Through Titan’s Trail: Fabled Quest Chronicles

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Through Titan's Trail: Fabled Quest Chronicles
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Many die along the Trail, but to embark on such a magical adventure and behold its ultimate treasures, all shall be gladly risked!

Every three years it arrives—The Kings’ Caravan to the legendary city of Atlantea. From the far reaches of the Seven Empires of Pan-Earth, men travel from Avalonia—the sole gateway into the realm of the Magical Lands for the year-long journey along a path created by the ancient Titans themselves.

It is a journey like no other through unimaginable dangers, both mortal and magical, of men and monsters, by day and night—all to reach the limitless riches of the magic kingdom of Atlantea. Only under the protection of the Four Kings—the Kings’ Caravan—is such a journey possible. Or is it?

A new alliance forms under the stranger known as Traveler as the most fantastic and deadliest adventure of all time, this fable quest, begins!

The Fear of Moncroix

The Fear of Moncroix
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All the Waywards have Fallen…

After a mission against the Royal Vampiric Court goes horribly wrong, all of the Waywards are slaughtered.

All except one.

Davion, the last surviving member, must consume potions to mask himself and hide amongst the very people who killed his brethren. After a decade of living this double-life, Davion has resigned himself to his new purgatory. But all will not remain calm for him or the Court.

An unknown swordsman arrives, and after killing several Royal Vampires, rumor spreads that he’s searching for anyone still belonging to The Wayward order.

Davion decides he must track down this mysterious swordsman. But will finding him bring freedom or his own demise.

Hollow Kingdom (The Hollow Realms)

Hollow Kingdom (The Hollow Realms)
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In the wake of the cataclysmic collapse of the grand city of Altburg, heart of the Kingdom of Lochmeria, demons roam free in the desecrated streets. They hunt those unfortunate enough to remain trapped within the city walls, as well as those fool enough to dare plunder the vast riches left behind.

Prince Gresten Lochmeria returns to his fallen home after twenty years, searching for the truth. He embarks on a bloody journey to find the answers to his most burning questions. What was the fate of his brother, Prince Germund, and his father, King Gerath?

All that the young prince can be certain of is that in this haunted city, death awaits those who do not tread carefully.

Jordan Allen returns with his second book, Hollow Kingdom, following his first full-length novel, the post-apocalyptic sci-fi Mutagenesis: The New World. Hollow Kingdom is a dark fantasy action story inspired by classic sword and sorcery.

Dan the Destructor: Barbarians of the Storm – Book I

Dan the Destructor: Barbarians of the Storm - Book I
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There have been countless legends and with that, countless heroes destined to be the “chosen one”. Dan is not that person.

Sucked into an exotic, barbarous world, Dan meets a jovial warrior and finds himself on an adventure he could’ve never imagined – battling monsters, demons, armies, and evil sorcerers.

Dan the Destructor is a mixture of sword & sorcery and post-apocalyptic B-movies presented in a quick paced pulp novel format. It’s fun, badass, fantastical, and action-packed.

The Black Crown (Age of Adventures Book 1)

The Black Crown (Age of Adventures Book 1)
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It is the dying days of the Age of Adventures and the Orc Wars have ended.

The Crown Pantheon, authoritarian rulers of Allspire, slaughtered the marauding Orcs by the tens of thousands and returned peace to the continent of Evergrad. But among the many half-orc bastards left in the wake of the war, one was Prince Ragoth Brightsorn, son of the notorious Warlord Thorgoth and Seranna, Queen of Namaria, the sole human-ruled kingdom.

After seventeen years of isolation, Ragoth is cruelly forced out of his life of luxurious comfort and into exile on the eve of his royal Crowning before he can receive his gilded mark, the magic sigil that proves his royal birth. Unable to prove who he is or return home, he embarks on a quest to reach his father’s tribe, the Sunderfang, in the lawless wilds of Dreadmour.

But his venture is not taken alone. He earns the company of Cortland Lowhelm, a pugilistic human farmboy hellbent on finding a legend to fill, and Denith, a compassionate, if helpless, elvish goodwill worker. To ensure safe passage, they acquire the services of Val’Mora, a world-weary veteran adventurer down on her luck. Together, they cross the kingdoms of the Crown Pantheon with nefarious forces seemingly at every step.

The Black Crown is a coming-of-age epic fantasy packed to the brim with action & adventure, political intrigue, found family, vengeful dragons, dark abominations, and, most of all….ORCS!

“The Black Crown is a masterpiece of epic fantasy, delivering high intensity fun without neglecting the expectations of the genre.” – Katie Roome, Periapsis Press

Mortal Descent: Book One of the Arkae Chronicles

Mortal Descent: Book One of the Arkae Chronicles
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Fire beats against the cold and the dark, but all lights eventually fade…

 

Spanning across blackened war-torn country, vast oceans, and into the dark heart of sacred groves, Mortal Descent recounts tales of triumph, tragedy, war, and family within the grim world of Arkae. Here, a vengeful Reptile queen unites her people and calls the wrath of dragons down upon an invasive nation; a soldier has died so many times he doesn’t even know his own name but remembers what it means to be Human; and an Orc king seeks a peaceful death in a far-away land of summer, which is easier said than done for the children of winter.

