Shadow’s Son

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Shadow’s Son
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The thrilling Shadow Saga begins in Shadow’s Son—“a first-rate sword-and-sorcery tale, with intriguing characters, that moves at a quick pace” (Booklist).

In the city of Othir, there are two kinds of people—the dead and those ones who made them that way.

Caim is certainly not dead. Orphaned and adrift, Caim grows up to become a cold-blooded assassin with the aid of his ethereal companion Kit—a useful-but-maddening spirit only he can see or hear. And as far as Caim is concerned, he doesn’t need anyone else getting that close to him.

But that changes when he’s betrayed on what should have been a simple job—and his only chance for survival lies with Josephine, the young daughter of the very nobleman he was hired to eliminate.

Soon Caim is caught in a wide-ranging conspiracy that stretches from Othir’s gilded halls of power to its bloodied alleyways. He must stay sharp if he is to uncover a cabal of traitors, keep Josey alive, and confront the forgotten truth of his own dark past…

The Whale Road (The Oathsworn Series, Book 1)

The Whale Road (The Oathsworn Series, Book 1)
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The first in the Oathsworn series, charting the adventures of a band of Vikings on the chase for the secret hoard of Attila the Hun.

In time with the magnificent British Museum Viking exhibition, comes the Oathsworn series, called ‘enthralling’ by fiction legend Bernard Cornwell, and known for its blockbuster battles and powerful suspense.

Life is savage aboard a Viking raider. Young Orm Rurikson is plucked from the snows of Norway to join his estranged father on the Fjord Elk, and becomes a member of the notorious crew – the Oathsworn. Hired as relic-hunters by the merchant rulers, and sent in search of a legendary sword of untold value to the new religion – their mission is treacherous. With only a young girl as guide, their quest will lead them on to the deep waters of the ‘whale road’, toward the cursed treasure of Attila the Hun. And to a challenge that will test the very bond that holds them together.

Kingdom Trilogy: The Lion Wakes, The Lion at Bay, The Lion Rampant

Kingdom Trilogy: The Lion Wakes, The Lion at Bay, The Lion Rampant
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A NATION WILL FIGHT FOR ITS FREEDOM.
Robert Low’s Kingdom Series on the making of Scotland, now available in one complete eBook for the first time and featuring a new and exclusive Author’s Note on the series.

THE LION WAKES
It is 1296 and Scotland is in turmoil. The old King, Alexander III, has died and Scotland’s future is in peril. Edward I of England, desperate to keep control of his northern borders, arranges for John Baliol to take leadership of Scotland.

But unrest is rife and many are determined to throw off the shackles of England. Among those men is Robert the Bruce, darkly handsome, young, angry and obsessed by his desire to win Scotland’s throne. He will fight for the freedom of the Scots until the end.

THE LION AT BAY
After fleeing to France following his defeat at the Battle of Falkirk, William Wallace has returned to Scottish soil to face his fate. But Robert the Bruce now stands between him and the crown. Warring factions, political intrigue and vicious battles threaten at every turn. Both men face uncertain futures, their efforts thwarted by shattered loyalties, superstition and rumour.

THE LION RAMPANT
It is 1314. Robert the Bruce has reigned for eight hard years, driving out his English enemies with fire and sword. Lives have been shredded by war – wives, daughters and lovers slain or imprisoned. His men have lost almost everything.

But three great fortresses in the Kingdom remain under English rule: Roxburgh, Stirling and Edinburgh. Bruce must capture each stronghold after another to come face-to-face with Edward II, the English King humiliated by defeat and determined to put down his Scottish enemy once and for all. And the last great battle for the Scottish throne will be decided on a bloody field called Bannockburn.

Beasts Beyond The Wall (Brothers Of The Sands)

Beasts Beyond The Wall (Brothers Of The Sands)
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In the dog days of Rome, a mission to the edge of the world…

Drust and Kag, two ex-gladiators, are met with an unusual request. Powerful Servilius Structus sends them deep into Scotland, land of the Caledonii, to find and secure a woman and her young son.

Accompanied by a crew of fellow rogues, they will risk everything on an insane quest and a daring escape.

With decadence and corruption in the air, the consequences of their failure are immeasurable, for the Empire itself is at stake.

A searing, blood-soaked historical adventure, perfect for fans of Giles Kristian, David Gilman and Conn Iggulden.

Praise for Rob Low

‘An epic tale of hardship, triumph, betrayal and brotherhood’ S. J. A. Turney

The Classic Fantasy Collection

The Classic Fantasy Collection
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Epic romances, fearsome dragons and alien worlds lie between the pages of this volume. Containing more than 35 stories from the early masters of fantasy literature, the narratives here transport the reader to alternate worlds where magic abounds, cosmic terrors lie around the corner and intrepid heroes fight for justice.

Drawing inspiration from Norse, Japanese and Chinese mythology as well as from traditional fairytales and modern fears, the authors collected here span the breadth of the genre. Including tales from William Morris, H. G. Wells, Robert E. Howard and H. P. Lovecraft amongst others, they demonstrate the plethora of imaginative literature that was written in the late 19th and early 20th centuries. Many of these tales were foundational works, bringing ideas of the supernatural into the mainstream, and through their efforts creating entirely new genres.

