In the deepest reaches of space, on a ship that no longer exists, six travelers stare into the abyss . . . and the abyss stares back. Man has finally mastered the art of space travel and in a few Read more
RACE FOR THE RING OF THE GODS Romans have crossed the border into Germania and stolen Andvaranaut, the Ring of the Gods. Depending upon who possesses it and how it is used, it could let Rome conquer the world—or destroy Read more
An occult thief takes on a sinister society threatening to tear the fabric of this world apart, in this daring noir-thriller from the bestselling world of Arkham Horror
Countess Alessandra Zorzi, reformed thief and acquirer of occult artifacts, faces her greatest challenge yet as she searches for an elusive artist in possession of the powerful Zanthu Tablet; the only thing that can stop the strange psychic malaise afflicting Alessandra’s assistant, Pepper.
The countess’s quest takes her to the crooked heart of Venice, where an eerie organization is planning a grand performance that will engulf the city in chaos. As Pepper slips into an inescapable alien world, Alessandra must defeat powerful forces to save her friend. One wrong move could bring the curtain down on them all.
When a mysterious killer haunts Arkham, three struggling investigators must confront the eldritch horrors of their past in this action-packed pulp adventure from the world of Arkham Horror
In the swirling sewers beneath Arkham, excavators uncover a crystalline formation that hints at dark events from the city’s past. As the discovery makes headlines, so too does a series of bizarre murders. With no leads, the Arkham police are always one step behind. Acting on a hunch, down-on-his luck former journalist Andy Van Nortwick reunites with adventurer Jake Williams and struggling filmmaker Maude Brion to unearth the truth. The trio know of the supernatural horrors that lurk beyond this world, and the reality haunts them. But time is running out and between them they must face their nightmares before the city of Arkham is lost to blood and chaos.
The city of Arkham falls prey to ghoulish dread in this chilling anthology of action-packed adventure, from the bestselling world of Arkham Horror
Something monstrous has come to Arkham, Massachusetts. There have always been shadows here, but now a new hunger has risen from the depths and threatens those who dwell here. But there are heroes too – people who stand up and fight to stem the tide, even when it costs them everything. Explore eight shocking new tales of occult horror, captivating mystery, and existential fear – from a zealous new heroine to conniving cultists, bootleg whiskey to night terrors, and fiends that crawl from open graves. A nightmare has fallen across Arkham, and it will devour all.
The first in a new range of novels of eldritch adventure from the wildly popular Arkham Horror; an international thief of esoteric artifacts stumbles onto a nightmarish cult in 1920s New England.
Countess Alessandra Zorzi, international adventurer and thief, arrives in Arkham pursuing an ancient body freshly exhumed from a mound in Oklahoma, of curious provenance and peculiar characteristics. But before she can steal it, another party beats her to it. During the resulting gunfight at the Miskatonic Museum, the countess makes eye contact with the petrified corpse and begins an adventure of discovery outside her wildest experiences. Now, caught between her mysterious client, the police, and a society of necrophagic connoisseurs, she finds herself on the trail of a resurrected mummy as well as the star-born terror gestating within it.
A nightmarish power unleashed from the depths infiltrates Arkham in this nautical-horror pulp adventure from the acclaimed Arkham Horror game world
When dissolute fisherman Abel Davenport discovers an ancient temple in the deep ocean, he under the influence of a long dead god. In his attempts to restore the god’s cult, Abel unleashes a plague of twisted doppelgangers on Arkham. Horrified by the consequences, Davenport realizes that he alone cannot stop the monsters from resurrecting the Ancient One. Sometimes the only way to end one cult is to start another . . . Teaming up with redeemed cultist Diana Stanley and notorious thief Ruby Standish is the first step. The second is convincing Carl Sanford, the powerful leader of Arkham’s Silver Twilight Lodge, to join their cause. Together they might be the only hope of averting a cataclysmic eldritch invasion.