Gunthar- Warrior of the Lost World

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GUNTHAR! Collected together for the first time! The mighty swordsman from the wild plains of Tatukura storms his way through four fantastic adventures.

PRIESTESS OF THE FIRE-GODS. THE CITY OF THE BLACK FLAME. THE DEVIL FROM BEYOND. LORD OF THE BLACK THRONE.

RIDERS OF THE FIRE

RIDERS OF THE FIRE
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THEY RODE ON WHEELS OF DEATH AND FURY ACROSS THE HELLSCAPE OF A SCORCHED EARTH! One man’s shattered past… One woman’s lone quest… The past is gone.

When the nukes hit the world was plunged into the darkness of the long night. The countdown to extinction had begun… Meet Cal—rider and drifter of the empty highways, seeking to lose himself in the oblivion of his own fevered nightmare…

Then there’s the mysterious Sioux huntress; bound for a secret location only she knows. A woman who may carry with her the hopes and dreams of a new born paradise…

Together they must battle feral punks, flesh hungry mutants, a crazed dictator and the fallout terrors of a nuclear hell if they are to make it to the far edge of the world. To a destination that may not even exist… RIDERS OF THE FIRE.

The Revelations of Zang: Twelve Tales of the Continent

A collection of dark fantasy tales with a metaphysical edge, full of grotesque wonders and weird splendor. Artifice the Quill flees from tyrant sorcerers into a world of strange magic, ancient gods, and exotic kingdoms.

The exiled author joins a traveling troupe of performers known as the Glimmer Faire, where he learns the magical power of art and the art of magical power. These Twelve Tales of the Continent alternate between the exploits of Artifice and the adventures of Taizo the Rogue, a master of skullduggery who sparks a rebellion in the name of bloody vengeance.

The Lost Gods of Narr were displaced a century ago by the Sorcerer Kings, a council of dictators who rule the Golden City with necromancy, alchemy, and terror.

The mysterious folk of the Red Isle foster dissension in Narr by smuggling their enchanted goods into the city, while the ancient Zang Forest expands itself across the lands of men, devouring farms and towns as it reaches to smother the wicked city. Now that the Lost Gods are returning to destroy the world, only Artifice, Taizo, and a small band of rebels have any hope of preventing the apocalypse.

Seven of these interrelated stories are previously unpublished, including “Spilling the Blood of the World,” the novelette which brings the entire Zang Cycle to a staggering finale.

Praise for the Zang Cycle stories:

“Fultz tells us a wonderful tale in ‘The Persecution of Artifice the Quill.’ Artifice is a writer in a city dominated by sorcerers. He runs afoul of them because he wrote a book called ‘The End of Sorcery.’ In just 12 pages, Fultz tells us what we need to know about this world and also provides a good story, quite an accomplishment.” —SFRevu

“In this dark, sparkling little fantasy [‘The Vintages of Dream’], a thief sets out to rob a sorcerer who possesses a large number of expensive glass bottles in which he has captured his dreams.” —SF Site

“When the Glimmer Faire Came to the City of the Lonely Eye” is “a prosaic piece, filled with vivid descriptions that make it easy to imagine the characters, their surroundings, and… the words here are carefully chosen so as to maximize their effectiveness while minimizing the attention they draw to themselves. At its simplest, this is an enjoyable adventure that reveals the power of art and artists.” —Tangent Online

“The real interest [in ‘Glimmer Faire’] is not so much in Artifice himself as in the head of the troupe, Mordeau, whose sorcery enhances the stagecraft and effects, so that even a god can be moved.” —Locus

“Fultz begins ‘Return of the Quill’ with a terrific opening scene… Treachery and clever intrigue follow as Fultz cleverly works out his dark tale’s rewarding conclusion.” —Tangent Online

“…a powerful tale filled with imaginative and satisfying S&S goodness; meanwhile, Fultz never loses sight of the fact that even necromantic geeks have feelings. [‘Return of the Quill’] was my favorite story of the issue.” —SF Site

Immaculate Scoundrels (The SCALEBORN Series)

Immaculate Scoundrels (The SCALEBORN Series)
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Yhorom: A shining empire more than 5,000 years old, built on the might of its swords and its sorcery.

Yhorom: Home to the venerable City of Masters, where sorcerers can live up to a thousand years.

Yhorom: A seething battleground where elite factions plot to steal the kingdom’s future, while others search only for their next big score.

Thold breaks out of prison to pursue a mystical vision. But is he really a favored son of the Moon Goddess? Or simply a faithless ex-monk turned bandit and completely out of his mind?

Yuhai searches the Outer Provinces for scaleborn wizards and witches. Is she out to destroy them all, or does this magical harvesting serve some greater purpose?

