Reborn: Apocalypse

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Reborn: Apocalypse
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A Time-travel, LitRPG, Apocalyptic story.

If you could turn back the clock and fix all the mistakes you ever made, would you?

For Micheal Care, a swordsman that could only be considered a middling warrior in Humanity’s Last Army, the answer to that question would be quite simple.

Yes. A million times yes.

Humanity has fallen, wiped out after being warped away to a new reality, the mystical 7 Layers.

Humanity’s goal had been simple. Make it through all 7 Layers and reach Heaven.

Humanity failed.

Humanity died.

Micheal Care’s memories have been transported back into his past self thanks to a magical Artifact he found by chance.

He is no chosen savior. He is no divinely picked hero.

Can he change the future? Can he catch up to the mightiest warriors of humanity and surpass them?

Read on and find out.

Defiance of the Fall: A LitRPG Adventure

Defiance of the Fall: A LitRPG Adventure
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Zac was alone in the middle of the forest when the world changed…

The whole planet was introduced to the multiverse by an unfeeling System… or God. A universe where an endless number of races and civilizations fought for power and dominion.

Zac finds himself stuck in the wilderness surrounded by deadly beasts, demons, and worse. Alone, lost and without answers, he must find the means to survive and get stronger in this new cut-throat reality.

With only a hatchet for his weapon, he’ll have to seek out his family before the world collapses… or die trying.

Experience the start of the hit LitRPG series with nearly 20 Million views on Royal Road. For the first time, Defiance of the Fall is now available on Kindle, Kindle Unlimited, and Audible narrated by Pavi Prozcko.

About the Series: Jump into a LitRPG Apocalypse story that merges LitRPG elements with eastern cultivation. Class systems, skill systems, endless choices for progression, it has everything fans of the genre love. Explore a vast universe full of mystery, adventure, danger and even aliens; where even a random passer-by might hold the power of a god. Follow Zac as he struggles to stake out a unique path to power as a mortal in a world full of cultivators.

Shadow Sun Survival: Shadow Sun, Book 1

Shadow Sun Survival: Shadow Sun, Book 1
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How well would you fare if the apocalypse fell upon you? Could you survive more than a few days? Would you be able to feed yourself? Find clean water? Safe shelter? Heal your wounds?

Allistor is a gamer geek who has spent most of his life indoors, playing virtual reality MMORPGS and reading classic LitRPG books. But when Earth is seized by an ancient race wielding incredibly advanced tech, who transport the entire planet to a new location with twin suns, he finds himself fighting to survive in real life. The human race is declared a contaminant, and the new overlords decree that 90 percent of us will be exterminated. Creatures out of myth and legend are sent to do the killing. Dragons, titans, alien creatures, big and small, all with a hunger for human flesh. Humans who survive the first year will be rewarded.

After seeing his family killed in the first week, Allistor leads a small group of survivors in their struggle to stay alive. Not satisfied with simple survival, he strives to make himself and his people stronger. The new “magic” RPG system that now governs the planet is something he can work with, and teach others to exploit. Thrust into a leadership position, and with vengeance in his heart, Allistor aims to establish a stronghold, then take the fight to the monsters who seek to enslave his people.

Dungeon Crawler Carl: A LitRPG/Gamelit Adventure

Dungeon Crawler Carl: A LitRPG/Gamelit Adventure
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The apocalypse will be televised!

A man. His ex-girlfriend’s cat. A sadistic game show unlike anything in the universe: a dungeon crawl where survival depends on killing your prey in the most entertaining way possible.

In a flash, every human-erected construction on Earth – from Buckingham Palace to the tiniest of sheds – collapses in a heap, sinking into the ground.

The buildings and all the people inside have all been atomized and transformed into the dungeon: an 18-level labyrinth filled with traps, monsters, and loot. A dungeon so enormous, it circles the entire globe.

Only a few dare venture inside. But once you’re in, you can’t get out. And what’s worse, each level has a time limit. You have but days to find a staircase to the next level down, or it’s game over. In this game, it’s not about your strength or your dexterity. It’s about your followers, your views. Your clout. It’s about building an audience and killing those goblins with style.

You can’t just survive here. You gotta survive big.

You gotta fight with vigor, with excitement. You gotta make them stand up and cheer. And if you do have that “it” factor, you may just find yourself with a following. That’s the only way to truly survive in this game – with the help of the loot boxes dropped upon you by the generous benefactors watching from across the galaxy.

They call it Dungeon Crawler World. But for Carl, it’s anything but a game.

Rendezvous with Rama

Rendezvous with Rama
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Published: 2020-10-13
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A science-fiction classic, Rendezvous with Rama is one of Arthur C. Clarke's best novels and a winner of the Hugo and Nebula awards.

stronauts explore an alien spacecraft hurtling toward the sun in this Hugo and Nebula Award–winning novel—“a stone-cold classic” of hard sci-fi (The Guardian).

An enormous cylindrical object has entered Earth’s solar system on a collision course with the sun. A team of astronauts are sent to explore the mysterious craft, which the denizens of the solar system name Rama. What they find is astonishing evidence of a civilization far more advanced than ours. They find an interior stretching over fifty kilometers; a forbidding cylindrical sea; mysterious and inaccessible buildings; and strange machine-animal hybrids, or “biots,” that inhabit the ship. But what they don’t find is an alien presence. So who—and where—are the Ramans?

