Citadel of Fear (Annotated): A classic pulp horror novel

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Tales of El Borak and Other Desert Adventures by Robert E. Howard

Robert E. Howard is famous for creating such immortal heroes as Conan the Cimmerian, Solomon Kane, and Bran Mak Morn. Less well-known but equally extraordinary are his non-fantasy adventure stories set in the Middle East and featuring such two-fisted heroes Read more

“Wonderful and tragic allegory … amazing and thrilling scenes … masterful … huge mystery, gigantic tragedy, and original and extraordinary situations…” H. P. Lovecraft

One of the greatest of all classics pulp magazines  dark fantasy,  by the  woman who wrote as Francis Stevens.

Lost in the Mexican desert, two adventurers stumble into the mysterious lost civilization of Tlapallan, populated by people of the night who still worship the ancient Aztec gods — and know that those gods are alive and active — and angry!

This edition of Francis Stevens’s 1918 horror novel the complete novel including all thirty-three chapters, unlike most other ebook editions.

Shapers of Worlds: Science fiction & fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers

Shapers of Worlds: Science fiction & fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers
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Within these pages lie eighteen stories, from eighteen worlds shaped by some of today’s best writers of science fiction and fantasy, all guests on the Aurora Award-winning podcast The Worldshapers during its first year. There are original stories from Tanya Huff, Seanan McGuire, David Weber, L.E. Modesitt, Jr., John C. Wright, D.J. Butler, Christopher Ruocchio, Shelley Adina, and Edward Willett, plus fiction by John Scalzi, David Brin, Julie Czerneda, Joe Haldeman, Gareth L. Powell, Dr. Charles E. Gannon, Fonda Lee, Derek Kunsken, and Thoraiya Dyer. Some are international bestsellers

. Among them are winners and nominees for the Hugo, Nebula, World Fantasy, Aurora, Sunburst, Aurealis, Ditmar, British Science Fiction Association, and Dragon Awards. Some have been writing for decades, others are at the beginning of their careers. All have honed their craft to razor-sharpness.

A teenage girl finds something strange in the middle of the Canadian prairie. An exobiologist tries to liberate a giant alien enslaved on its homeworld by humans. The music of the spheres becomes literal for an Earth ship far from home. A superhero league interviews for new members. Strangers share a drink on a world where giant starships fall. Two boys, one a werewolf, one a mage, get more than they bargained for when they volunteer to fight an evil Empire. A man with amnesia accepts a most unusual offer. A young woman finds unexpected allies as she tries to win a flying-machine race in steampunk London . . .Ranging from boisterous to bleak, from humorous to harrowing, from action-filled to quiet and meditative; taking place in alternate pasts, the present day, the far, far future, and times that never were; set on Earth, in the distant reaches of space, in fantasy worlds, and in metaphysical realms, each of these stories is as unique as its creator. And yet, they all showcase one thing: the irrepressible need of human beings to create, to imagine, to tell stories.To shape worlds.

The Revelations of Zang: Twelve Tales of the Continent

A collection of dark fantasy tales with a metaphysical edge, full of grotesque wonders and weird splendor. Artifice the Quill flees from tyrant sorcerers into a world of strange magic, ancient gods, and exotic kingdoms.

The exiled author joins a traveling troupe of performers known as the Glimmer Faire, where he learns the magical power of art and the art of magical power. These Twelve Tales of the Continent alternate between the exploits of Artifice and the adventures of Taizo the Rogue, a master of skullduggery who sparks a rebellion in the name of bloody vengeance.

The Lost Gods of Narr were displaced a century ago by the Sorcerer Kings, a council of dictators who rule the Golden City with necromancy, alchemy, and terror.

The mysterious folk of the Red Isle foster dissension in Narr by smuggling their enchanted goods into the city, while the ancient Zang Forest expands itself across the lands of men, devouring farms and towns as it reaches to smother the wicked city. Now that the Lost Gods are returning to destroy the world, only Artifice, Taizo, and a small band of rebels have any hope of preventing the apocalypse.

