Hour of the Horde

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Hour of the Horde
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One man stands between Earth and a ravening alien horde. Classic military sf in the mode of Starship Troopers and Ender’s Game from a master of the genre.

The ravenous aliens known as the Horde make their way across the Universe like locusts, stripping bare entire galaxies and leaving death and destruction in their wake. Now, they stand on the edge of the Milky Way.

It seems all is lost, but the denizens of our galaxy are not content to give up without a fight. To that end, a galaxy-wide defense force has been assembled, with each star system contributing their greatest warrior to the battle.

Enter Miles Vander, the best a tiny backwater like Earth has to offer. Vander may be the key to destroying the Horde. But first he’ll have to prove his worthiness to his alien compatriots.

A classic of military sf from Hugo and Nebula Award-winning master of science fiction Gordon R. Dickson.

Federation series by H. Beam Piper (Terro-Human Future History) 1961-1981

Federation series by H. Beam Piper (Terro-Human Future History) 1961-1981
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First novel :

“Four-Day Planet” . . . where the killing heat of a thousand-hour “day” drives men underground, and the glorious hundred-hour sunset is followed by a thousand-hour night so cold that only an Extreme Environment Suit can preserve the life of anyone caught outside. Fenris isn’t a hell planet, but it’s nobody’s bargain. With 2,000-hour days and an 8,000-hour year, it alternates blazing heat with killing cold. A planet like that tends to breed a special kind of person: tough enough to stay alive and smart enough to make the best of it. When that kind of person discovers he’s being cheated of wealth he’s risked his life for, that kind of planet is ripe for revolution.

Also 2 short stories collection in the same universe

Paratime Police: Complete Sci-Fi Series

Paratime Police: Complete Sci-Fi Series
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The last novel of this serie has been expanded into another serie from 2000 to 2016 by John F. Carr available here

 

H. Beam Piper’s ‘Paratime Police: Complete Sci-Fi Series’ delves into the riveting exploits of an advanced civilization adept in paratime travel across parallel universes. Within these alternate realities lie the means to replenish their own depleted Earth through trade of unique resources. The series weaves intricate narratives of espionage, control, and the moral high wire walked by the titular Paratime Police, guardians of this precarious status quo. Piper’s prose is rich with speculative imagination, which is grounded within the framework of mid-20th century science fiction aesthetics and philosophies, carving a niche that resonates with aficionados of the genre’s classic era.

Henry Beam Piper’s background as a self-taught polymath, with an insatiable curiosity for history and science, deeply informs the textured world-building of the Paratime series. His foresight in conceptualizing multiverse theory predates its popularity in contemporary science fiction. Piper’s Paratime Police operate under a complex socio-political structure that echoes Cold War tensions, providing a lens for interpreting the nuanced interplay between power, ethics, and the responsibility that comes with technological advancement.

‘Readers seeking a blend of science fiction with historical depth and philosophical underpinnings will find ‘Paratime Police: Complete Sci-Fi Series’ a treasure trove. Piper’s visionary work invites enthusiasts to ponder the ramifications of unchecked innovation while being immersed in tales of suspense and cosmic intrigue. This compilation not only commemorates Piper’s legacy but also serves as a perfect introduction to his thought-provoking explorations of time and reality.

The Dumarest Saga

The Dumarest Saga
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Written from 1967 to 1986 by E.C. Tubb with a last book  published in 2008 2 year before the death of the author

The Dumarest saga was one of the inspiration for the Traveller (role-playing game)

Each story is a self-contained adventure, but throughout the series, Earl Dumarest, the protagonist, searches for clues to the location of his home world, Earth.

The stories are set in a far future galactic culture that is fragmented and without any central government. Dumarest was born on Earth, but had stowed away on a spaceship when he was a young boy and was caught. Although a stowaway discovered on a spaceship was typically ejected to space, the captain took pity on the boy and allowed him to work and travel on the ship. When the story opens in The Winds of Gath, Dumarest has traveled so long and so far that he does not know how to return to his home planet and no-one has ever heard of it, other than as a myth or legend.

This is the tale of Earl Dumarest. Space-wanderer, gladiator-for-hire, seeker of Man’s forgotten home.

Dumarest’s search begins on the ghost-world of Gath, where he becomes unwilling champion of the Matriarch of Kund, and must undergo a fight-to-the-death at stormtime.

Victory could give Dumarest his first clue to the whereabouts of the planet he fled from as a child – an obscure world scarred by ancient wars, which lies countless light years from the thickly populated centre of the galaxy; a world no-one else in the inhabited universe believed exists.

Earth, the birthplace of Man.

 

Pulp on Pulp: Tips and Tricks for Writing Pulp Fiction

Pulp on Pulp: Tips and Tricks for Writing Pulp Fiction
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No. 1 New Release in:

  • Words and Language Reference
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Write Fast. Write Well. Get Paid.

These were the watchwords of old-school pulp fiction: fun, fast-paced, and immensely popular with readers.

