The Empire’s Corps

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The Empire's Corps
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You Should Never Speak Truth To Power…

The Galactic Empire is dying and chaos and anarchy are breaking out everywhere. After a disastrous mission against terrorists on Earth itself, Captain Edward Stalker of the Terran Marine Corps makes the mistake of speaking truth to power, telling one of the most powerful men in the Empire a few home truths. As a result, Captain Stalker and his men are unceremoniously exiled to Avalon, a world right on the Rim of the Empire. It should have been an easy posting…

Well, apart from the bandits infesting the countryside, an insurgency that threatens to topple the Empire’s loose control over Avalon, and a corrupt civil government more interested in what it can extort from the population than fighting a war. The Marines rapidly find themselves caught up in a whirlwind of political and economic chaos, fighting to preserve Avalon before the competing factions tear the world apart. They’re Marines; if anyone can do it, they can.

The battle to save the Empire starts here.

First Command Box Set: Spacers, Books 1-6

First Command Box Set: Spacers, Books 1-6
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Out of the blue, a young Space Fleet officer’s dream becomes reality: He’s made captain of a starship. Just in time for the return of humanity’s most terrible enemy, after 50 years of peace.

To survive against this enemy, Captain Tad Thatcher will have to do more than learn how to become an effective commander, or how to wrangle his wayward crew. He will need to reinvent space combat. From scratch.

We hope you like space battles. Buckle up for Spacers, the military sci-fi series you’ve been waiting for. Download this six-book box set today.

Ark Royal

Ark Royal
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Seventy years ago, the interstellar supercarrier Ark Royal was the pride of the Royal Navy. But now, her weapons are outdated and her solid-state armour nothing more than a burden on her colossal hull. She floats in permanent orbit near Earth, a dumping ground for the officers and crew the Royal Navy wishes to keep out of the public eye.

But when a deadly alien threat appears, the modern starships built by humanity are no match for the powerful alien weapons. Ark Royal and her mismatched crew must go on the offensive, buying time with their lives And yet, with a drunkard for a Captain, an over-ambitious first officer and a crew composed of reservists and the dregs of the service, do they have even the faintest hope of surviving …

… And returning to an Earth which may no longer be there?

The Stein & Candle Detective Agency

Morton Candle is a tough guy.

He grew up on the streets of Brooklyn, dodging from mobster-ruled neighborhoods to reform school before the army snapped him up and sent him to Europe to fight Hitler. That’s where he met Weatherby Stein, the scion to one of the greatest occult families of Europe. Weatherby and his parents were being held prisoner by the Nazis, forced to use their supernatural knowledge to aid the Third Reich’s war effort.

Now it’s the 1950s.

Reminiscent of old timey detective fiction, these seven creepy crime stories revolve around amateur sleuths from opposite sides of the pond – poor brawny American/rich brainey Brit – and their passion for pursuing paranormal perps of all stripes. Vampires. Hoodoo. Undead. All the crazy of a thriller saturated in deep dark noir enui.

3 Books not shown as a serie on amazon :

 

Patient Zero: The Joe Ledger Novels, Book 1

Patient Zero: The Joe Ledger Novels, Book 1
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When you have to kill the same terrorist twice in one week there’s either something wrong with your world or something wrong with your skills – and there’s nothing wrong with Joe Ledger’s skills. And that’s both a good and a bad thing. It’s good because he’s a Baltimore detective who has just been secretly recruited by the government to lead a new task force created to deal with the problems that Homeland Security can’t handle. This rapid-response group is called the Department of Military Sciences, or the DMS for short.

It’s bad because his first mission is to help stop a group of terrorists from releasing a dreadful bioweapon that can turn ordinary people into zombies. The fate of the world hangs in the balance.

Jonathan Maberry is the New York Times best-selling and multiple Bram Stoker A

Monster Hunter Memoirs: Grunge

Monster Hunter Memoirs: Grunge
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Larry Correia and John Ringo TWO MULTIPLE NEW YORK TIMES BEST-SELLING AUTHORS TEAM UP TO EXPAND LARRY CORREIA’S MONSTER HUNTER UNIVERSE!

When Marine Private Oliver Chadwick Gardenier is killed in the Marine barrack bombing in Beirut, somebody who might be Saint Peter gives him a choice: Go to Heaven, which while nice might be a little boring, or return to Earth. The Boss has a mission for him and he’s to look for a sign. He’s a Marine: He’ll choose the mission.