Seven of these interrelated stories are previously unpublished, including “Spilling the Blood of the World,” the novelette which brings the entire Zang Cycle to a staggering finale.

Praise for the Zang Cycle stories:

“Fultz tells us a wonderful tale in ‘The Persecution of Artifice the Quill.’ Artifice is a writer in a city dominated by sorcerers. He runs afoul of them because he wrote a book called ‘The End of Sorcery.’ In just 12 pages, Fultz tells us what we need to know about this world and also provides a good story, quite an accomplishment.” —SFRevu

“In this dark, sparkling little fantasy [‘The Vintages of Dream’], a thief sets out to rob a sorcerer who possesses a large number of expensive glass bottles in which he has captured his dreams.” —SF Site

“When the Glimmer Faire Came to the City of the Lonely Eye” is “a prosaic piece, filled with vivid descriptions that make it easy to imagine the characters, their surroundings, and… the words here are carefully chosen so as to maximize their effectiveness while minimizing the attention they draw to themselves. At its simplest, this is an enjoyable adventure that reveals the power of art and artists.” —Tangent Online

“The real interest [in ‘Glimmer Faire’] is not so much in Artifice himself as in the head of the troupe, Mordeau, whose sorcery enhances the stagecraft and effects, so that even a god can be moved.” —Locus

“Fultz begins ‘Return of the Quill’ with a terrific opening scene… Treachery and clever intrigue follow as Fultz cleverly works out his dark tale’s rewarding conclusion.” —Tangent Online

“…a powerful tale filled with imaginative and satisfying S&S goodness; meanwhile, Fultz never loses sight of the fact that even necromantic geeks have feelings. [‘Return of the Quill’] was my favorite story of the issue.” —SF Site

Immaculate Scoundrels (The SCALEBORN Series)

Immaculate Scoundrels (The SCALEBORN Series)
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Yhorom: A shining empire more than 5,000 years old, built on the might of its swords and its sorcery.

Yhorom: Home to the venerable City of Masters, where sorcerers can live up to a thousand years.

Yhorom: A seething battleground where elite factions plot to steal the kingdom’s future, while others search only for their next big score.

Thold breaks out of prison to pursue a mystical vision. But is he really a favored son of the Moon Goddess? Or simply a faithless ex-monk turned bandit and completely out of his mind?

Yuhai searches the Outer Provinces for scaleborn wizards and witches. Is she out to destroy them all, or does this magical harvesting serve some greater purpose?

Together they assemble a crew of outlaws brave or foolish enough to cross the haunted desert, searching for a treasure lost to the ages. Is this a righteous quest blessed by divine forces, or a clever trap set by the ruthless Masters of Yhorom? Either way, their expedition will unearth the forgotten horrors of history and unleash a power beyond mortal comprehension.

IMMACULATE SCOUNDRELS is the first volume of the SCALEBORN Series.

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Flying Wizard Press

North To The Bitterroot: With a Winchester, a Wagon and a Bowie Knife, They Were the Men Who Opened the Wild Frontier… (The Sundown Riders)

North To The Bitterroot: With a Winchester, a Wagon and a Bowie Knife, They Were the Men Who Opened the Wild Frontier... (The Sundown Riders)
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Between Kansas City and Montana Territory were a thousand ways to die-and a few bold men who would never turn back.

Miners dug for fortunes. Soldiers died on open plains. And a few brave men drove the wooden freight wagons into the wild land. Now, master Western novelist Ralph Compton tells the real story of the touch-as-leather men who carried supplies, guns and gold into the untamed frontier.

Dutch Siringo rose from modest beginnings and proved his skill with a team of horses and a gun. Betrayed by a woman, hunted by a desperate man, Dutch led a group of hard-fighting teamsters where no other shippers would go-through the heart of the Sioux territory, into the teeth of winder along the murderous Bozeman Trail. Now, between Fort Kearny and the mining camps in the Bitterroot Mountains, Dutch and his teamsters faced Montana blizzards, hungry wolves and the kind of enemies you have to bury to outrun.

