Stealer of Flesh (The Kormak Saga)

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Stealer of Flesh (The Kormak Saga)
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The Ghul are the Stealers of Flesh, an ancient race of demons who possess the bodies of humans to work great evil. Now one of them has been freed from its ancient prison using Kormak’s own dwarf-forged sword and the Guardian must pursue it to a haunted city on the edge of the world to end its reign of terror.

Stealer of Flesh contains four-linked novelettes that tell the epic tale of Kormak’s hunt for a prince of demons. In it he encou

nters a conspiracy of demented mages, an army of werewolves, Orcish blademasters and a beautiful alchemist and her insane poet brother.

link to first omnibus below, second here, then the serie continue here with book 7

Swords & Dark Magic: The New Sword and Sorcery

An anthology of seventeen original tales of sword and sorcery penned by masters old and new.

Elric . . . the Black Company . . . Majipoor. For years, these have been some of the names that have captured the hearts of generations of readers and embodied the sword and sorcery genre. And now some of the most beloved and bestselling fantasy writers working today deliver stunning all-new sword and sorcery stories in an anthology of small stakes but high action, grim humor mixed with gritty violence, fierce monsters and fabulous treasures, and, of course, swordplay. Don’t miss the adventure of the decade!

Featuring:

  • Goats of Glory by Steven Erikson
  • Tides Elba: A Tale of the Black Company by Glen Cook
  • Bloodsport by Gene Wolfe
  • The Singing Spear by James Enge
  • A Wizard in Wiscezan by C.J. Cherryh
  • A Rich Full Week by K.J. Parker
  • A Suitable Present for a Sorcerous Puppet by Garth Nix
  • Red Pearls: An Elric Story by Michael Moorcock
  • The Deification of Dal Bamore: A Tale from Echo City by Tim Lebbon
  • Dark Times at the Midnight Market by Robert Silverberg
  • The Undefiled by Greg Keyes
  • Hew the Tintmaster by Michael Shea
  • In the Stacks by Scott Lynch
  • Two Lions, a Witch, and the War-Robe by Tanith Lee
  • The Sea Troll’s Daughter by Caitlín R. Kiernan
  • Thieves of Daring by Bill Willingham
  • The Fool Jobs by Joe Abercrombie

“[Strahan and Anders] present seventeen original stories that recall the classic works of Robert E. Howard and Fritz Leiber. . . . Fans of the classics will appreciate the tie-ins to familiar series by Michael Moorcock, Glen Cook, and Robert Silverberg, plus a fully authorized Cugel the Clever cameo by Michael Shea.” —Publishers Weekly

The Dead and the Damned(Warhammer)

The Dead and the Damned(Warhammer)
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The Warhammer universe explodes with adventure and sudden violence as Badenov’s Band, rogues and brigands all, take on all comers as they roam the Old World.

Led by their raven-haired commander Torben Badenov, whose lust for glory is only surpassed by his ferocity in battle, the motley gang roams the wretched towns and haunted forests fighting until every last unholy creature they encounter joins the dead or the damned.

The Dragon Lords: Fool’s Gold

The Dragon Lords: Fool's Gold
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Guardians of the Galaxy meets TheHobbit in this rollicking fantasy adventure.

It’s not easy to live in a world ruled by dragons. The taxes are high and their control is complete. But for one group of bold misfits, it’s time to band together and steal back some of that wealth.

No one said they were smart.

Shadow’s Son

Shadow’s Son
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The thrilling Shadow Saga begins in Shadow’s Son—“a first-rate sword-and-sorcery tale, with intriguing characters, that moves at a quick pace” (Booklist).

In the city of Othir, there are two kinds of people—the dead and those ones who made them that way.

Caim is certainly not dead. Orphaned and adrift, Caim grows up to become a cold-blooded assassin with the aid of his ethereal companion Kit—a useful-but-maddening spirit only he can see or hear. And as far as Caim is concerned, he doesn’t need anyone else getting that close to him.

But that changes when he’s betrayed on what should have been a simple job—and his only chance for survival lies with Josephine, the young daughter of the very nobleman he was hired to eliminate.

Soon Caim is caught in a wide-ranging conspiracy that stretches from Othir’s gilded halls of power to its bloodied alleyways. He must stay sharp if he is to uncover a cabal of traitors, keep Josey alive, and confront the forgotten truth of his own dark past…

The Dungeoneers

The Dungeoneers
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After five years as a city guard, Durham’s horizontal career trajectory adds a corkscrew when a misdelivered order assigns him to caravan duty for an eclectic group of Dwarves who hire themselves out as professional dungeoneers.
No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom.