Often listed as one of Clarke’s finest novels, Rendezvous with Rama won numerous awards, including the Hugo, the Nebula, the Jupiter, and the British Science Fiction Awards. A fast-paced and compelling story of an enigmatic encounter with alien technology, Rendezvous with Rama offers both answers and unsolved mysteries that will continue to fascinate readers for generations.

“Mr. Clarke is splendid . . . We experience that chilling touch of the alien, the not-quite-knowable, that distinguishes SF at its most technically imaginative.” —The New York Times

Consider Phlebas (Culture serie)

Consider Phlebas
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Published: 2008-03-26
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"Dazzlingly original." -- Daily Mail "Gripping, touching and funny." -- TLS The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren…

The Reality Dysfunction (The Night’s Dawn trilogy) Confederation universe

The Reality Dysfunction
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Published: 2018-08-23
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The Reality Dysfunction by Peter F. Hamilton is the first in a sweeping galactic trilogy from the master of space opera, The Night’s Dawn trilogy.In AD 2600, the human race is finally realizing its potential. The galaxy’s colonized planets host a multitude of diverse cultures. Genetic engineering has defeated disease and produced extraordinary space-born creatures. Huge fleets of sentient trader starships thrive, living on the wealth created by industrializing entire star systems. And throughout inhabited space, the Confederation Navy keeps the peace.Then something goes catastrophically wrong. On a primitive colony planet, a renegade criminal encounters an utterly alien entity. And this unintended meeting triggers the release of those that should never see the light, threatening everything we’ve become. An extinct race named this phenomenon ‘the Reality Dysfunction’. It is a nightmare that has haunted us since the dawn of time.The Reality Dysfunction is followed by The Neutronium Alchemist and The Naked God.

Necroscope

Necroscope
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Published: 2022-08-16
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An instant classic, Brian Lumley’s astonishing feat of imagination spawned a universe which Lumley has explored and expanded through more that a baker’s dozen of novels and novellas.

Millions of copies of Necroscope and its successors are in print in a dozen languages throughout the world. Nominated for the British Fantasy Award, Necroscope has inspired everything from comic books and graphic novels to sculptures and soundtracks.

This new edition of Necroscope uses the author’s preferred text and includes a special introduction by Brian Lumley, telling how the Necroscope saga came to be. It also includes chapter ornaments by Hugo-Award-Winning artist Bob Eggleton, long identified with Lumley’s blood-sucking monsters.

As a classic, Necroscope rightfully claims a place in the Orb trade paperback list, for scholars of the field and the dedicated Lumley collector. And also for all the people who have read more than one mass market copy of the book to tatters.

Harry Keogh is the man who can talk to the dead, the man for whom every grave willingly gives up its secrets, the one man who knows how to travel effortlessly through time and space to destroy the vampires that threaten all humanity.

In Necroscope, Harry is startled to discover that he is not the only person with unusual mental powers–Britain and the Soviet Union both maintain super-secret, psychically-powered espionage organizations. But Harry is the only person who knows about Thibor Ferenczy, a vampire long buried in the mountains of Romania–still horribly alive, in undeath–and Thibor’s insane “offspring,” Boris Dragosani, who rips information from the souls of the dead in a terrible, ever-lasting form of torture.

Somehow, Harry must convince Britain’s E-Branch that only by working together can they locate and destroy Dragosani and his army of demonic warriors–before the half-vampire succeeds in taking over the world!

Elric of Melniboné: The Elric Saga Part 1

Elric of Melniboné
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Published: 2022-02-15
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From World Fantasy Lifetime Achievement Award winner Michael Moorcock comes the first book in his famous Elric of Melniboné series, brought to vivid new life with stunning illustrations.

In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. With Melnibone’s years of grandeur and decadence long since passed, Elric’s amoral cousin Yrkoon sets his eyes on the throne. Elric, realizing he is his country’s best hope, must face his nefarious cousin in an epic battle for the right to rule.

Elric of Melnibone is the first in Michael Moorcock’s incredible series, which created fantasy archetypes that have echoed through the genre for generations. The beautiful, vivid illustrations bring new life to the story and are sure to captivate fans, new and old.

Swords and Deviltry (Fafhrd and the Gray Mouser Book 1)

Swords and Deviltry (Fafhrd and the Gray Mouser Book 1)
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Published: 1985-02-15
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The award-winning sword and sorcery classic that introduced Fafhrd and the Gray Mouser, from a Grand Master of Science Fiction and Fantasy.

First in the influential fan-favorite series, Swords and Deviltry collects four fantastical adventure stories from Fritz Leiber, the author who coined the phrase “sword and sorcery” and helped birth an entire genre.

In “Induction,” in the realm of Nehwon, fate brings young prince Fafhrd and apprentice magician the Gray Mouser together to mark the beginning of a loyal and lifelong friendship. Consumed by his wicked mother’s enchantments, Fafhrd finds freedom by pursuing the love of a beautiful actress in the Nebula and Hugo Award–nominated “The Snow Women.” Studying sorcery under a great wizard in a land where it is forbidden, Mouse crosses the thin line between white and black magic to avenge a great wrong in “The Unholy Grail.” And in the Nebula and Hugo Award–winning novella “Ill Met in Lankhmar,” Fafhrd and the Gray Mouser disguise themselves as beggars to infiltrate the Thieves’ Guild—only to pay a horrible price for their greed when they come face-to-face with a monstrous evil.