Walkers in Shadow

Demons in Manhattan sewers. Enchanted gateways deep within the Bowery. Zombies in Harlem. Old World vampires haunting New Rochelle. Hidden Templar treasures and a hunt for the Grail across the length of a continent.

Quasi-immortal Damian Paladin and adventuress Leigh Oswin pit their wits, guns and flying skills against the magical and mundane in 1930s America – and worlds beyond.
Thrill to Author Mike Chinn’s WALKERS IN SHADOW. From Pro Se Productions.

An Oblique Approach (Belisarius Saga)

An Oblique Approach (Belisarius Saga)
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ALIEN MINDS BATTLE
FOR BYZANTIUM

In northern India the Malwa have created an empire of unexampled evil. Guided or possessed by an intelligence from beyond time, with new weapons, old treachery, and an implacable will to power, the Malwa will sweep over the whole Earth.

Only three things stand between the Malwa and their plan of eternal domination: the empire of Rome in the East, Byzantium; a crystal with vision; and a man named Belisarius, the greatest commander Earth has ever know. . . .

Deep Space Accountant (The Sphere of Influence)

Deep Space Accountant (The Sphere of Influence)
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Could this be the worst job interview in the entire history of the universe? Possibly. So when Elton D Philpotts lands his dream Space Corps accountancy job he can’t help wondering how it happened. And why.
Somebody in the Space Corps must need him, and they need him bad.

But the work is dull; nothing like the glamour job he expected. Until he sees things he should not have seen: A hidden ledger, dodgy accounting transactions, bogus gate receipts.

And when a whole starship disappears, who are they going to blame?
A frantic race across the Sphere of Influence takes Elton and his hapless band of followers into adventure and dangers none of them could ever have imagined.

The Elements of Sorcery

Contains: SORCERER’S CODE, SORCERER’S CRIME, SORCERER’S BLOOD, SORCERER’S WAR, SORCERER’S TRUTH

No matter what you want to learn, everyone has to start somewhere.

Edar Moncrief is a sorcerer: one of an elite few who can control manna, the life force of the world, using only his mind. When he trips over the body of an Arbiter—an elite warrior-monk with powers not so unlike his own—in the streets of Elenia, Moncrief must race to solve the murder while a literal sword hangs over his head.

And that’s just the beginning.

Within these pages are five novellas following the adventures of Edar Moncrief as he discovers the deepest truths of the power that he wields, his triumphs and downfalls, his perfect moments… and his greatest mistakes.

These are the Elements of Sorcery.

Khai of Khem

Considered by many to be among Brian Lumley’s greatest works, the exciting Khai of Khem is little-known in the US. This time-traveling adventure story spans centuries and cultures in Lumley’s trademark mix of horror and science fiction, much like his internationally-best-selling Necroscope series. Like the Necroscope novels, Khai of Khem is packed with fast-paced action, hair’s-breadth escapes, all-consuming love, endless horror, and, in the person of Khai himself, quick wits and bravery in the teeth of danger

Khai begins life in ancient Egypt as the son of Pharaoh Khasathut’s chief architect. Believing Pharaoh to be a god, Khai is stunned to learn that the supposedly great and wise leader is a shriveled, ancient fossil of a man whose chief desires are to deflower young virgins and achieve eternal life through the powers of his black magicians. When Khai dares to raise a hand to Pharaoh, he is condemned to be a slave.

Escaping, Khai flees to neighboring Kush where he earns the rank of general in the army of Queen Ashtarta…and a place in Ashtarta’s bed. In the heat of battle against Pharaoh’s armies, Khai is betrayed by his best friend and falls victim to the evil spells of Khasathut’s magicians, who send his soul winging centuries into the future.

In modern America, Khai searches for the reincarnated souls of his love, Ashtarta, and of his betrayer. Khai is amazed by many of the wonders of the modern world-television, air conditioning, and especially guns, bombs, and other weapons. Returning to his own time, Khai uses the technologies he saw in the future to rewrite the past. But will he and Ashtarta be in time to prevent Khasathut from attaining immortality and using newly-gained alien powers to destroy all of Khem and Kush?