Shapers of Worlds: Science fiction & fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers

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Shapers of Worlds: Science fiction & fantasy by authors featured on the Aurora Award-winning podcast The Worldshapers
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Within these pages lie eighteen stories, from eighteen worlds shaped by some of today’s best writers of science fiction and fantasy, all guests on the Aurora Award-winning podcast The Worldshapers during its first year. There are original stories from Tanya Huff, Seanan McGuire, David Weber, L.E. Modesitt, Jr., John C. Wright, D.J. Butler, Christopher Ruocchio, Shelley Adina, and Edward Willett, plus fiction by John Scalzi, David Brin, Julie Czerneda, Joe Haldeman, Gareth L. Powell, Dr. Charles E. Gannon, Fonda Lee, Derek Kunsken, and Thoraiya Dyer. Some are international bestsellers

. Among them are winners and nominees for the Hugo, Nebula, World Fantasy, Aurora, Sunburst, Aurealis, Ditmar, British Science Fiction Association, and Dragon Awards. Some have been writing for decades, others are at the beginning of their careers. All have honed their craft to razor-sharpness.

A teenage girl finds something strange in the middle of the Canadian prairie. An exobiologist tries to liberate a giant alien enslaved on its homeworld by humans. The music of the spheres becomes literal for an Earth ship far from home. A superhero league interviews for new members. Strangers share a drink on a world where giant starships fall. Two boys, one a werewolf, one a mage, get more than they bargained for when they volunteer to fight an evil Empire. A man with amnesia accepts a most unusual offer. A young woman finds unexpected allies as she tries to win a flying-machine race in steampunk London . . .Ranging from boisterous to bleak, from humorous to harrowing, from action-filled to quiet and meditative; taking place in alternate pasts, the present day, the far, far future, and times that never were; set on Earth, in the distant reaches of space, in fantasy worlds, and in metaphysical realms, each of these stories is as unique as its creator. And yet, they all showcase one thing: the irrepressible need of human beings to create, to imagine, to tell stories.To shape worlds.

The Revelations of Zang: Twelve Tales of the Continent

A collection of dark fantasy tales with a metaphysical edge, full of grotesque wonders and weird splendor. Artifice the Quill flees from tyrant sorcerers into a world of strange magic, ancient gods, and exotic kingdoms.

The exiled author joins a traveling troupe of performers known as the Glimmer Faire, where he learns the magical power of art and the art of magical power. These Twelve Tales of the Continent alternate between the exploits of Artifice and the adventures of Taizo the Rogue, a master of skullduggery who sparks a rebellion in the name of bloody vengeance.

The Lost Gods of Narr were displaced a century ago by the Sorcerer Kings, a council of dictators who rule the Golden City with necromancy, alchemy, and terror.

The mysterious folk of the Red Isle foster dissension in Narr by smuggling their enchanted goods into the city, while the ancient Zang Forest expands itself across the lands of men, devouring farms and towns as it reaches to smother the wicked city. Now that the Lost Gods are returning to destroy the world, only Artifice, Taizo, and a small band of rebels have any hope of preventing the apocalypse.

Seven of these interrelated stories are previously unpublished, including “Spilling the Blood of the World,” the novelette which brings the entire Zang Cycle to a staggering finale.

Praise for the Zang Cycle stories:

“Fultz tells us a wonderful tale in ‘The Persecution of Artifice the Quill.’ Artifice is a writer in a city dominated by sorcerers. He runs afoul of them because he wrote a book called ‘The End of Sorcery.’ In just 12 pages, Fultz tells us what we need to know about this world and also provides a good story, quite an accomplishment.” —SFRevu

“In this dark, sparkling little fantasy [‘The Vintages of Dream’], a thief sets out to rob a sorcerer who possesses a large number of expensive glass bottles in which he has captured his dreams.” —SF Site

“When the Glimmer Faire Came to the City of the Lonely Eye” is “a prosaic piece, filled with vivid descriptions that make it easy to imagine the characters, their surroundings, and… the words here are carefully chosen so as to maximize their effectiveness while minimizing the attention they draw to themselves. At its simplest, this is an enjoyable adventure that reveals the power of art and artists.” —Tangent Online

“The real interest [in ‘Glimmer Faire’] is not so much in Artifice himself as in the head of the troupe, Mordeau, whose sorcery enhances the stagecraft and effects, so that even a god can be moved.” —Locus

“Fultz begins ‘Return of the Quill’ with a terrific opening scene… Treachery and clever intrigue follow as Fultz cleverly works out his dark tale’s rewarding conclusion.” —Tangent Online

“…a powerful tale filled with imaginative and satisfying S&S goodness; meanwhile, Fultz never loses sight of the fact that even necromantic geeks have feelings. [‘Return of the Quill’] was my favorite story of the issue.” —SF Site

Immaculate Scoundrels (The SCALEBORN Series)

Immaculate Scoundrels (The SCALEBORN Series)
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Yhorom: A shining empire more than 5,000 years old, built on the might of its swords and its sorcery.

Yhorom: Home to the venerable City of Masters, where sorcerers can live up to a thousand years.

Yhorom: A seething battleground where elite factions plot to steal the kingdom’s future, while others search only for their next big score.

