Second Hand Curses

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NPCs (Spells, Swords, Stealth Book 1)

What happens when the haggling is done and the shops are closed? When the quest has been given, the steeds saddled, and the adventurers are off to their next encounter? They keep the world running, the food cooked, and the Read more

The Nookienomicon: Bawdy Tales of the Cthulhu Mythos

“Cor, look at the tentacles on that!” Two golden ages collide in this celebration of cosmic horror and classic British comedy. Before the Karma Sutra there was The Nookienomicon, a book so insidious that it brought more than mere titillation... it brought terror! Read more

When your fairy godmother threatens to enslave you with a curse – when a malevolent piper solves your rat problem but steals your children – when you seek revenge on the prince who turned you into a frog – who can you turn to in your hour of need?

The band of scoundrels known far and wide as the Bastard Champions – the swashbuckling trio who travel a world of legend, seeking adventure and righting wrongs – as long as there’s enough gold to be earned.

They are Jack, the seemingly unkillable leader whose ever-present grin belies a dark past; Marie, who fights with fury but battles more fiercely to control the beast within; and Frank, the master of logistics, whose cloak hides horrific scars that are far more than skin-deep. As they slash and scheme through kingdom and village alike, the Bastard Champions uncover tantalizing clues to their ultimate quarry: the powerful Blue Fairy, who has made each of their lives a living hell.

Second Hand Curses adds a dash of sly wit and a heaping portion of action to the fairy tales you thought you knew.

The Cabal of Thotash

The Cabal of Thotash
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The Cabal of Thotash has languished for years within their poorly-ventilated Manhattan lair. All of their rituals to summon an ancient malice and help it unmake reality have accomplished little beyond annoying the upstairs neighbor.

When a charismatic sacrifice talks her way off the dark altar and into a leadership position, the Cabal’s fortunes turn around, as do their ideas about what it means to serve the greater evil.

Orconomics: A Satire (The Dark Profit Saga)

Orconomics: A Satire (The Dark Profit Saga)
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A disgraced Dwarven hero. A band of deadbeat adventurers. His last shot at redemption could get him killed.

If Gorm Ingerson really wanted to drink himself to death, he never should have helped the Goblin. When his good deed lands him in a bad contract, Gorm finds himself entangled in a quest that will pit him against business magnates, the king of the Freedlands, and a mad goddess trying to fulfill a suicidal prophecy.

But Gorm’s tarnished circumstances may be hiding a golden opportunity. If he and his half-baked party can overcome deep conspiracies and dark magics, he just might redeem himself and his career enough to be a professional hero once more.

Orconomics: A Satire is the first book in The Dark Profit Saga, a trilogy so funny it’s epic. If you like down-and-out heroes, sidesplitting misadventures, and ingenious world-building, then you’ll love J. Zachary Pike’s dark and delightful ribbing of high fantasy.

Buy Orconomics to join the campaign for a high-energy, hilarious fantasy adventure today!

Kal Jericho (Necromunda)

In the underhives of Necromunda, many bounty hunters ply their trade – but none are as successful or infamous as Kal Jerico. Rogue, swashbuckler and illegitimate son of the world’s ruler, he is expert at getting himself (and his long-suffering companion Scabbs) into danger – and fighting his way out. This omnibus edition collects together three novels in one action-packed omnibus taking you into the darkest depths of the Underhive.

Read it Because
There are no greater heroes (well, for a given value of hero) in the Underhive than Kal Jerico, and this omnibus is the perfect way to get your hands on all three of the classic novels starring him!

into Neon: A Cyberpunk Saga

into Neon: A Cyberpunk Saga
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When a corporate lacky discovers a terrible secret that exposes his illusions, will his hidden fire dwindle or ignite a rebellion?

Orphaned and alone, Moss is happy to have found a place in the world. But his humdrum working routines take a terrifying turn when a mysterious woman breaks into his apartment and hands him a data chip from his dead parents. Suddenly hearing messages revealing his benevolent employer has a far darker side, he braves the dangerous megacity streets in search of the truth.

Surrounded by outcasts and criminals and running on instinct, Moss stumbles onto a rebel group intent on exposing their corrupt oppressors. And though he fears for his life when his old boss has put a price on his head, the naïve man believes the key to taking down the enemy may lie inside the high-tech device… and his own cerebral cortex.

Will Moss’s attempt to fight the power cause him to terminally short circuit?

Into Neon is the electrode-laden first book in A Cyberpunk Saga science fiction series. If you like everyman heroes, futuristic tech, and immersive dystopian worlds, then you’ll love Matthew A. Goodwin’s mind-expanding epic.

Nobody’s Angel

Nobody's Angel
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Ack-Ack Macaque

In 1944, as waves of German ninjas parachute into Kent, Britain’s best hopes for victory lie with a Spitfire pilot codenamed ‘Ack-Ack Macaque.’ The trouble is, Ack-Ack Macaque is a cynical, one-eyed, cigar-chomping monkey, and he’s starting to doubt everything, including his own existence.

