The Revelations of Zang: Twelve Tales of the Continent

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Thieves’ World

“Game of Thrones has come to an end. . . . [Here’s] a fantasy series to fill the void. . . . You’ll be pulled into political intrigues, watch new gods replace old, and witness fortunes rise and fall and rise again.” — Book Riot Experience “a bold and Read more

Child of the Night Guild: A Grimdark Sword and Sorcery Fantasy Thief Adventure

They killed her family. They ripped apart her home. But to repay her debts, she'll have to sacrifice her innocence. 4 gripping novels, 1300+ pages of grim, dark intrigue in the underworld of thieves and cutthroats! Viola, a child sold Read more

A collection of dark fantasy tales with a metaphysical edge, full of grotesque wonders and weird splendor. Artifice the Quill flees from tyrant sorcerers into a world of strange magic, ancient gods, and exotic kingdoms.

The exiled author joins a traveling troupe of performers known as the Glimmer Faire, where he learns the magical power of art and the art of magical power. These Twelve Tales of the Continent alternate between the exploits of Artifice and the adventures of Taizo the Rogue, a master of skullduggery who sparks a rebellion in the name of bloody vengeance.

The Lost Gods of Narr were displaced a century ago by the Sorcerer Kings, a council of dictators who rule the Golden City with necromancy, alchemy, and terror.

The mysterious folk of the Red Isle foster dissension in Narr by smuggling their enchanted goods into the city, while the ancient Zang Forest expands itself across the lands of men, devouring farms and towns as it reaches to smother the wicked city. Now that the Lost Gods are returning to destroy the world, only Artifice, Taizo, and a small band of rebels have any hope of preventing the apocalypse.

Seven of these interrelated stories are previously unpublished, including “Spilling the Blood of the World,” the novelette which brings the entire Zang Cycle to a staggering finale.

Praise for the Zang Cycle stories:

“Fultz tells us a wonderful tale in ‘The Persecution of Artifice the Quill.’ Artifice is a writer in a city dominated by sorcerers. He runs afoul of them because he wrote a book called ‘The End of Sorcery.’ In just 12 pages, Fultz tells us what we need to know about this world and also provides a good story, quite an accomplishment.” —SFRevu

“In this dark, sparkling little fantasy [‘The Vintages of Dream’], a thief sets out to rob a sorcerer who possesses a large number of expensive glass bottles in which he has captured his dreams.” —SF Site

“When the Glimmer Faire Came to the City of the Lonely Eye” is “a prosaic piece, filled with vivid descriptions that make it easy to imagine the characters, their surroundings, and… the words here are carefully chosen so as to maximize their effectiveness while minimizing the attention they draw to themselves. At its simplest, this is an enjoyable adventure that reveals the power of art and artists.” —Tangent Online

“The real interest [in ‘Glimmer Faire’] is not so much in Artifice himself as in the head of the troupe, Mordeau, whose sorcery enhances the stagecraft and effects, so that even a god can be moved.” —Locus

“Fultz begins ‘Return of the Quill’ with a terrific opening scene… Treachery and clever intrigue follow as Fultz cleverly works out his dark tale’s rewarding conclusion.” —Tangent Online

“…a powerful tale filled with imaginative and satisfying S&S goodness; meanwhile, Fultz never loses sight of the fact that even necromantic geeks have feelings. [‘Return of the Quill’] was my favorite story of the issue.” —SF Site

Immaculate Scoundrels (The SCALEBORN Series)

Immaculate Scoundrels (The SCALEBORN Series)
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Yhorom: A shining empire more than 5,000 years old, built on the might of its swords and its sorcery.

Yhorom: Home to the venerable City of Masters, where sorcerers can live up to a thousand years.

Yhorom: A seething battleground where elite factions plot to steal the kingdom’s future, while others search only for their next big score.

Thold breaks out of prison to pursue a mystical vision. But is he really a favored son of the Moon Goddess? Or simply a faithless ex-monk turned bandit and completely out of his mind?

Yuhai searches the Outer Provinces for scaleborn wizards and witches. Is she out to destroy them all, or does this magical harvesting serve some greater purpose?

Together they assemble a crew of outlaws brave or foolish enough to cross the haunted desert, searching for a treasure lost to the ages. Is this a righteous quest blessed by divine forces, or a clever trap set by the ruthless Masters of Yhorom? Either way, their expedition will unearth the forgotten horrors of history and unleash a power beyond mortal comprehension.

IMMACULATE SCOUNDRELS is the first volume of the SCALEBORN Series.

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Flying Wizard Press

The Obanaax: And Other Tales of Heroes and Horrors

“The Obanaax” is a collection of two novelettes and two short stories that take the reader on a journey to the world of Aaduna on the great northern continent of Mbor. This novel’s imaginative sword and sorcery world, influenced by several West African languages, sets this book apart from other stories explored in this genre.

These narrative elements, naming conventions, and heart-pounding prose makes “The Obanaax” an adventure that will ignite a passion for exploring this undreamed-of new world far beyond the last page has turned.

These tales from far afield will introduce to you the adventurous derring-do of those unaccustomed to the monstrous chaos of the unnatural and, at times, its alien desires. An epic for those willing to brave far and away from the world we know.

Track of the Snow Leopard

Track of the Snow Leopard features five savage tales of Orhan Timur, the gray-eyed wanderer known and feared as the Snow Leopard.

From an enchanted palace lost in time to a haunted temple-city, to robbing an Emperor’s tomb for the keys to an immortal army to a hunt for a demon tiger to finding a lost world beneath the snow-clad Drokpa Mountains, Orhan Timur swashbuckles and slays through a world filled with hostile forces and magics in the classic pulp sword and sorcery style.

