The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant

Related Posts
Dark Prince (vampire the masquerade)

The first novel set in vampire the masquerade RPG universe by White Wolf published in 1994 and back in print in 2024 (on kindle actually) The author also wrote a prequel : prince of the city Vampire Cannibalism — The Read more

The Beast Within: A Vampire the Masquerade Anthology

Unseen. The Kindred Move Among Us Not merely mad beasts of lonely hunters, the vampires of the World of Darkness who call themselves The Kindred because of the blood that elementally binds them together, are dangerously organized and cunning. They Read more

The Utterly Uninteresting and Unadventurous Tales of Fred, the Vampire Accountant
Date:
MainCategory:
Type:
tropes: ,
Lenght:
Seriesize:
Author:
Narrator:

Some people are born boring. Some live boring. Some even die boring. Fred managed to do all three, and when he woke up as a vampire, he did so as a boring one. Timid, socially awkward, and plagued by self-esteem issues, Fred has never been the adventurous sort.

One fateful night – different from the night he died, which was more inconvenient than fateful – Fred reconnects with an old friend at his high school reunion. This rekindled relationship sets off a chain of events thrusting him right into the chaos that is the parahuman world, a world with chipper zombies, truck driver wereponies, maniacal necromancers, ancient dragons, and now one undead accountant trying his best to “survive.” Because even after it’s over, life can still be a downright bloody mess.

UNDEATH & TAXES, sequel to THE UTTERLY UNINTERESTING AND UNADVENTUROUS TALES OF FRED, THE VAMPIRE ACCOUNTANT out now!

NPCs (Spells, Swords, Stealth Book 1)

NPCs (Spells, Swords, Stealth Book 1)
Date:
MainCategory:
Type:
Lenght:
Seriesize:
Author:
Narrator:

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?

In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.

Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.

And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Second Hand Curses

When your fairy godmother threatens to enslave you with a curse – when a malevolent piper solves your rat problem but steals your children – when you seek revenge on the prince who turned you into a frog – who can you turn to in your hour of need?

The band of scoundrels known far and wide as the Bastard Champions – the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs – as long as there’s enough gold to be earned.

They are Jack, the seemingly unkillable leader whose ever-present grin belies a dark past; Marie, who fights with fury but battles more fiercely to control the beast within; and Frank, the master of logistics, whose cloak hides horrific scars that are far more than skin-deep. As they slash and scheme through kingdom and village alike, the Bastard Champions uncover tantalizing clues to their ultimate quarry: the powerful Blue Fairy, who has made each of their lives a living hell.

Second Hand Curses adds a dash of sly wit and a heaping portion of action to the fairy tales you thought you knew.