Alien 3: The Unproduced Screenplay by William Gibson

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The first-draft Alien screenplay by William Gibson, the founder of cyberpunk, turned into a novel by Pat Cadigan, the Hugo Award-Winning “Queen of Cyberpunk.”

William Gibson’s never-before-adapted screenplay for the direct sequel to Aliens, revealing the fates of Ripley, Newt, the synthetic Bishop, and Corporal Hicks. When the Colonial Marines vessel Sulaco docks with space station and military installation Anchorpoint, a new form of Xenomorph appears. Written by Hugo Award-winning novelist and “Queen of Cyberpunk” Pat Cadigan, based on Gibson’s never-produced first draft.

The Sulaco—on its return journey from LV-426—enters a sector controlled by the “Union of Progressive Peoples,” a nation-state engaged in an ongoing cold war and arms race. U.P.P. personnel board the Sulaco and find hypersleep tubes with Ripley, Newt, and an injured Hicks. A Facehugger attacks the lead commando, and the others narrowly escape, taking what remains of Bishop with them.

The Sulaco continues to Anchorpoint, a space station and military installation the size of a small moon, where it falls under control of the military’s Weapons Division. Boarding the Sulaco, a team of Colonial Marines and scientists is assaulted by a pair of Xenomorph drones. In the fight Ripley’s cryotube is badly damaged. It’s taken aboard Anchorpoint, where Ripley is kept comatose. Newt and an injured Corporal Hicks are awakened, and Newt is sent to Gateway Station on the way to Earth. The U.P.P. sends Bishop to Anchorpoint, where Hicks begins to hear rumors of experimentation—the cloning and genetic modification of Xenomorphs.

The kind of experimentation that could yield a monstrous hybrid, and perhaps even a Queen.

Pattern Recognition (Blue Ant Book 1)

Pattern Recognition (Blue Ant Book 1)
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Pattern Recognition is William Gibson’s best book since he rewrote all the rules in Neuromancer.”—Neil Gaiman, author of American Gods

“One of the first authentic and vital novels of the 21st century.”—The Washington Post Book World

The accolades and acclaim are endless for William Gibson’s coast-to-coast bestseller. Set in the post-9/11 present, Pattern Recognition is the story of one woman’s never-ending search for the now…

Cayce Pollard is a new kind of prophet—a world-renowned “coolhunter” who predicts the hottest trends. While in London to evaluate the redesign of a famous corporate logo, she’s offered a different assignment: find the creator of the obscure, enigmatic video clips being uploaded to the internet—footage that is generating massive underground buzz worldwide.

Still haunted by the memory of her missing father—a Cold War security guru who disappeared in downtown Manhattan on the morning of September 11, 2001—Cayce is soon traveling through parallel universes of marketing, globalization, and terror, heading always for the still point where the three converge. From London to Tokyo to Moscow, she follows the implications of a secret as disturbing—and compelling—as the twenty-first century promises to be…

The Difference Engine

1855: The Industrial Revolution is in full and inexorable swing, powered by steam-driven cybernetic Engines.  Charles Babbage perfects his Analytical Engine and the computer age arrives a century ahead of its time.  And three extraordinary characters race toward a rendezvous with history—and the future:

Sybil Gerard—a fallen woman, politician’s tart, daughter of a Luddite agitator

Edward “Leviathan” Mallory—explorer and paleontologist

Laurence Oliphant—diplomat, mystic, and spy.

Their adventure begins with the discovery of a box of punched Engine cards of unknown origin and purpose.  Cards someone wants badly enough to kill for….

Part detective story, part historical thriller, The Difference Engine is the collaborative masterpiece by two of the most acclaimed science fiction authors writing today.  Provocative, compelling, intensely imagined, it is a startling extension of Gibson’s and Sterling’s unique visions—and the beginning of movement we know today as “steampunk!”

The Peripheral (The Jackpot Trilogy Book 1)

The Peripheral (The Jackpot Trilogy Book 1)
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The New York Times bestselling author of Neuromancer and Agency presents a fast-paced sci-fi thriller that takes a terrifying look into the future.

DON’T MISS THE SERIES—NOW STREAMING EXCLUSIVELY ON PRIME VIDEO!

Flynne Fisher lives down a country road, in a rural America where jobs are scarce, unless you count illegal drug manufacture, which she’s trying to avoid. Her brother Burton lives on money from the Veterans Administration, for neurological damage suffered in the Marines’ elite Haptic Recon unit. Flynne earns what she can by assembling product at the local 3D printshop. She made more as a combat scout in an online game, playing for a rich man, but she’s had to let the shooter games go.

Wilf Netherton lives in London, seventy-some years later, on the far side of decades of slow-motion apocalypse. Things are pretty good now, for the haves, and there aren’t many have-nots left. Wilf, a high-powered publicist and celebrity-minder, fancies himself a romantic misfit, in a society where reaching into the past is just another hobby.

Burton’s been moonlighting online, secretly working security in some game prototype, a virtual world that looks vaguely like London, but a lot weirder. He’s got Flynne taking over shifts, promised her the game’s not a shooter. Still, the crime she witnesses there is plenty bad.

Flynne and Wilf are about to meet one another. Her world will be altered utterly, irrevocably, and Wilf’s, for all its decadence and power, will learn that some of these third-world types from the past can be badass.

Virtual Light (Bridge Trilogy Book 1)

Virtual Light (Bridge Trilogy Book 1)
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Welcome to NoCal and SoCal, the uneasy sister-states of what used to be California.

The millennium has come and gone, leaving in its wake only stunned survivors. In Los Angeles, Berry Rydell is a former armed-response rentacop now working  for a bounty hunter. Chevette Washington is a  bicycle messenger turned pickpocket who impulsively  snatches a pair of innocent-looking sunglasses. But  these are no ordinary shades. What you can see  through these high-tech specs can make you rich—or  get you killed. Now Berry and Chevette are on the  run, zeroing in on the digitalized heart of  DatAmerica, where pure information is the greatest high.  And a mind can be a terrible thing to crash. . . .

Praise for Virtual Light

“Both exhilarating and terrifying . . . Although considered the master of ‘cyberpunk’ science fiction, William Gibson is also one fine suspense writer.”People

Neuromancer by William Gibson

Neuromancer
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Cult classic of cyberpunk literature

A deluxe hardcover edition of the pioneering cyberpunk novel that predicted our obsession with the Internet—part of Penguin Galaxy, a collectible series of six sci-fi/fantasy classics, featuring a series introduction by Neil Gaiman Winner of the AIGA + Design Observer 50 Books | 50 Covers competition Before the Internet was commonplace, William Gibson showed us the Matrix—a world within the world, the representation of every byte of data in cyberspace. Henry Dorsett Case was the sharpest data-thief in the Matrix, until an ex-employer crippled his nervous system.
Now a new employer has recruited him for a last-chance run against an unthinkably powerful artificial intelligence. With a mirror-eyed girl street-samurai riding shotgun, he’s ready for the silicon-quick, bleakly prophetic adventure that upped the ante on an entire genre of fiction. Penguin Galaxy Six of our greatest masterworks of science fiction and fantasy, in dazzling collector-worthy hardcover editions, and featuring a series introduction by #1 New York Times bestselling author Neil Gaiman, Penguin Galaxy represents a constellation of achievement in visionary fiction, lighting the way toward our knowledge of the universe, and of ourselves.
From historical legends to mythic futures, monuments of world-building to mind-bending dystopias, these touchstones of human invention and storytelling ingenuity have transported millions of readers to distant realms, and will continue for generations to chart the frontiers of the imagination