That’s where The Dungeoneers come in. Dungeons sacked, artifacts recovered, no job too big or too small. They’re not adventurers; they’re professionals.
With the discovery that Durham may have arrived with a destiny attached to him the Dungeoneers find themselves in the midst of some history about to happen. Will experience and Dwarven know-how be enough to carry the day?

NPCs (Spells, Swords, Stealth Book 1)

NPCs (Spells, Swords, Stealth Book 1)
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?

In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.

Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.

And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Second Hand Curses

When your fairy godmother threatens to enslave you with a curse – when a malevolent piper solves your rat problem but steals your children – when you seek revenge on the prince who turned you into a frog – who can you turn to in your hour of need?

The band of scoundrels known far and wide as the Bastard Champions – the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs – as long as there’s enough gold to be earned.

They are Jack, the seemingly unkillable leader whose ever-present grin belies a dark past; Marie, who fights with fury but battles more fiercely to control the beast within; and Frank, the master of logistics, whose cloak hides horrific scars that are far more than skin-deep. As they slash and scheme through kingdom and village alike, the Bastard Champions uncover tantalizing clues to their ultimate quarry: the powerful Blue Fairy, who has made each of their lives a living hell.

Second Hand Curses adds a dash of sly wit and a heaping portion of action to the fairy tales you thought you knew.

Orconomics: A Satire (The Dark Profit Saga)

Orconomics: A Satire (The Dark Profit Saga)
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A disgraced Dwarven hero. A band of deadbeat adventurers. His last shot at redemption could get him killed.

If Gorm Ingerson really wanted to drink himself to death, he never should have helped the Goblin. When his good deed lands him in a bad contract, Gorm finds himself entangled in a quest that will pit him against business magnates, the king of the Freedlands, and a mad goddess trying to fulfill a suicidal prophecy.

But Gorm’s tarnished circumstances may be hiding a golden opportunity. If he and his half-baked party can overcome deep conspiracies and dark magics, he just might redeem himself and his career enough to be a professional hero once more.

Orconomics: A Satire is the first book in The Dark Profit Saga, a trilogy so funny it’s epic. If you like down-and-out heroes, sidesplitting misadventures, and ingenious world-building, then you’ll love J. Zachary Pike’s dark and delightful ribbing of high fantasy.

Buy Orconomics to join the campaign for a high-energy, hilarious fantasy adventure today!

The Fall of Gondolin

The Fall of Gondolin
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“An essential historical reference for Middle-earth fans” (Entertainment Weekly), The Fall Of Gondolin is the final work of J.R.R. Tolkien’s Middle-earth fiction, completing Christopher Tolkien’s life-long achievement as the editor and curator of his father’s manuscripts.

In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of the uttermost evil, unseen in this story but ruling over a vast military power from his fortress of Angband. Deeply opposed to Morgoth is Ulmo, second in might only to Manwë, chief of the Valar.

Central to this enmity of the gods is the city of Gondolin, beautiful but undiscoverable. It was built and peopled by Noldorin Elves who, when they dwelt in Valinor, the land of the gods, rebelled against their rule and fled to Middle-earth. Turgon King of Gondolin is hated and feared above all his enemies by Morgoth, who seeks in vain to discover the marvellously hidden city, while the gods in Valinor in heated debate largely refuse to intervene in support of Ulmo’s desires and designs.

Into this world comes Tuor, cousin of Túrin, the instrument of Ulmo’s designs. Guided unseen by him Tuor sets out from the land of his birth on the fearful journey to Gondolin, and in one of the most arresting moments in the history of Middle-earth the sea-god himself appears to him, rising out of the ocean in the midst of a storm. In Gondolin he becomes great; he is wedded to Idril, Turgon’s daughter, and their son is Eärendel, whose birth and profound importance in days to come is foreseen by Ulmo.

At last comes the terrible ending. Morgoth learns through an act of supreme treachery all that he needs to mount a devastating attack on the city, with Balrogs and dragons and numberless Orcs. After a minutely observed account of the fall of Gondolin, the tale ends with the escape of Túrin and Idril, with the child Eärendel, looking back from a cleft in the mountains as they flee southward, at the blazing wreckage of their city. They were journeying into a new story, the Tale of Eärendel, which Tolkien never wrote, but which is sketched out in this book from other sources.

Following his presentation of Beren and Lúthien Christopher Tolkien has used the same ‘history in sequence’ mode in the writing of this edition of The Fall of Gondolin. In the words of J.R.R. Tolkien, it was ‘the first real story of this imaginary world’ and, together with Beren and Lúthien and The Children of Húrin, he regarded it as one of the three ‘Great Tales’ of the Elder Days.