Kingdom Trilogy: The Lion Wakes, The Lion at Bay, The Lion Rampant

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Kingdom Trilogy: The Lion Wakes, The Lion at Bay, The Lion Rampant
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A NATION WILL FIGHT FOR ITS FREEDOM.
Robert Low’s Kingdom Series on the making of Scotland, now available in one complete eBook for the first time and featuring a new and exclusive Author’s Note on the series.

THE LION WAKES
It is 1296 and Scotland is in turmoil. The old King, Alexander III, has died and Scotland’s future is in peril. Edward I of England, desperate to keep control of his northern borders, arranges for John Baliol to take leadership of Scotland.

But unrest is rife and many are determined to throw off the shackles of England. Among those men is Robert the Bruce, darkly handsome, young, angry and obsessed by his desire to win Scotland’s throne. He will fight for the freedom of the Scots until the end.

THE LION AT BAY
After fleeing to France following his defeat at the Battle of Falkirk, William Wallace has returned to Scottish soil to face his fate. But Robert the Bruce now stands between him and the crown. Warring factions, political intrigue and vicious battles threaten at every turn. Both men face uncertain futures, their efforts thwarted by shattered loyalties, superstition and rumour.

THE LION RAMPANT
It is 1314. Robert the Bruce has reigned for eight hard years, driving out his English enemies with fire and sword. Lives have been shredded by war – wives, daughters and lovers slain or imprisoned. His men have lost almost everything.

But three great fortresses in the Kingdom remain under English rule: Roxburgh, Stirling and Edinburgh. Bruce must capture each stronghold after another to come face-to-face with Edward II, the English King humiliated by defeat and determined to put down his Scottish enemy once and for all. And the last great battle for the Scottish throne will be decided on a bloody field called Bannockburn.

Beasts Beyond The Wall (Brothers Of The Sands)

Beasts Beyond The Wall (Brothers Of The Sands)
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In the dog days of Rome, a mission to the edge of the world…

Drust and Kag, two ex-gladiators, are met with an unusual request. Powerful Servilius Structus sends them deep into Scotland, land of the Caledonii, to find and secure a woman and her young son.

Accompanied by a crew of fellow rogues, they will risk everything on an insane quest and a daring escape.

With decadence and corruption in the air, the consequences of their failure are immeasurable, for the Empire itself is at stake.

A searing, blood-soaked historical adventure, perfect for fans of Giles Kristian, David Gilman and Conn Iggulden.

Praise for Rob Low

‘An epic tale of hardship, triumph, betrayal and brotherhood’ S. J. A. Turney

Carnacki the Ghost Finder, The Voice in the Night, and Other Horrors: The Best Weird Fiction and Ghost Stories of William Hope Hodgson

ne of the leading names in classic weird fiction, William Hope Hodgson remains an influential and powerful storyteller, remembered chiefly for his nautical horror stories and for his occult detective, Carnacki the Ghost-finder. Hodgson’s career – cut off prematurely in World War One – was extensive and elaborate, and this book contains the cream of the crop: the Sargasso Sea Mythos, a broad selection of his best maritime horror stories, printings of his lesser known strange tales (including The Baumoff Explosive and The Goddess of Death), five of the most striking Carnacki cases, and excerpts from two of his elaborate supernatural novels.

Illustrated and annotated, these stories include episodes of fantasy, science fiction, horror, and mystery: floating stone ships, derelicts teeming with man-eating rats, ghost pirates, mutant weed men, carnivorous trees, parasitic fungi, were-sharks (you read that right), a ship with a heartbeat, a cursed room that whistles in the night, a castaway who refuses to let his hideous face be seen, freakish mutations, deadly ghost ships, bloodthirsty octopi, demonic hogs, and more. Hodgson’s fiction reveals a level of anguished vulnerability that blends the cynical realism with fantastic romanticism, creating a borderland – a liminal doorway – that brings the anxieties of the every-day into contact with the fantasias of the nightmarish.

The landscapes of his fiction – the weed-choked Sargasso Sea, the steaming South Pacific, Irish manor houses, derelict ghost ships – act as borderlands whereby these uncomfortable thoughts and existential pangs can enter into our world – to haunt and infect it.

The illustrated, annotated stories included in this unique anthology – stories of fantasy, science fiction, horror, and mystery – are among Hodgson’s best and will not fail to disturb, amuse, and inhabit your imagination.

Chevalier: War Horses

Chevalier: War Horses
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Embark on an interstellar adventure with the award winning War Horses series

Life as a mechanic won’t make you famous, but at least no one shoots at you. That’s what Vandal, a young veteran maintainer of the Autumn Chevaliers, thought until he found himself fighting for his life during what should have been a routine maintenance patrol. Under fire and trapped inside the company colonel’s aging upright tank, Vandal uses his knowledge of the giant walking war machines to fend off would-be assassins and help his comrades evacuate to a central stronghold at the planetary capital. .

Bruised, battered, and barely standing, Vandal reluctantly returns to the cockpit so he can bolster the ranks of a depleted and desperate defense force while powerful foes press in on all sides. As he and his fellow Chevaliers attempt to hold back the flood of turncoats, spearheaded by a legendary cadre of off-world mercenaries, Vandal must learn to master the fickle and deadly upright tanks if he hopes to survive the coming battles. And in doing so, discover that there’s more to life than a maintenance bay.

