Critical Failures (Caverns and Creatures Book 1)

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The Drop of a Hat: A Humorous High Fantasy (Hat Trick Book 1)

A powerful wizard and a lowly kobold experience a magical meeting of the minds in the first book of a comedic fantasy-adventure for fans of Terry Pratchett. Absalom Scryne, the greatest wizard of his generation, has been murdered. There’s no Read more

Orconomics: A Satire (The Dark Profit Saga)

A disgraced Dwarven hero. A band of deadbeat adventurers. His last shot at redemption could get him killed. If Gorm Ingerson really wanted to drink himself to death, he never should have helped the Goblin. When his good deed lands Read more

Critical Failures (Caverns and Creatures Book 1)
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What if you and your friends got to live the game for real? What if you and your friends were assholes? After relentlessly mocking their strange new Game Master, Tim and his friends find themselves trapped in the bodies of their fantasy game characters, in a world where the swords, the magic, and the gastrointestinal issues are all too real.

They learn hard lessons about tolerance and teamwork, and a new meaning for the term “dump stat”. Ha ha. Just kidding. They don’t learn shit. Never before have comedy and fantasy come together so much like a train wreck, in which each train was carrying a shipment of burning dumpsters.

You just can’t help but continue to stare. Don’t be the last of your circle of nerds to read this book. Shake the Dorito crumbs out of your neck beard, grab your large sack, and prepare to enter the world of Caverns & Creatures. Get it NOW!

The Drop of a Hat: A Humorous High Fantasy (Hat Trick Book 1)

The Drop of a Hat: A Humorous High Fantasy (Hat Trick Book 1)
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A powerful wizard and a lowly kobold experience a magical meeting of the minds in the first book of a comedic fantasy-adventure for fans of Terry Pratchett.

Absalom Scryne, the greatest wizard of his generation, has been murdered. There’s no other explanation for why his consciousness now resides in his well-worn but perfectly pointed hat.

Well, he isn’t going to take that lying down . . . or hanging from a branch, as the case may be. Instead, he’ll hop on the head of the first foul-smelling kobold that comes along and convince it that it’s in everyone’s best interests for them to undertake the epic journey through the Badlands—past horny necromancers, rustic werewolves, and rampaging ogres—back to the shining city of magic at the heart of civilization, where he will promptly kick the backside of whoever it was that finally managed to stab him in the back.

Assuming, that is, he can teach a kobold how to use magic, survive all the roaming adventurers who consider a kobold to be a very minor payday, and prevent anyone else from claiming the wealth of arcane knowledge that is now bound within the rather handsome piece of haberdashery that he has become.

The Dungeoneers

The Dungeoneers
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After five years as a city guard, Durham’s horizontal career trajectory adds a corkscrew when a misdelivered order assigns him to caravan duty for an eclectic group of Dwarves who hire themselves out as professional dungeoneers.
No ruler wants to leave a powerful magical weapon lying about in a dungeon where just any prophesied upstart can stumble across it and use it to overthrow the kingdom.

That’s where The Dungeoneers come in. Dungeons sacked, artifacts recovered, no job too big or too small. They’re not adventurers; they’re professionals.
With the discovery that Durham may have arrived with a destiny attached to him the Dungeoneers find themselves in the midst of some history about to happen. Will experience and Dwarven know-how be enough to carry the day?

NPCs (Spells, Swords, Stealth Book 1)

NPCs (Spells, Swords, Stealth Book 1)
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What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the horses shoed, yet what adventurer has ever spared a thought or concern for the Non-Player Characters?

In the town of Maplebark, four such NPCs settle in for a night of actively ignoring the adventurers drinking in the tavern when things go quickly and fatally awry. Once the dust settles, these four find themselves faced with an impossible choice: pretend to be adventurers undertaking a task of near-certain death or see their town and loved ones destroyed.

Armed only with salvaged equipment, second-hand knowledge, and a secret that could get them killed, it will take all manner of miracles if they hope to pull off their charade.

And even if they succeed, the deadliest part of their journey may well be what awaits them at its end.

Second Hand Curses

When your fairy godmother threatens to enslave you with a curse – when a malevolent piper solves your rat problem but steals your children – when you seek revenge on the prince who turned you into a frog – who can you turn to in your hour of need?

The band of scoundrels known far and wide as the Bastard Champions – the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs – as long as there’s enough gold to be earned.

They are Jack, the seemingly unkillable leader whose ever-present grin belies a dark past; Marie, who fights with fury but battles more fiercely to control the beast within; and Frank, the master of logistics, whose cloak hides horrific scars that are far more than skin-deep. As they slash and scheme through kingdom and village alike, the Bastard Champions uncover tantalizing clues to their ultimate quarry: the powerful Blue Fairy, who has made each of their lives a living hell.

Second Hand Curses adds a dash of sly wit and a heaping portion of action to the fairy tales you thought you knew.