Throughout the ages, legends leave their mark on Arkae, a half-frozen and unimaginably ancient world. Great figures rise and fall, empires collapse, and entire civilizations can be wiped out in the blink of history’s eye. But in this anthology of forgotten fantastical archives, even myths are doomed to die.

  • Three Short Stories by A. C. Pritchard
  • A Bonus Epic Poem by A. C. Pritchard

Sometime Lofty Towers

Sometime Lofty Towers
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“This Will Be a Quick War”

Twenty years ago, Hanlin and Thorem fought side by side as mercenaries in the Border Wars, hired by rich landowners and the settled business interests to push the western frontier farther into lands held by the westlings—the kirangee, the People, who have lived there for untold generations.

Now the business interests intend to encroach still farther on the territory held by the People. Hired by the wealthy Lady Sil of Tidon to assist in this enterprise, Thorem cannot convince Hanlin to join him on another campaign. Following the earlier battles, Hanlin had gone to live with the kirangee, learned some of their ways, married a kirangia woman—and has no interest in making war against them again.

But Hanlin’s and Thorem’s destinies will nevertheless become entangled once more as both are drawn back to the frontier that saw their earlier glories—and failures.

David C. Smith, recognized for a career spent writing sword-and-sorcery and weird fiction, here offers an insightful, often brutal modern novel that vividly brings to life the ferocious wills and dark hearts of the skilled mercenaries and the redoubtable kirangee. The People will raise the sorcery of their ancestors to defend their land at all costs, but Lady Sil will not be deterred, for as Thorem tells his old friend, “As mothers breed sons, the sons breed war.”

The Legend of Paks: Earth and Shadow

The Legend of Paks: Earth and Shadow
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For the past five hundred years, the human Kingdom of Paks has been forged upon the ruins of a magical age of Magi. Bishop Kaiser is thrust onto the throne following the horrific murder of his parents. After years of its own wars, the Kingdom returns to peace, until a near fatal attack changes Bishop in a way that nobody can understand or explain.

Bishops new and aggressive persona sends the kingdom into turmoil and reignites war between the sects.
The young Prince Farren finds himself caught between the love for his brother, and war. Farren is quickly forced out of his rambunctious, adolescent ways and struggles to gain strength to save his friends.

The danger is far greater than everyone realizes, and it will take help from some very unexpected sources for Farren and Commander Coal Lucer to avert war, and worse; the coming of a new and dark age.

Just as it was beginning to be thought of as legend, magic starts to flow once again in the land of Paks.

Tales of Attluma

Fascinating Tales from a Forgotten Era of Fantasy Fiction

A resurrected sorcerer grants the wishes of the desperate men who have returned him to life—but in ways none of them anticipates.

A prince makes a bargain with a barbarian criminal to travel into a lost world of violence and sorcery to save the life of a woman who may already be dead.

Marauders who attack a city devoted to a great goddess suffer her strange curse when she answers the pleas of her dying priestess.

The last survivors of an ancient continent confront evil at every step as they march beneath skies of endless darkness to reach the haven they hope will lead them to safety.

These tales and a dozen more by fantasy and adventure author David C. Smith appear in this unique collection. Out of print for more than 40 years, these stories were first published in the days of limited-circulation fanzines—the only avenue for new work created by the generation of writers who grew up in the shadow of the pulp magazines. The paperback reprints of those pulp stories in the late 1960s and early 1970s encouraged an entire generation of young writers to enlarge on that tradition of popular American storytelling. Now they are in print once more for a new generation of fantasy fiction enthusiasts.

Terra Incognita: Lost Worlds of Fantasy and Adventure

terra incognita
unknown territory:an unexplored country or field of knowledge
—Merriam Webster

You are holding a ticket in your hands.
A ticket for a voyage of thrills, wonder, and discovery as seven of today’s top fantasists, each one a master of Heroic Fantasy, transport you to lands beyond your imagination. Lands of fantasy and adventure. And the only passport needed is your imagination.

David C. Smith’s courageous rebels under the leadership of the undying warrior Akram must form an alliance with an ancient race to overthrow murderous usurpers, along with their necromantic masters, who are hellbent on destroying their kingdom in an insane attempt to conquer the world.
Adrian Cole transports a group of explorers to a Lovecraftian netherworld of no return. Or is there, if one is courageous enough?
S.E. Lindberg gives us a distant world where two alien sisters, who were created in the image of man, wage a war against each other to determine the future of their world.
J. Thomas Howard reveals the harsh realities of ancient Eire, Samhain, and the war between the Fomorians and Tuatha Dé Danann.
Milton Davis introduces us to a young man, barely past boyhood, who has to brave great dangers on his own to seek the help of ancient allies who may no longer exist.
John C. Hocking regales with the plight of a young archivist who is forced at swordpoint to travel into a parallel world full of horrors from a time long forgotten.
Howard Andrew Jones sets sail into adventure with a group of sea-going merchants and their passengers. Many of them are not who they seem to be and only reveal their true selves once a sunken kingdom from the bottom of the sea launches an attack against the travelers.