A century later, in a world where France and Great Britain merged in the late 1950s and nuclear-powered Zeppelins circle the globe, ex-journalist Victoria Valois finds herself drawn into a deadly game of cat and mouse with the man who butchered her husband and stole her electronic soul.

Meanwhile, in Paris, after taking part in an illegal break-in at a research laboratory, the heir to the British throne goes on the run. And all the while, the doomsday clock ticks towards Armageddon.

The Fall of Gondolin

The Fall of Gondolin
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“An essential historical reference for Middle-earth fans” (Entertainment Weekly), The Fall Of Gondolin is the final work of J.R.R. Tolkien’s Middle-earth fiction, completing Christopher Tolkien’s life-long achievement as the editor and curator of his father’s manuscripts.

In the Tale of The Fall of Gondolin are two of the greatest powers in the world. There is Morgoth of the uttermost evil, unseen in this story but ruling over a vast military power from his fortress of Angband. Deeply opposed to Morgoth is Ulmo, second in might only to Manwë, chief of the Valar.

Central to this enmity of the gods is the city of Gondolin, beautiful but undiscoverable. It was built and peopled by Noldorin Elves who, when they dwelt in Valinor, the land of the gods, rebelled against their rule and fled to Middle-earth. Turgon King of Gondolin is hated and feared above all his enemies by Morgoth, who seeks in vain to discover the marvellously hidden city, while the gods in Valinor in heated debate largely refuse to intervene in support of Ulmo’s desires and designs.

Into this world comes Tuor, cousin of Túrin, the instrument of Ulmo’s designs. Guided unseen by him Tuor sets out from the land of his birth on the fearful journey to Gondolin, and in one of the most arresting moments in the history of Middle-earth the sea-god himself appears to him, rising out of the ocean in the midst of a storm. In Gondolin he becomes great; he is wedded to Idril, Turgon’s daughter, and their son is Eärendel, whose birth and profound importance in days to come is foreseen by Ulmo.

At last comes the terrible ending. Morgoth learns through an act of supreme treachery all that he needs to mount a devastating attack on the city, with Balrogs and dragons and numberless Orcs. After a minutely observed account of the fall of Gondolin, the tale ends with the escape of Túrin and Idril, with the child Eärendel, looking back from a cleft in the mountains as they flee southward, at the blazing wreckage of their city. They were journeying into a new story, the Tale of Eärendel, which Tolkien never wrote, but which is sketched out in this book from other sources.

Following his presentation of Beren and Lúthien Christopher Tolkien has used the same ‘history in sequence’ mode in the writing of this edition of The Fall of Gondolin. In the words of J.R.R. Tolkien, it was ‘the first real story of this imaginary world’ and, together with Beren and Lúthien and The Children of Húrin, he regarded it as one of the three ‘Great Tales’ of the Elder Days.

Beyond Night

An Epic Fantasy tale of action, adventure, heroism, horror and sorcery…

Beyond Night is a Dark Fantasy Horror novel that pulls back the veil of nearly two thousand years of jaded history. Come tread in the bloody footprints left by monsters, soldiers and wizards and behold what lies hidden Beyond Night itself.

It’s Bigfoot War mixed with Lovecraftian horror on the edge of the Roman Empire.

How could Rome lose a Legion? What could’ve happened to blot out the existence of over five thousand men not only from history but the Earth itself?

As the Legion moves north to engage the forces of Pictdom, a dark horror emerges from the bowels of the Earth. Thought to be random attacks by hulking monsters, Decurion August soon learns a dire truth, that these bloody events are directed by opposing the wizards of the Picts. While one side assembles all tribes in a confederated army to battle the Legion, the other pulls these Greyman beasts from the depths of the Earth.

August fights not only these creatures and workers of magicks, but internal passions in the Legion itself.

Can he discover a way to survive the enormous bloodletting about to take place that will only serve to satisfy the wizards of Pictdom?

“Fans of David Gemmell will lap up this earthy, brutal fantasy.” – William Meikle, The Ghost Club

The Garden of Stones (Echoes of Empire Book 1)

The Garden of Stones (Echoes of Empire Book 1)
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An uneasy peace has existed since the fall of the Awakened Empire centuries ago. Now the hybrid Avān share the land with the people they once conquered: the star-born humans; the spectral, undead Nomads; and what remains of the Elemental Masters.

With the Empress-in-Shadows an estranged ghost, it is the ancient dynasties of the Great Houses and the Hundred Families that rule. But now civil war threatens to draw all of Shrīan into a vicious struggle sparked by one man’s lust for power, and his drive to cheat death.

Visions have foretold that Corajidin, dying ruler of House Erebus, will not only survive, but rise to rule his people. The wily nobleman seeks to make his destiny certain—by plundering the ruins of his civilization’s past for the arcane science needed to ensure his survival, and by mercilessly eliminating his rivals. But mercenary warrior-mage Indris, scion of the rival House Näsarat, stands most powerfully in the usurper’s bloody path. For it is Indris who reluctantly accepts the task of finding a missing man, the only one able to steer the teetering nation towards peace.

Shortlisted for the Gemmell Morningstar Award – Best Debut Novel