The Cabal of Thotash

The Cabal of Thotash
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The Cabal of Thotash has languished for years within their poorly-ventilated Manhattan lair. All of their rituals to summon an ancient malice and help it unmake reality have accomplished little beyond annoying the upstairs neighbor.

When a charismatic sacrifice talks her way off the dark altar and into a leadership position, the Cabal’s fortunes turn around, as do their ideas about what it means to serve the greater evil.

Orconomics: A Satire (The Dark Profit Saga)

Orconomics: A Satire (The Dark Profit Saga)
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A disgraced Dwarven hero. A band of deadbeat adventurers. His last shot at redemption could get him killed.

If Gorm Ingerson really wanted to drink himself to death, he never should have helped the Goblin. When his good deed lands him in a bad contract, Gorm finds himself entangled in a quest that will pit him against business magnates, the king of the Freedlands, and a mad goddess trying to fulfill a suicidal prophecy.

But Gorm’s tarnished circumstances may be hiding a golden opportunity. If he and his half-baked party can overcome deep conspiracies and dark magics, he just might redeem himself and his career enough to be a professional hero once more.

Orconomics: A Satire is the first book in The Dark Profit Saga, a trilogy so funny it’s epic. If you like down-and-out heroes, sidesplitting misadventures, and ingenious world-building, then you’ll love J. Zachary Pike’s dark and delightful ribbing of high fantasy.

Buy Orconomics to join the campaign for a high-energy, hilarious fantasy adventure today!

Moon Cops on the Moon

Moon Cops on the Moon
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Neal Gordon screwed up his assignment on Mars and they reassigned him to Antarctica. Now he’s being reassigned some place even worse: Luna City. A crime ridden hellhole with a super-rich ruling class, he almost immediately finds himself targeted by bounty hunters and cyborg terrorists. Thankfully, Neal has an unusual set of partners in robot dog, Barksley, and the snarky but badass Lucy Westenra. Yes, make all the vampire jokes you want.

It’s tough being a corporate cop on humanity’s foremost colony and before this adventure is over, he’s going to have to deal with deranged influencers, mysterious female secret agents, and a 1970s themed flying car called the Purple Rain. Can he survive to get reassigned? Who knows.

MOON COPS ON THE MOON is set in the Futurepunk setting of Agent G, the Cyber Dragons Trilogy, and Space Academy novels but functions as a standalone series. It is a humorous action-filled romp that fans of The ExpanseRobocopDemolition Man, and Blade Runner will enjoy.

How to Pick Up Women with a Drunk Space Ninja (The Adventures of Duke LaGrange Book 1)

How to Pick Up Women with a Drunk Space Ninja (The Adventures of Duke LaGrange Book 1)
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Bounty hunters. Ninjas. Anthropomorphic musk oxen from the moons of Gartosh. Welcome to the gut busting and page turning universe of Duke LaGrange! 

When bounty hunter Duke LaGrange and his oft inebriated Japanese-Irish ninja companion, Ishiro’shea, entered their favorite watering hole, Cyborg Joe’s Grill N’ Go & The Why Not Saloon, they had no idea that they would soon be gobbled up by an unhinged astral anomaly and deposited on an uncharted primitive world. Few things are worse than undeveloped planets especially those that haven’t even made it to the soufflé stage.

To top it off, this particular planet comes with its own insane ruler and an Orb that Controls Everything and Must be Respected.

The bounty hunting duo will need to navigate a violent rebellion, flying fire breathing panthers, and mutated swamp cannibals in order to avoid being stranded light years from the nearest well-made martini.

How to Pick Up Women with a Drunk Space Ninja is the first book in The Adventures of Duke LaGrange, a series of hilarious sci-fi adventure romps from the creative mind of Jay Key. You are sure to fall in love with Key’s menagerie of colorful characters and laugh-out loud storytelling talents.

Rhataloo : A Takamo Universe Novel (Muto Chronicles)

My name is Sedrick. I’m a man-size, space-faring rhat. I’m also executive officer for an interstellar cargo ship—the Granum. My captain and I are in a wee bit of trouble. We’ve been summoned by the Emperor’s auditors. Now, That doesn’t sound ominous. But, believe me, it is. These aren’t your typical bean-counters. These guys will extract a nose or a tail if you mess up. And we messed up.

It was a simple job. Deliver a hold packed with cheese and spirits to a backwater planet in the Orion spur. Things didn’t go as planned. They never do on a ship full of buffoons and malcontents. Chief among my problems were those two scientists Dontel and Uzel. Their spectacular bungle landed us on Earth, an even more backwater world than the one we were headed for. No starships, no flight—not even a lightbulb!

I did my executive level best—threatening, bargaining, and stunning to get the job done. To get the hold filled. The Granum was safe and secure. Nestled within a forest in northeastern France. I made connections with the locals. I had a plan!

Then the soldiers arrived. All sorts of soldiers. It was an absolute mess. A scheduling nightmare! How was I to gauge the long-term effects? The galactic repercussions?

And now our lives and livelihoods are at stake again. The best I can hope for? This memory machine the auditors have me connected to will cook my brain.