Also includes the bonus story, The Lions of Malakkaria

Way of the Wizard by Michael Michel

Way of the Wizard by Michael Michel
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Even gods have their beginnings.

Mine starts in the chasm between worlds. In the blink of eternity between life and death.

If you wish to follow, let this be your road.

First, join your brethren–those others who seek the Power. They are your allies and the key to your success. They will almost certainly try to kill you.

Second, slay a wizard and claim their topknot. Be smart, be quick, and never hesitate. They’re the most dangerous creatures alive. If destiny does not favor you, your bones will be added to the piles beneath their feet.

Third, acquire the hidden location of the Spirit Gardens. Secrets are worth more than kingdoms. Protect them at all costs or your enemies will win, and you will die.

But above all, never look back. Godhood is the goal.

If you have the courage and ambition to do so, read on.

Your path to power awaits.

A Sorcerer of Atlantis: with A Prince in the Kingdom of Ghosts

A Sorcerer of Atlantis: with A Prince in the Kingdom of Ghosts
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For decades, John Shirley has been a leading author of weird fiction, with an impressively wide range. His work stretches from science fiction to supernatural horror to psychological terror and everything in between. Here, in two new and unpublished works, Shirley ventures into the realm of fantasy.

The short novel A Sorcerer of Atlantis introduces us to two adventurers, Brimm and Snoori, who find themselves in Atlantis, battling an array of bizarre monsters in the company of the warrior princess Selinn of Ur. But as Brinn becomes intimate with Maitha, the Queen of Atlantis, he senses that more baleful creatures threaten the continent, including the menacing “People of the Deep,” foreshadowing Atlantis’s imminent doom.

In the novella “A Prince in the Kingdom of Ghosts,” Korean-American Kerrin Kim, shattered by his father’s death, is himself murdered—and finds himself in an afterlife realm where he must assume the responsibilities of a prince in a land of ghosts, elemental spirits, and other supernatural threats.

In this pair of tales, written in the tradition of Robert E. Howard, H. P. Lovecraft, Fritz Leiber, and Jack Vance, John Shirley reveals an exuberant imagination, a skill at portraying vivid and memorable characters, and a narrative pace that carries the reader on from beginning to end with breathless excitement. Chilling terror mixes with wry humor as Shirley makes his fantasy worlds unescapably real.

Whispers of a World Breaker (Elmerïan Chronicles Book 1)

Whispers of a World Breaker (Elmerïan Chronicles Book 1)
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Aric’s job is simple; assist the elves as they moved dragon eggs across the kingdom.

When an orc raid leaves a dragon in peril and her egg vulnerable, the responsibility falls into Aric’s hands to complete the mission. But when the dragon hatches, Aric’s life is thrown into disarray.

Accused of being the world breaker of an old prophecy by the elves, sought after by the ever-growing orc clans as vengeance against the elves, and desired by the human kings and queens for power, Aric will stop at nothing to protect his new dragon. It may be the only thing that can turn the tides of the war.

Can Aric fight fate and save the world, or is he destined by the whispers of a world breaker?

Novella in same universe : Ashes of a Risen Empire

The Hexologists

The first book in a wildly inventive and mesmerizing new fantasy series from acclaimed author Josiah Bancroft where magical mysteries abound and only one team can solve them: The Hexologists. “Bancroft is a magician.” — Madeline Miller, New York Times bestselling author of Circe

“Fantastic! The Hexologists fizzes eloquently with wit and elegance, but also has marvelous worldbuilding and an excellent plot – and a central pair of characters who I quite simply love. A cocktail of a book made with the very best champagne.” — Genevieve Cogman, author of The Invisible Library

The Hexologists, Iz and Warren Wilby, are quite accustomed to helping desperate clients with the bugbears of city life. Aided by hexes and a bag of charmed relics, the Wilbies have recovered children abducted by chimney-wraiths, removed infestations of barb-nosed incubi, and ventured into the Gray Plains of the Unmade to soothe a troubled ghost. Well-acquainted with the weird, they never shy away from a challenging case.

But when they are approached by the royal secretary and told the king pleads to be baked into a cake—going so far as to wedge himself inside a lit oven—the Wilbies soon find themselves embroiled in a mystery that could very well see the nation turned on its head. Their effort to expose a royal secret buried under forty years of lies brings them nose to nose with a violent anti-royalist gang, avaricious ghouls, alchemists who draw their power from a hell-like dimension, and a bookish dragon who only occasionally eats people.

Armed with a love toughened by adversity and a stick of chalk that can conjure light from the darkness, hope from the hopeless, Iz and Warren Wilby are ready for a case that will test every spell, skill, and odd magical artifact in their considerable bag of tricks.

“Bancroft has returned to the page in force, deploying his crystal prose and razored wit around a tale that mixes whimsy and threat in equal measure. He’s a gift to the genre.” — Mark Lawrence, author of The Book That Wouldn’t Burn

Wolf on the Waves

Swords & Heroes

Swords & Heroes – An Anthology of Sword and Sorcery – features 12 exciting tales of heroic adventure from some of the best writers in the genre today.

Included are stories by Charles Gramlich, Gustavo Bondoni, Michael T. Burke, Teel James Glenn, Tom Doolan, Nancy Hansen, Tim Hanlon, Frank Sawielijew, Cliff Hamrick, J. Thomas Howard, David A. Riley, and Adrian Cole; along with a foreword by Jason M Waltz as well as a roundtable discussion of the current state of sword and sorcery.