy.” – William Meikle, The Ghost Club

The Book of Iod: Ten Cthulhu Stories

From one of the grand masters of science-fiction comes a collection inspired by H.P. Lovecraft’s Cthulhu Mythos.

“[A] pomegranate writer: popping with seeds—full of ideas.” —Ray Bradbury

Hugo-nominee and sci-fi luminary Henry Kuttner was part of the Lovecraft Circle, submitting plot ideas and draft manuscripts to H.P. Lovecraft himself, and Kuttner played an important role in developing the Cthulhu Mythos, one of the seminal works of the genre.

The Book of Iod is a short story collection containing ten Cthulhu Mythos stories.These stories include:
The Secret of Kralitz
The Eater of Souls
The Salem Horror
The Just of Droom-avista
Spawn of Dagon
The Invaders
The Frog
Hydra
Bells of Horror
The Hunt

Elak of Atlantis

Swords and Sorcery clash with riveting results in these four classic stories!

“[A] pomegranate writer: popping with seeds—full of ideas.” —Ray Bradbury

When Robert E. Howard died in 1936, some of the greatest science-fiction and fantasy writers stepped into the void to pen amazing tales of swords and sorcery. Weird Tales published these four stories by iconic author Henry Kuttner, perfect for fans of Conan the Barbarian, and vital for every fantasy reader. Depicting a brutal world of swords and magic, with a hint of the Lovecraft mythos, Kuttner unleashes four tales as vital in today’s Game of Thrones world as they were when they first published.

These stories include:
Thunder In the Dawn
The Spawn Of Dagon
Beyond The Phoenix
Dragon Moon

The Rising: Author’s Preferred Edition

The Rising: Author's Preferred Edition
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The classic that helped start a pop culture phenomenon – back in print and UNCUT!

Since it’s 2003 debut, Brian Keene’s THE RISING is one of the best-selling zombie novels of all-time. It has been translated into over a dozen languages, inspired the works of other authors and filmmakers, and has become a cultural touchstone for an entire generation of horror fans.

THE RISING is the story of Jim Thurmond, a determined father battling his way across a post-apocalyptic zombie landscape, to find his young son. Accompanied by Martin, a preacher still holding to his faith, and Frankie, a recovering heroin addict with an indomitable will to survive, Jim travels from state to state and town to town, facing an endless onslaught of undead hordes, and the evils perpetrated by his fellow man.

This brand-new, author’s preferred edition, restores nearly 30,000 words of material that was cut from the original edition. These new chapters, which have never been seen by anyone before now, expand the original story, adding new depths to characters and more horrific situations.

You may think you’ve read THE RISING, but you haven’t read it all until you read this edition!

and the sequel here