Before Tolkien, there were many writers embracing the realm of fantastic fiction. The man responsible for its origin was George MacDonald (1824-1905), a Calvinist minister and Celtic scholar, who wrote the first true fantasy novel. He was followed by a number of imaginative successors at the end of the 19th century, including H. G. Wells, Arthur Machen, and Ernest Bramah. After the end of World War I, the pulp magazines opened up the genre to a new generation of writers – particularly H. P. Lovecraft and Robert E. Howard – who provided exciting, magical and horrifying tales that fascinated a multitude of readers. By the outbreak of World War II, the outlines of the fantasy genre had been sketched out by these pioneers, and an entirely new type of fiction had been created.

This collection includes stories by:
Robert E. Howard
H. P. Lovecraft
G. G. Pendarves
H. G. Wells
William Morris
Lafcadio Hearn
Abraham Merritt
Arthur Machen
Ernest Bramah
Robert W. Chambers
George MacDonald

The Carnacki Casebook

The Carnacki Casebook
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Volume 1 of The Carnacki Casebook is a collection featuring three cases: The Haunting of Halton Grange, The Barton Wood Mystery, and The Secret in the Library.

The Haunting of Halton Grange: The staff of Halton Grange, a property in Dorset just south of the tranquil village of Corscombe, discover a mysterious hallway in the manor that had not been known of before. Dark and distorted, they daren’t enter. Lord Halton and Carlisle, the butler, brace themselves and venture inside. They find a part of the manor they’d thought had been torn down decades previously, and had contained the rooms of Lord Halton’s Great-uncle Colin: A skeleton in the Halton family closet with an evil reputation, including accusations of murder and dark magic. Making their way to the ancient bed chamber, they encounter a creature that had once been Lord Halton’s Great-uncle, and they barely escape with their lives. Realizing their dire need, Lord Halton contacts occult detective Thomas Carnacki, who enters the dark world himself and uncovers an even greater evil haunting Halton Grange. Part I of The Black Obelisk, a continuing series.

The Last Exodus: The Earthborn Trilogy

The Last Exodus: The Earthborn Trilogy
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The Earth lies in ruins in the aftermath of an extraterrestrial invasion, the land devastated by a desperate war with no winners between mankind and a race of vicious, intelligent creatures. The seas are drying up while the atmosphere corrodes and slowly cooks any life remaining on the now desolate rock. Food is scarce, trust even more so, and the only people left alive all have done horrific things to stay that way.

Among the few survivors is Lucas, an ordinary man hardened by the last few years after the world’s end. He’s fought off bandits, murderers, and stranded creatures on his long trek across the country in search of his family, the one thing that drives him to outlive his dying planet. What he finds instead is hope, something thought to be lost in the world. There’s a ship buried in a crater wall. One of theirs. One that works. To fly it, Lucas must join forces with a traitorous alien scientist and a captured, merciless raider named Asha. But unless they find common ground, all will die, stranded on a ruined Earth.

Combining gritty post-apocalyptic survival and epic space opera, The Last Exodus is the beginning of a new action-packed science fiction adventure where the future of the human race depends on its survivors leaving the past behind.

Herokiller

Herokiller
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Ready Player One meets Gladiator in this high-octane thriller that mixes black-ops espionage with fight-to-the-death combat in the arena.

In the near future, the line between entertainment and brutality has blurred. Mysterious billionaire Cameron Crayton is a household name from televised spectacles in which prison inmates fight to the death, but his old shows pale in comparison to his new event, The Crucible, a gladiatorial tournament anyone can enter. The winner is promised unimaginable wealth and glory . . . if they’re able to survive a series of globally broadcast fight-to-the-death matches with medieval weaponry against the world’s most fearsome fighters.

Former black-ops operative Mark Wei wants nothing more than to be left alone to drink after sacrificing everything?including his family?in America’s covert Cold War II against China, a war won largely because of him. But there are rumors that Crayton’s background and business dealings involve shady connections to foreign powers, and soon Mark is convinced to reluctantly dust off his training, strap on a sword and armor, and enter the tournament arena as an undercover agent.

It’s the most dangerous assignment he’s ever been given, and Mark quickly finds himself not just fighting for his life in the arena against trained killers, but racing to expose The Crucible’s founder’s secrets while navigating a viral phenomenon in which the stakes are literally life and death. . . .

The Dungeoneers

The Dungeoneers
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After five years as a city guard, Durham’s horizontal career trajectory adds a corkscrew when a misdelivered order assigns him to caravan duty for an eclectic group of Dwarves who hire themselves out as professional dungeoneers.
No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom.

That’s where The Dungeoneers come in. Dungeons sacked, artifacts recovered, no job too big or too small. They’re not adventurers; they’re professionals.
With the discovery that Durham may have arrived with a destiny attached to him the Dungeoneers find themselves in the midst of some history about to happen. Will experience and Dwarven know-how be enough to carry the day?

NPCs (Spells, Swords, Stealth Book 1)

NPCs (Spells, Swords, Stealth Book 1)
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?

In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.

Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.

And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.