Together they assemble a crew of outlaws brave or foolish enough to cross the haunted desert, searching for a treasure lost to the ages. Is this a righteous quest blessed by divine forces, or a clever trap set by the ruthless Masters of Yhorom? Either way, their expedition will unearth the forgotten horrors of history and unleash a power beyond mortal comprehension.

IMMACULATE SCOUNDRELS is the first volume of the SCALEBORN Series.

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Flying Wizard Press

Sword and Planet (short stories collection)

John Carter and Dejah Thoris, Flash Gordon and Dale Arden, the Lensmen, the Galactic Patrol, where are you now?

This anthology sets out to revive the spirit of former days of planetary romance, of square jawed rocketeers and raiders of the spaceways, killer robots and space princesses, beastmen and barbarians; from the desert cities of Mars to the reptile infested jungles of lost worlds that time forgot…

The Obanaax: And Other Tales of Heroes and Horrors

“The Obanaax” is a collection of two novelettes and two short stories that take the reader on a journey to the world of Aaduna on the great northern continent of Mbor. This novel’s imaginative sword and sorcery world, influenced by several West African languages, sets this book apart from other stories explored in this genre.

These narrative elements, naming conventions, and heart-pounding prose makes “The Obanaax” an adventure that will ignite a passion for exploring this undreamed-of new world far beyond the last page has turned.

These tales from far afield will introduce to you the adventurous derring-do of those unaccustomed to the monstrous chaos of the unnatural and, at times, its alien desires. An epic for those willing to brave far and away from the world we know.

Track of the Snow Leopard

Track of the Snow Leopard features five savage tales of Orhan Timur, the gray-eyed wanderer known and feared as the Snow Leopard.

From an enchanted palace lost in time to a haunted temple-city, to robbing an Emperor’s tomb for the keys to an immortal army to a hunt for a demon tiger to finding a lost world beneath the snow-clad Drokpa Mountains, Orhan Timur swashbuckles and slays through a world filled with hostile forces and magics in the classic pulp sword and sorcery style.

Also includes the bonus story, The Lions of Malakkaria

Dead Detectives Society

THRILLING MYSTERIES OF THE MACABRE !

Throughout history and infinite dimensions, there exists a secret group of supernatural investigators operating on the fringes of society, lurking in the shadows, working strange cases with little reward. They are hardboiled zombies and ghosts, mythological creatures, ass-kicking vampires, tortured humans, and uncanny sleuths whose normal is the bizarre and weird.

Now, for the first time, Kevin J. Anderson, Steve Niles, Nancy A. Collins, Joe R. Lansdale & Kasey Lansdale, David Avallone, Jonathan Maberry, Lisa Morton, Nancy Holder & Alan Philipson, John Jennings, Tim Waggoner, Jeff Strand, Rena Mason, and James Aquilone bring their weird investigators together for Dead Detectives Society #1, a one-of-a-kind anthology of 13 all-new stories.

With 13 illustrations in the print editions!

NecroTek (The Necrotek Series)

From New York Times bestselling author Jonathan Maberry, NecroTek is a gripping sci fi thriller full of ghosts, Gods, and a battle for the soul of humanity.

Neither cosmic philosopher Lars Soren, hotshot pilot Bianca Petrescu, nor the high priestess Jessica McHugh—Lady Death herself—can say quite where in the galaxy they are. But after an experiment gone horribly wrong, one thing is clear: Asphodel Station isn’t in orbit around Jupiter any longer. Worse, the monsters that live out here—ancient eldritch beings thought only to exist in stories and nightmares—have now been alerted to Earth’s existence.

Their army of Shoggoths is coming for us next.

Humanity’s only hope for survival lies on the surface of the alien world of Shadderal, where a ghost named Lost, the last of an ancient race, still haunts the vast plains of the Field of Dead Birds. But hope has a cost. Lost tells Soren about ancient derelict spacecraft awaiting on Shadderal, shapeshifting machines that blend ultra-advanced technology with the dark powers of necromancy. These ships might just be nimble enough to defend mankind against the coming invasion.

But there’s a catch: they can only be piloted by the dead.

As human starfighters fall in battle, their spirits can be called back from death to pilot these ghost ships of a fallen race. But will this new necromantic technology—NecroTek—allow humanity to stand against the vast armies of the Shoggoths? And even if it can, is the war to save the human race worth the cost of its pilots’ immortal souls?

Brian Lumley’s The Best of the Rest

Brian Lumley's The Best of the Rest
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From the Introduction:

This pretty much is what the title says. Many of the stories/novellas here will have only been done in limited print runs, such as in fanzines, magazines, pamphlets, special editions or online magazines.

It’s a mixed genre of stories and these are what Brian considers the best of the rest of the stories in his body of work. We’ve got 111,000+ words in this collection so that means lots of enjoyment in what is likely the last collection coming from Brian.