Thold breaks out of prison to pursue a mystical vision. But is he really a favored son of the Moon Goddess? Or simply a faithless ex-monk turned bandit and completely out of his mind?

Yuhai searches the Outer Provinces for scaleborn wizards and witches. Is she out to destroy them all, or does this magical harvesting serve some greater purpose?

Together they assemble a crew of outlaws brave or foolish enough to cross the haunted desert, searching for a treasure lost to the ages. Is this a righteous quest blessed by divine forces, or a clever trap set by the ruthless Masters of Yhorom? Either way, their expedition will unearth the forgotten horrors of history and unleash a power beyond mortal comprehension.

IMMACULATE SCOUNDRELS is the first volume of the SCALEBORN Series.

fultzauthor.com
Flying Wizard Press

Seven Princes (Books of the Shaper, 1)

Seven Princes (Books of the Shaper, 1)
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A vibrant tale of ancient sorcerers, heroic kings, and looming war, Seven Princes is the epic beginning to John R. Fultz’s debut fantasy series.

Under the watchful eye of the Giants, the kingdoms of Men rose to power. Now, the Giant-King has slain the last of the Serpents and ushered in an era of untold peace and prosperity. Where a fire-blackened desert once stood, golden cities flourish in verdant fields.

But the realms of Man face a new threat — an ancient sorcerer slaughters the rightful King of Yaskatha before the unbelieving eyes of his son, young Prince D’zan. With the Giant-King lost to a mysterious doom, it seems that no one has the power to stop the coming storm.

Now the fugitive Prince seeks allies across the realms of Men and Giants to liberate his father’s stolen kingdom. Six foreign Princes are tied to his fate. Only one thing is certain: War is coming.

Praise for Book of the Shapers:

“Non-stop action at a blistering pace. . .Vigorous and vibrant.” — Kirkus
“Flawless — and timeless — epic fantasy.” — BN.com

Blood of Ambrose (Morlock Ambrosius)

Blood of Ambrose (Morlock Ambrosius)
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In a remote city on the edge of two worlds, where blood has power and water is more precious than freedom, three far-flung friends unite on a quest to save their families. Sal Hrvati’s estranged father has brought more into the world than the woman he loved.

Instead of saving her from the Void Beneath, he has summoned an unknown creature — a creature with a mission of its own and a past that stretches back to the beginning of the world. The quest to find both of them entangles Sal and his companions in a hunt for magical treasure on the floor of the Divide, a mighty crack in the earth inhabited by creatures that are not remotely human.

Desert landscapes and dirigibles feature in a fast-paced fantasy that combines romance, adventure, and humor with an original take on magic. The Books of the Cataclysm take inspiration from many arcane and mythological sources. In positing that this world is just one of many “realms,” three of which are inhabited by humans during various stages of their lives, it begins in the present world but soon propels the reader to a landscape that is simultaneously familiar and fantastic.

see also : Morlock Ambrosius origin story,  A Guile of Dragons and a short stories collection in the same universe : Ambrosii: Three Stories

New Edge Sword & Sorcery Magazine

A brand new sword & sorcery short fiction magazine featuring brand new fiction, articles, interviews, reviews, and original illustrations! Learn more at www.newedgeswordandsorcery.com

Stories include:
The Curse of the Horsetail Banner by Dariel R.A. Quiogue
The Ember Inside by Remco van Straten & Angeline B. Adams
Old Moon Over Irukad by David C. Smith
The Beast of the Shadow Gum Trees by T,K. Rex
Vapors of Zinai by J.M. Clarke
The Grief-Note of Vultures by Bryn Hammond

Articles include:
The Origin of the New Edge by Howard Andrew Jones
C.L. Moore and Jirel of Joiry: The First Lady of Sword & Sorcery by Cora Buhlert
Sword & Soul – An Interview with Milton Davis
The Outsider in Sword & Sorcery by Brian Murphy
Gender Performativity in Howard’s “Sword Woman” by Nicole Emmelhainz
The Obanaax and Other Tales of Heroes and Horrors, a review by Robin Marx
What is New Edge Sword & Sorcery? by Oliver Brackenbury

The Obanaax: And Other Tales of Heroes and Horrors

“The Obanaax” is a collection of two novelettes and two short stories that take the reader on a journey to the world of Aaduna on the great northern continent of Mbor. This novel’s imaginative sword and sorcery world, influenced by several West African languages, sets this book apart from other stories explored in this genre.

These narrative elements, naming conventions, and heart-pounding prose makes “The Obanaax” an adventure that will ignite a passion for exploring this undreamed-of new world far beyond the last page has turned.

These tales from far afield will introduce to you the adventurous derring-do of those unaccustomed to the monstrous chaos of the unnatural and, at times, its alien desires. An epic for those willing to brave far and away from the world we know.

Track of the Snow Leopard

Track of the Snow Leopard features five savage tales of Orhan Timur, the gray-eyed wanderer known and feared as the Snow Leopard.

From an enchanted palace lost in time to a haunted temple-city, to robbing an Emperor’s tomb for the keys to an immortal army to a hunt for a demon tiger to finding a lost world beneath the snow-clad Drokpa Mountains, Orhan Timur swashbuckles and slays through a world filled with hostile forces and magics in the classic pulp sword and sorcery style.

Also includes the bonus story, The Lions of Malakkaria