Tale of the Uncrowned Kings

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Tale of the Uncrowned Kings
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Sorcery in Uhremon! It is a world of shadows and jewels, forbidden crypts and deathless gods.
A world where science vies for supremacy against blackest necromancy.
In these chaotic times, legends arise…
Erich Von Tormath, exiled prince turned freebooter and mercenary.
Zaran, thief and assassin.
Together, they dare plunder the sanctum of the most powerful necromancer in Uhremon.
Their prize? Gold and glory.
Should they fail… An unspeakable death!

Brutal Blades

Sword swinging heroes and heroines battle against dark sorcery and weird science in nine action packed tales!

Including fiction by

JASON RAY CARNEY
NEAL PRIVETT
MARK WILLIAM CHASE
MIKE ADAMSON
GARY BUDGEN
B. HARLAN CRAWFORD
REX MUNDY
RICK HANNAH
and
GREGORY KH BRYANT

plus cover art by
BLACKDOG1966

and interior art by
GILEAD ARTIST

Black Dust and other stories

Black Dust and other stories
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From the far flung edges of the universe to the forbidden crypt of a deathless god. A star faring nomad finds glory and despair among the timeless sands of a dying world…

An exiled prince and an assassin plunder the sanctum of the most powerful necromancer in Uhremon…

Unspeakable horrors await an outlaw swordsman in a city of death… Seven thrilling journeys into the dark heart of fantasy and adventure.

Shapers of Worlds: Science fiction & fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers

Shapers of Worlds: Science fiction & fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers
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Within these pages lie eighteen stories, from eighteen worlds shaped by some of today’s best writers of science fiction and fantasy, all guests on the Aurora Award-winning podcast The Worldshapers during its first year. There are original stories from Tanya Huff, Seanan McGuire, David Weber, L.E. Modesitt, Jr., John C. Wright, D.J. Butler, Christopher Ruocchio, Shelley Adina, and Edward Willett, plus fiction by John Scalzi, David Brin, Julie Czerneda, Joe Haldeman, Gareth L. Powell, Dr. Charles E. Gannon, Fonda Lee, Derek Kunsken, and Thoraiya Dyer. Some are international bestsellers

. Among them are winners and nominees for the Hugo, Nebula, World Fantasy, Aurora, Sunburst, Aurealis, Ditmar, British Science Fiction Association, and Dragon Awards. Some have been writing for decades, others are at the beginning of their careers. All have honed their craft to razor-sharpness.

A teenage girl finds something strange in the middle of the Canadian prairie. An exobiologist tries to liberate a giant alien enslaved on its homeworld by humans. The music of the spheres becomes literal for an Earth ship far from home. A superhero league interviews for new members. Strangers share a drink on a world where giant starships fall. Two boys, one a werewolf, one a mage, get more than they bargained for when they volunteer to fight an evil Empire. A man with amnesia accepts a most unusual offer. A young woman finds unexpected allies as she tries to win a flying-machine race in steampunk London . . .Ranging from boisterous to bleak, from humorous to harrowing, from action-filled to quiet and meditative; taking place in alternate pasts, the present day, the far, far future, and times that never were; set on Earth, in the distant reaches of space, in fantasy worlds, and in metaphysical realms, each of these stories is as unique as its creator. And yet, they all showcase one thing: the irrepressible need of human beings to create, to imagine, to tell stories.To shape worlds.

The Revelations of Zang: Twelve Tales of the Continent

A collection of dark fantasy tales with a metaphysical edge, full of grotesque wonders and weird splendor. Artifice the Quill flees from tyrant sorcerers into a world of strange magic, ancient gods, and exotic kingdoms.

The exiled author joins a traveling troupe of performers known as the Glimmer Faire, where he learns the magical power of art and the art of magical power. These Twelve Tales of the Continent alternate between the exploits of Artifice and the adventures of Taizo the Rogue, a master of skullduggery who sparks a rebellion in the name of bloody vengeance.

The Lost Gods of Narr were displaced a century ago by the Sorcerer Kings, a council of dictators who rule the Golden City with necromancy, alchemy, and terror.

The mysterious folk of the Red Isle foster dissension in Narr by smuggling their enchanted goods into the city, while the ancient Zang Forest expands itself across the lands of men, devouring farms and towns as it reaches to smother the wicked city. Now that the Lost Gods are returning to destroy the world, only Artifice, Taizo, and a small band of rebels have any hope of preventing the apocalypse.

Seven of these interrelated stories are previously unpublished, including “Spilling the Blood of the World,” the novelette which brings the entire Zang Cycle to a staggering finale.

Praise for the Zang Cycle stories:

“Fultz tells us a wonderful tale in ‘The Persecution of Artifice the Quill.’ Artifice is a writer in a city dominated by sorcerers. He runs afoul of them because he wrote a book called ‘The End of Sorcery.’ In just 12 pages, Fultz tells us what we need to know about this world and also provides a good story, quite an accomplishment.” —SFRevu

“In this dark, sparkling little fantasy [‘The Vintages of Dream’], a thief sets out to rob a sorcerer who possesses a large number of expensive glass bottles in which he has captured his dreams.” —SF Site

“When the Glimmer Faire Came to the City of the Lonely Eye” is “a prosaic piece, filled with vivid descriptions that make it easy to imagine the characters, their surroundings, and… the words here are carefully chosen so as to maximize their effectiveness while minimizing the attention they draw to themselves. At its simplest, this is an enjoyable adventure that reveals the power of art and artists.” —Tangent Online

“The real interest [in ‘Glimmer Faire’] is not so much in Artifice himself as in the head of the troupe, Mordeau, whose sorcery enhances the stagecraft and effects, so that even a god can be moved.” —Locus

“Fultz begins ‘Return of the Quill’ with a terrific opening scene… Treachery and clever intrigue follow as Fultz cleverly works out his dark tale’s rewarding conclusion.” —Tangent Online

“…a powerful tale filled with imaginative and satisfying S&S goodness; meanwhile, Fultz never loses sight of the fact that even necromantic geeks have feelings. [‘Return of the Quill’] was my favorite story of the issue.” —SF Site

Sword and Planet (short stories collection)

John Carter and Dejah Thoris, Flash Gordon and Dale Arden, the Lensmen, the Galactic Patrol, where are you now?

This anthology sets out to revive the spirit of former days of planetary romance, of square jawed rocketeers and raiders of the spaceways, killer robots and space princesses, beastmen and barbarians; from the desert cities of Mars to the reptile infested jungles of lost worlds that time forgot…

Both Barrels of Monster Hunter Legends (Legends Of The Monster Hunter)

Both Barrels of Monster Hunter Legends (Legends Of The Monster Hunter)
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A twig snaps in the mist and you spin to face lantern eyes and slavering jaws. Most would panic, run, and within moments die. But not the monster hunter. Reflexes like coiled springs unleash with fury into the beast and the never-ending struggle between hunter and nightmare begins with blood…

Those were the words that launched the Legends of the Monster Hunter series years ago, and now the first two volumes (Leather, Denim & Silver and The Trigger Reflex) are available in this special edition omnibus, featuring 47 stories of monster hunting and launching the next generation of Legends of the Monster Hunter volumes,

Use Enough Gun, Blood Trails and Doomsday. Divided into four sections beginning with The Werewolf Hunters and following with The Vampire Hunters, The Spirit Hunters and The Monster Hunters, these adventures take us on hunts through misty forests, foggy streets, old west deserts and snow covered peaks and describe almost every monster in the book, some expected, and some not.

Creatures will die. Hunters will die. But no one will go without a fight.