The pulp era is coming back.

Blending timeless lessons from the grandmasters of the pulp era with the genres, tastes and technologies of today, PulpRev forges boldly ahead into the future of fiction.

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Worlds Beyond Worlds: The Short Fiction of John R. Fultz

Worlds Beyond Worlds: The Short Fiction of John R. Fultz
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“…an author with an exceptional talent for characterization and world building.” —The Library Journal

“Fultz has rapidly matured into a major fantasist.” —Laird Barron, Author of Black Mountain

“His world-building is in a class by itself.” —RT Book Reviews

“This is fantasy of the Dunsany, Smith and Vance school, where breathless wonders spill off the page in spendthrift profusion.” —John Hocking, Author of Conan and the Emerald Lotus

Worlds Beyond Worlds collects 11 fantasy tales published during 2010 to 2020, most of them set in various imaginary worlds of wonder. From dark fantasy to sword-and-sorcery, heroic fantasy to weird history, here is a magic bagful of mystic trips and fantastic adventures. Avenging warriors defy the grip of death, wizards wander between the worlds, and savage hordes storm the gates of elder cities. Weird sorcery twists the fabric of reality, strange creatures run wild, and swords ring like thunder in the storm of battle. Eleven unforgettable excursions into the boundless realms of weird fantasy.

Darker Than Weird: Fourteen Tales of Horror

From celebrated fantasist John R. Fultz comes a collection of dark and varied tales of horror. As did his 2021 fantasy collection, Worlds Beyond WorldsDarker Than Weird showcases Fultz’s talent for creating compelling characters and stories in fantastic and inventively horrifying worlds. Dark science fiction, Lovecraft-inspired terrors, strange apocalypses and other dooms abound in these pages—a true delight for the horror devotee.

Behind the torn facade of the living world lurks a realm of vivid darkness. Strange currents ebb and flow in the stellar void, spawning monsters, ghosts, and abominations beyond human understanding. Darker Than Weird collects ten years of weird fiction that defies and sometimes utterly destroys the boundaries of genre. From dystopic nightmares to gruesome science fiction, modern terrors to ancient gods, horror is the common thread in this dark tapestry of tales. Fourteen unsettling explorations of the supernatural, the ghastly, and the existentially grotesque. Read them at your own risk.

With a foreword by Don Webb and illustrations by Dan Sauer

“John R. Fultz is a powerful and creative writer very much in the Weird Tales tradition. He is well worth your attention.” —DARRELL SCHWEITZER, former editor of Weird Tales

“Fultz has rapidly matured into a major fantasist.” —LAIRD BARRON, Author of Occultation and Black Mountain

“…a master of his craft.” —DON WEBB, Author of Building Strange Temples

“Fultz delivers the goods.” —HOWARD ANDREW JONES, Author of The Ring-Sworn Trilogy

“…an author with an exceptional talent for characterization and world building.” —The Library Journal

Hell Spawn: A Catholic Action Horror Novel (St. Tommy N.Y.P.D. Book 1)

Hell Spawn: A Catholic Action Horror Novel (St. Tommy N.Y.P.D. Book 1)
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My name is Officer Thomas Nolan, and I am a saint.

I can smell evil. I show mercy to the lesser criminals – the desperate. Even those I’ve put behind bars seem to like me. But now there’s a serial killer bringing darkness beyond imagination to my city. I can smell his stench a mile away. But how can I prove it?

How do you do forensics on a killer possessed by a demon?

Conan the Warlord by Leonard Carpenter

Conan the Warlord by Leonard Carpenter
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pastiche of Conan by Leonard Carpenter

In the ancient land of Nemedia, Conan of Cimmeria agrees to impersonate Baron Eihnarson’s son and heir in order to escape a foul prison cell–at least until he can escape completely, with a pouch full of gold. Calissa, the Baron’s sensuous daughter, has other plans for Conan, as does Evadne, the voluptuous rebel maiden. Palace intrigues swirl–poison in the cup and the assassin’s dagger in the dark–and Conan must lead the army of Diander against the Cult of the Snake, the demon which burns and slays all whom it does not concert to half-serpent slaves of an ancient evil. In mouldering tombs the dead Lords of Einharson stir, and rise to strike down any who would threaten their line.

Conan the Champion by John Maddox Roberts

Conan the Champion by John Maddox Roberts
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pastiche of Conan by John Maddox Roberts known for his SPQR serie of historical mystery set in the final years of the Roman Republic

Stranded in the furthest northern reaches of Brythunia, Conan the Cimmerian pledges himself as the champion of the haughty, beautiful Queen Alcuina. Soon the mighty barbarian is enmeshed in a war with two kings, who want Alcuina’s lands, and the evil wizard Iilma, who plots to rule the entire northland and has his own foul designs on the queen’s body. From the blood-drenched snows of the Brythunian forests to the sorcerous Shifting Lands the battles rage. The dead rise to slay, and victory can only come from Conan the Champion.