Unfortunately, the sign he’s to look for is “57.” Which, given the food services contract in Bethesda Hospital, creates some difficulty. Eventually, it appears that God’s will is for Chad to join a group called “Monster Hunters International” and protect people from things that go bump in the night. From there, things trend downhill.

Monster Hunter Memoirs is the (mostly) true story of the life and times of one of MHI’s most effective—and flamboyant—hunters. Pro-tips for up and coming hunters range from how to dress appropriately for jogging (low-profile body armor and multiple weapons) to how to develop contacts among the Japanese yakuza, to why it’s not a good idea to make billy goat jokes to trolls.

Grunge harkens back to the Golden Days of Monster Hunting when Reagan was in office, Ray and Susan Shackleford were top hunters and Seattle sushi was authentic.

Shadeslinger: The Ripple System, Book 1 (A Fantasy LitRPG Series)

Shadeslinger: The Ripple System, Book 1 (A Fantasy LitRPG Series)
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Corporate flameout Ned Altimer dreams of leaving his world behind. So, when Earthblood Online splashes onto the VRMMO scene, he dives in and never looks back.

His advantages are twofold: exclusive access to the game’s three-day Head Start period, and a ridiculously handsome talking axe named Frank who has knowledge of the game’s deepest secrets…if the magnificent Frank ever feels like sharing them.

But those advantages also make Ned a target. Once the Head Start period ends, his fellow players will stop at nothing to rip that suave, violent, yet disarmingly charismatic axe right out of his hands.

In 72 hours, the greatest manhunt in gaming history is set to begin.

It’s gonna be a lot of fun.

Galaxy: A GameLit Urban Fantasy (High Table Hijinks, Book 1)

Galaxy: A GameLit Urban Fantasy (High Table Hijinks, Book 1)
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A temple desecrated. Sealed paths opened. Let the hijinks begin!

Sergeant Marcus Bola and his platoon flew to a newly uncovered temple in the desert while deployed overseas, an unheard-of mission. Something in the ruined holy place had killed many, and the survivors met an unfortunate ambush just before reaching safety. The attack left Marcus wounded and medically discharged from the only life he’s known…but something wasn’t right. None of it was.

Laying low and waiting for answers, Marcus decides tending bar is as good a way to stay afloat and off the radar. Turns out slinging cocktails, singing karaoke, and talking to the patrons isn’t as easy as he thought it would be: Gods, monsters, and devils are showing up to try the mixers.

The vessel has been chosen. Something inside him is calling the shots – and we’re not talking about tequila!

Ritualist: Completionist Chronicles

Ritualist: Completionist Chronicles
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The decision to start a new life is never an easy one, but for Joe the transition was far from figurative. Becoming a permanent addition to a game world, it doesn’t take long to learn that people with his abilities are actively hunted. In fact, if the wrong people gained knowledge of what he was capable of, assassins would appear in droves.

In his pursuit of power, Joe fights alongside his team, completes quests, and delves into the mysteries of his class, which he quickly discovers can be practiced only in secret. Ultimately, his goal is to complete every mission, master every ability, and learn all of the world’s secrets. All he has to do is survive long enough to make that happen.

Into the Light: Axe Druid, Book 1

Into the Light: Axe Druid, Book 1
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A tight-knit group of buddy gamers. A relentless galactic conqueror. One big ol’ axe and a whole bag of magic.

Chris and his friends had been hearing voices begging for help, but aren’t dreams supposed to stay dreams? When they finally answer the call, they’re pulled into a fantastic world with themes similar to modern role-playing games. The world of Brindolla. This is what every gamer has always wanted… right?

There’s one major problem: War. The big baddie of the universe has come to collect another planet for his relentless march. The Brindollan Gods only have the power to hold him back for a short while, which they can only hope will be long enough to give Chris and his buddies a fighting chance. Either this team gets rid of War’s vanguard of minions and generals, giving the Gods a chance to keep him out for good… or War comes for Earth.

The group is ready to dive into combat, magic, and any other obstacles that come their way. No matter what needs to be done, Chris and his buddies will always do it together.

Don’t miss this complete LitRPG series full of non-stop adventure!