The Last Exodus: The Earthborn Trilogy

The Last Exodus: The Earthborn Trilogy
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The Earth lies in ruins in the aftermath of an extraterrestrial invasion, the land devastated by a desperate war with no winners between mankind and a race of vicious, intelligent creatures. The seas are drying up while the atmosphere corrodes and slowly cooks any life remaining on the now desolate rock. Food is scarce, trust even more so, and the only people left alive all have done horrific things to stay that way.

Among the few survivors is Lucas, an ordinary man hardened by the last few years after the world’s end. He’s fought off bandits, murderers, and stranded creatures on his long trek across the country in search of his family, the one thing that drives him to outlive his dying planet. What he finds instead is hope, something thought to be lost in the world. There’s a ship buried in a crater wall. One of theirs. One that works. To fly it, Lucas must join forces with a traitorous alien scientist and a captured, merciless raider named Asha. But unless they find common ground, all will die, stranded on a ruined Earth.

Combining gritty post-apocalyptic survival and epic space opera, The Last Exodus is the beginning of a new action-packed science fiction adventure where the future of the human race depends on its survivors leaving the past behind.

The Drop of a Hat: A Humorous High Fantasy (Hat Trick Book 1)

The Drop of a Hat: A Humorous High Fantasy (Hat Trick Book 1)
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A powerful wizard and a lowly kobold experience a magical meeting of the minds in the first book of a comedic fantasy-adventure for fans of Terry Pratchett.

Absalom Scryne, the greatest wizard of his generation, has been murdered. There’s no other explanation for why his consciousness now resides in his well-worn but perfectly pointed hat.

Well, he isn’t going to take that lying down . . . or hanging from a branch, as the case may be. Instead, he’ll hop on the head of the first foul-smelling kobold that comes along and convince it that it’s in everyone’s best interests for them to undertake the epic journey through the Badlands—past horny necromancers, rustic werewolves, and rampaging ogres—back to the shining city of magic at the heart of civilization, where he will promptly kick the backside of whoever it was that finally managed to stab him in the back.

Assuming, that is, he can teach a kobold how to use magic, survive all the roaming adventurers who consider a kobold to be a very minor payday, and prevent anyone else from claiming the wealth of arcane knowledge that is now bound within the rather handsome piece of haberdashery that he has become.

The Dungeoneers

The Dungeoneers
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After five years as a city guard, Durham’s horizontal career trajectory adds a corkscrew when a misdelivered order assigns him to caravan duty for an eclectic group of Dwarves who hire themselves out as professional dungeoneers.
No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom.

That’s where The Dungeoneers come in. Dungeons sacked, artifacts recovered, no job too big or too small. They’re not adventurers; they’re professionals.
With the discovery that Durham may have arrived with a destiny attached to him the Dungeoneers find themselves in the midst of some history about to happen. Will experience and Dwarven know-how be enough to carry the day?

Summer’s End

SOMETIMES A DARK PAST CAN HAUNT YOU. OTHER TIMES IT JUST MAY BE THE ONLY THING KEEPING YOU ALIVE.

Fresh out of college with his Ship Engineer 3rd-Class certificate, Dave Walker’s only thought is to try to find a berth on a corporate ship plying the trade routes between the many habs, orbitals, and moons in the Solar System. The problem for Dave, however, isn’t his straight C average; it’s that his stepfather, a powerful Earth Senator he’s never met, now wants him dead.

Forced to take the first berth he can find, Dave ends up on the Iowa Hill, an old tramp freighter running with a minimal crew and nearing the end of its useful life, plying the routes that the corporations ignore and visiting the kinds of places that the folks on Earth pretend don’t exist.

Between the assassins, the criminals, and the pirates he needs to deal with, Dave is discovering that there are a lot of things out there that he still needs to learn.

But there’s one hard lesson he learned long ago that he’s being forced to remember: how to be ruthless.

At the publisher’s request, this title is sold without DRM (Digital Rights Management).

John Van Stry is a United States Air Force Veteran who worked in robotics and as a flight test engineer and as a quality and test engineer in the medical devices industry. He is a collector of motorcycles and big cats. A star of the indie publishing world, Summer’s End is his first novel with Baen Books.

NPCs (Spells, Swords, Stealth Book 1)

NPCs (Spells, Swords, Stealth Book 1)
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?

In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.

Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.

And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Orconomics: A Satire (The Dark Profit Saga)

Orconomics: A Satire (The Dark Profit Saga)
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A disgraced Dwarven hero. A band of deadbeat adventurers. His last shot at redemption could get him killed.

If Gorm Ingerson really wanted to drink himself to death, he never should have helped the Goblin. When his good deed lands him in a bad contract, Gorm finds himself entangled in a quest that will pit him against business magnates, the king of the Freedlands, and a mad goddess trying to fulfill a suicidal prophecy.

But Gorm’s tarnished circumstances may be hiding a golden opportunity. If he and his half-baked party can overcome deep conspiracies and dark magics, he just might redeem himself and his career enough to be a professional hero once more.

Orconomics: A Satire is the first book in The Dark Profit Saga, a trilogy so funny it’s epic. If you like down-and-out heroes, sidesplitting misadventures, and ingenious world-building, then you’ll love J. Zachary Pike’s dark and delightful ribbing of high fantasy.

Buy Orconomics to join the campaign for a high-energy, hilarious fantasy adventure today!